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rating
Ludopedia
7.0
rating
BGG
Our Verdict
RECOMMENDED
If you love building and ruling a dungeon, RISE will hook you; the highlight is its spontaneous map drawing.
Highlights
- Creative map drawing
- Simple turn-based combat
- Easy solo play
- Fun minion system
- Unique card deck
Keep in mind
- Short playtime
- No physical components
- Paper required
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About the game
What you do in a play session
R.I.S.E. (Rise: A Game of Spreading Evil) turns you into a dungeon master with a twist of improvisation: the map of your fortress is drawn on paper as you explore, recruit minions, and try to climb to the surface. The game uses a deck of cards to generate encounters, monsters, and resources, and each card dictates what you find when you move forward – it could be an empty corridor, a trap, or an unexpected hero. Turn‑based combat is simple: you resolve the hero’s action against your minion, then swap cards or build new rooms. Dungeon construction is done by drawing from prompts, creating rooms, traps, and barricades that affect resource flow and minion morale. If they get upset, they can rebel, so you must balance recruitment and rewards. The ultimate goal is to reach the surface, requiring strategic planning, resource management, and patience to handle the random challenges that arise with each card. It’s 100% paper‑and‑pen, no physical components, so all you need is a pencil, paper (ideally 2.5 cm), and a deck of cards. It’s a solo, quick (about 10 min per game) game with a gentle learning curve, but it offers depth if you want to explore rule variations, optional challenges, or build larger campaigns. R.I.S.E. captures the vibe of titles like Dungeon Keeper and Dwarf Fortress, but in a lighter, more accessible experience for those who love designing and ruling a dungeon without a board or miniatures.
Gallery
Box and component photos
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Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Web published)
Designer
Anna Blackwell
Artist
Aaron Howdle, Dominik Lobkowicz, Ed Lynden Bell
Community
Data from BoardGameGeek
60owners
7wishlist
Frequently Asked Questions
Quick answers before you buy
How long does a game last?
Each session takes about 10 minutes, making it perfect for quick play or testing new ideas.
For how many players?
It’s designed for a single player; there’s no multiplayer mode.
What’s the complexity?
The learning curve is gentle. Rules are straightforward, but dungeon‑building strategy can deepen if you wish.
What components are needed?
All you need is a pencil, paper (ideally 2.5 cm) and a deck of cards. No pieces or board required.
Is it suitable for kids?
Yes, especially if they enjoy drawing and storytelling. Combat is simple and the card mechanic is fun.
How does combat work?
When a hero appears, you resolve combat in turns: each side takes an action, and the outcome determines who stays or gains resources.
Can I play with different rules?
Absolutely! You can add optional challenges, build larger campaigns, or tweak card encounters for more difficulty.
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