8.5
rating
Ludopedia
7.8
rating
BGG
Our Verdict
If you're looking for a game where shifting alliances and strategic betrayal are key, Rising Sun offers a beautiful and deeply thematic experience for those who enjoy intricate political maneuvering.
Highlights
- Stunning miniatures and evocative art design
- Deep strategic diplomacy and negotiation
- Engaging area control with unique clan powers
- High replayability with varied Kami and upgrades
- Rewarding for players who enjoy complex decisions
Keep in mind
- Can be prone to kingmaking
- Long playtime requires dedicated group
- Steep learning curve for new players
HIGHLY RECOMMENDED
In Rising Sun, the ancient and forgotten Kami return from the underworld, displeased with the current Shōgun. At the start of the Great New Year, they gather their sacred clans with a clear mission: reclaim the lands of Nippon and restore their honorable, spiritual traditions. Each clan, however, is bound by its own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged and broken, betrayal is inevitable, and honor rises and falls. Political mandates must be navigated, and devastating wars must be fought, won by expert skill and cunning negotiation. Only one clan will stand victorious at the coming of winter. You, as an honorable Shōgun, lead one of these great clans. Do you possess the strength of honor, virtue, and spirit, as well as the mastery of steel necessary to deliver on this ancient promise?
Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province. Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. Honor is a palpable element in Rising Sun: having high Honor gives several advantages, while having low Honor may grant the allegiance of the darker elements of the world. Above all, Honor settles all disputes: whenever there is a tie, the tied player with the highest Honor wins. Players are encouraged to use diplomacy, negotiation, and even bribery to further their cause, but no deals are truly binding. Victory Points can be gained in several ways, from winning battles, to harvesting the right provinces, to playing to the Virtues accumulated by your Clan. The game is played over the course of 4 rounds or Seasons (Spring, Summer, Autumn), with Winter marking the end and final scoring. Each Season is divided into phases: Seasonal Setup, Tea Ceremony (for alliances), Political Phase (selecting mandates and positioning forces), War Phase, and Seasonal Cleanup. When Winter comes, peace falls over the land, and a new Emperor will rise under the power of the great Kami.
Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province. Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. Honor is a palpable element in Rising Sun: having high Honor gives several advantages, while having low Honor may grant the allegiance of the darker elements of the world. Above all, Honor settles all disputes: whenever there is a tie, the tied player with the highest Honor wins. Players are encouraged to use diplomacy, negotiation, and even bribery to further their cause, but no deals are truly binding. Victory Points can be gained in several ways, from winning battles, to harvesting the right provinces, to playing to the Virtues accumulated by your Clan. The game is played over the course of 4 rounds or Seasons (Spring, Summer, Autumn), with Winter marking the end and final scoring. Each Season is divided into phases: Seasonal Setup, Tea Ceremony (for alliances), Political Phase (selecting mandates and positioning forces), War Phase, and Seasonal Cleanup. When Winter comes, peace falls over the land, and a new Emperor will rise under the power of the great Kami.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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You've never seen a board game shown this way- LEARN RISING SUN IN 15 MINUTES!
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How to Play Rising Sun | Roll For Crit
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Painting Rising Sun Ep. 1 - Oni of Hate! (Part 1)
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Rising Sun Painting: Dragonfly Shinto
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Board Game Review and Gameplay Demo - Rising Sun
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Painting Rising Sun Ep. 2 - Oni of Hate (Part 2)
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Rising Sun and Expansions - How to Play
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Dragonfly Clan Strategy
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How To Play Rising Sun with BoardGame Coffee
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Painting Rising Sun Ep. 3 - Dragonfly Shinto
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Rising Sun Painting: Oni of Skulls
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Need a new board game?! RISING SUN IN ~10 MINUTES
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Mechanics
Categories
Families
Publisher
CMON Global Limited, Guillotine Games, ADC Blackfire Entertainment, Arclight Games, asmodee, Delta Vision Publishing
Designer
Eric M. Lang
Artist
Adrian Smith
How many players does Rising Sun support, and what's the average game duration?
Rising Sun is best played with 3 to 5 players. A typical game session usually lasts between 90 and 120 minutes, so get ready for a substantial strategic experience!
What is the complexity level of Rising Sun?
It's considered a medium-heavy complexity game (BGG weight of 3.29/5). The core rules are accessible, but the strategic depth, negotiation, and tactical decisions require thoughtful planning.
Are the components good? What can I expect from the miniatures?
The components are one of its major highlights! The miniatures are stunning, highly detailed, and of excellent quality, typical of CMON games. The board and other pieces are also very well produced, enhancing immersion.
Is Rising Sun a pure wargame, or does it have other elements?
While it features combat and area control, Rising Sun is not a pure wargame. Negotiation, alliance formation (and betrayal!), honor management, and action drafting are just as crucial as battles. It's a rich blend of strategy and diplomacy.
Who is Rising Sun best suited for?
It's perfect for players who enjoy high player interaction, aren't afraid to negotiate (and be betrayed!), and appreciate a strong theme with high-quality miniatures. If you liked Blood Rage, you'll likely love Rising Sun.
Is there a high language dependency?
Language dependency is moderate. There's text on cards and mandates. Having a localized version or translated support materials helps a lot, especially for new players.