7.6
rating
Ludopedia
6.8
rating
BGG
Our Verdict
Perfect for Saboteur owners looking to add a bit more risk and greed to their sessions.
Highlights
- Adds fun secondary objectives
- Creates interesting risk-reward dilemmas
- Easy to integrate with base game
Keep in mind
- Very limited content (few cards)
- Totally dependent on base game
FOR GENRE FANS
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Ever felt that the journey to the treasure in Saboteur needed a bit more greed? That's exactly where 'Rock Gold' comes in. This promotional expansion, originally released to celebrate the game's 10th anniversary, introduces three special gold cards that act as secondary objectives along the way.
The dynamic is simple but adds a delicious layer of tension: at the start of each round, one of these cards is placed randomly between the mine entrance and the final destination. The first miner to establish an uninterrupted path to this 'Rock Gold' card immediately earns extra gold points. But here is the catch: you face a tough decision. You can either 'quit' and abandon the round immediately to secure your gold (keeping your role secret, of course), or you can keep playing to aim for the main team prize.
If you stick around and your team wins, you get the best of both worlds: the bonus gold and your share of the final treasure. However, if you end up on the losing side (or are a Saboteur who failed), you lose all the extra gold you collected. It's a high-risk, high-reward mechanic that makes the table even more chaotic. Keep in mind that certain action cards, like Cave-ins, cannot be played on these promotional cards, and if you're using Saboteur 2, ladders also have placement restrictions near them. It's the perfect add-on for those who want more strategic layers and the chance to walk away a winner even if the team doesn't make it.
The dynamic is simple but adds a delicious layer of tension: at the start of each round, one of these cards is placed randomly between the mine entrance and the final destination. The first miner to establish an uninterrupted path to this 'Rock Gold' card immediately earns extra gold points. But here is the catch: you face a tough decision. You can either 'quit' and abandon the round immediately to secure your gold (keeping your role secret, of course), or you can keep playing to aim for the main team prize.
If you stick around and your team wins, you get the best of both worlds: the bonus gold and your share of the final treasure. However, if you end up on the losing side (or are a Saboteur who failed), you lose all the extra gold you collected. It's a high-risk, high-reward mechanic that makes the table even more chaotic. Keep in mind that certain action cards, like Cave-ins, cannot be played on these promotional cards, and if you're using Saboteur 2, ladders also have placement restrictions near them. It's the perfect add-on for those who want more strategic layers and the chance to walk away a winner even if the team doesn't make it.
GALLERY
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Mechanics
Categories
Families
Publisher
AMIGO, PaperGames (III), Plato Magazine, W. Nostheide Verlag GmbH
Designer
Fréderic Moyersoen
Artist
Andrea Boekhoff
Which game do I need to use this?
You need the base Saboteur game. It also works perfectly with the Saboteur 2 expansion.
What happens if I quit the round?
You secure the gold from the Rock Gold card, but you can no longer play cards or win the final treasure gold.
Can I use the Cave-in card on these cards?
No! Rock Gold cards are immune to Cave-ins.
Is it a complex game?
Not at all. If you already know how to play Saboteur, you'll learn the new rules in 2 minutes.
How many players can play?
It follows the base game rules, supporting 3 to 10 players.