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Video: How to Play
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Step by step
Objective of the Game
In Sentinels of the Multiverse: Definitive Edition – Rook City Renegades, players take on the roles of gritty heroes battling against dangerous villains in the crime-ridden streets of Rook City. The goal is to defeat the Villain(s) by reducing their HP to zero while surviving their relentless attacks and the hostile Environment. The game ends when all Villain character cards are destroyed, unless a card states otherwise.
Preparation (Setup)
- Select a Villain deck (e.g., The Organization, Plague Rat) and place its Villain character card(s) in play. Some Villains, like The Chairman and The Operative, start with multiple character cards.
- Each player chooses a Hero deck and takes their Hero character card and starting hand of 4 cards (no SUDDENLY! cards allowed during setup).
- Shuffle the Villain deck and Environment deck, placing them face-down in their respective play areas.
- For Villains with side decks (e.g., The Operative), set them aside and only interact with them when specified.
- Place tokens (HP, damage, etc.) nearby for tracking.
Note: Some Villains have unique setup steps (e.g., Plague Rat summons the Plague Locus; The Operative starts with her side deck).
Flow of the Game
The game follows a strict Turn Sequence:
- Villain Turn:
- START PHASE: Resolve effects labeled with this icon.
- PLAY PHASE: Play the top card of the Villain deck.
- END PHASE: Resolve effects labeled with this icon.
- Hero Turns (in player order):
- START PHASE: Resolve Hero-specific start effects.
- PLAY PHASE: Play a card from hand.
- POWER PHASE: Use a Power from your character card or a card in play.
- DRAW PHASE: Draw a card.
- END PHASE: Resolve end-of-turn effects.
- Environment Turn:
- START/PLAY/END PHASES: Resolve effects as per the top card of the Environment deck.
Actions and How to Play
- Play Cards: Heroes play cards (e.g., One-Shots, Ongoing, Equipment) during their PLAY PHASE.
- Use Powers: Activate abilities on Hero/Villain cards or in-play cards during the POWER PHASE.
- Damage: Deal damage to targets (e.g., Villains, Heroes, Environment) using card effects or powers. Some damage is irreducible (ignores damage reduction).
- Discover: A keyword meaning "search a deck for a specified card type and put it into play."
- SUDDENLY!: If this card enters your hand, play it immediately (unless incapacitated).
Villain-Specific Rules:
- The Chairman’s Underbosses and Thugs chain commands (ORDERS).
- Plague Rat’s damage is irreducible and he’s immune to toxic damage (Advanced rule).
End of Game and Scoring
The game ends when:
- Victory: All Villain character cards are destroyed (e.g., defeat both The Chairman and The Operative).
- Defeat: All Heroes are incapacitated (HP reduced to zero).
No scoring system is used—the outcome is binary (win/loss). Some Villains offer alternate win conditions (e.g., The Dagda in the Fey-Court).
Tips for Winning
- Focus Fire: Prioritize eliminating key Villain targets (e.g., The Operative before The Chairman).
- Control Ongoing Cards: Villains like Plague Rat and GloomWeaver rely on Ongoing cards—destroy them early.
- Coordinate Powers: Use Hero synergies (e.g., Expatriette’s ammo with team damage boosts).
Consulte o manual para detalhes sobre esta seção.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules