8.4
rating
Ludopedia
6.5
rating
BGG
Our Verdict
FOR GENRE FANS
If you're into the wild mix of magic and cyberpunk and love the idea of building your own deck, Shadowrun: The Trading Card Game might be your jam!
Highlights
- Unique theme blend
- Engaging deck construction
- Sharp resource strategy
- Rich thematic experience
Keep in mind
- High language dependency
- Can be costly to collect
- Rules can be complex
Rules manual not indexed yet
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About the game
What you do in a play session
Get ready for a double dose of action in Shadowrun: The Trading Card Game! Imagine a dark future, 60 years ahead, where magic has mixed with cutting-edge technology. Elves, orcs, and other fantastic creatures now share space with hackers, cyborgs, and megacorporations. It's in this cyberpunk setting that you'll assemble your team of runners to infiltrate objectives and accumulate reputation. Each card has a role: Runners are your agents, some with skills to hack systems remotely, others to overcome threats with specific symbols. Objectives are the missions that earn points, but watch out for Challenges that appear to hinder you! Gear boosts your runners, Locations offer strategic advantages, and Contacts bring valuable allies. And the Special cards? They're the trump cards to turn the game around at any moment. The catch is that everything costs money, and this resource is scarce. Spending to acquire cards, keep your team active, or use special abilities will require financial planning. It's a game that demands you build your deck with every move in mind, combining your runners' abilities with the challenges you intend to face. The complexity lies in managing your resources and constructing your deck, but the reward is a unique experience that blends fantasy and science fiction in a way only Shadowrun can deliver.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
3
BEST
4
BEST
5
OK
6
OK
7
OK
8
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Diseños Orbitales, Fanpro, FASA, ISA
Designer
Mike Nielsen
Artist
Dany Orizio, Jeff Laubenstein, Paul Bonner
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can participate?
The game is for 2 to 8 players, but it plays best with 2.
How long does a game usually last?
A game typically takes around 60 minutes to play.
Is the game difficult to learn?
The complexity is moderate (BGG weight 2.72/5), focusing on deck construction and resource management.
Do I need to know English to play?
Yes, the game has high language dependency and requires a full translation to be playable.
Is this a Trading Card Game (TCG)?
Yes, it's a collectible card game, meaning you might need to acquire additional card packs to expand your options.
Who is this game recommended for?
Recommended for fans of the Shadowrun universe, players who enjoy deck construction, and those who like the blend of fantasy and science fiction.
What are the main components?
The game is card-driven, featuring various types like Runners, Objectives, Gear, etc. There is no physical board.
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