6.5
rating
Ludopedia
6.5
rating
BGG
Our Verdict
Gamers who love dice and route building will fall for SteamRollers.
Highlights
- Fast and fun
- Quick strategic decisions
- Direct player interaction
Keep in mind
- Needs focus on dice mechanics
- Not too deep for casual play
RECOMMENDED
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Picture yourself as the ultimate railway magnate, racing against fellow engineers to build the most profitable network and deliver freight before your rivals. In SteamRollers, each round starts with a handful of colorful dice rolling across the table; you then pick one to use for an action: lay a track segment on your board, upgrade your locomotive, deliver a cargo cube from a shared supply board, or grab a special card that gives you unique powers (or rule‑bending abilities). The goal is simple: rack up delivery points, but the trick lies in pairing your dice choices with the strength of your engine and the breadth of your network. When half the cities on the supply board are emptied, the game ends, and you tally delivery points, network bonuses, engine power, and special cards to determine the ultimate tycoon. The fun comes from the blend of dice rolling, route‑building strategy, and the “take that” mechanic—where you can sabotage an opponent with special cards. If you enjoy quick, decision‑heavy games with a dash of direct competition, SteamRollers offers a fun, well‑balanced experience with simple mechanics that deepen just enough.
GALLERY
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In English
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REC
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BEST
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Mechanics
Categories
Families
Publisher
Flatlined Games, 2 Pionki, Portal Games, Stronghold Games
Designer
Mark Gerrits
Artist
Benjamin Benéteau
How many players can play?
1 to 5 players. You can play solo or with up to four friends.
How long does a game last?
30 to 45 minutes, depending on the number of players.
What is the complexity level?
Medium. Rules are simple, but the dice‑and‑route strategy adds depth.
What are the main components?
Iconic dice, player boards, cargo cubes, special cards, and a shared supply board.
Who is the target audience?
Fans of quick games, dice rolling, route building, and direct competition.
How does the “Take That” mechanic work?
Certain cards let you sabotage an opponent, like stealing a cube or blocking a city delivery.