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rating
Ludopedia
6.7
rating
BGG
Our Verdict
Trick‑taking fans who love rule‑shifting will enjoy Stich‑Meister.
Highlights
- Dynamic rule changes
- Trick competition
- Engaging gameplay
- Social interaction
Keep in mind
- Moderate complexity
- Requires rule focus
RECOMMENDED
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Stich‑Meister is a trick‑taking game that keeps the table moving because each round starts with a deck of rule cards that genuinely changes the game. At its core there are two 60‑card decks: a traditional one with four suits (values 1 to 15) and a second one with 60 rule cards. Each player is dealt three rule cards at the beginning of a game. At the start of every round, all players play one of these cards, and the set of cards in play determines the rules for that round. There are three types of rule cards: trump cards, which decide which suit is dominant; scoring cards, which alter the value of each trick; and basic rule cards, which change how players may play their cards, for example, allowing them to play off‑suit or requiring them to follow suit whenever possible. Once the rules are set, the game proceeds like a classic trick‑taking game: one player leads, the others must follow suit if they can (unless the basic rule card allows exceptions), and the winner of the trick leads the next. At the end of each round, each trick is worth one point, modified by the scoring card in play. The number of rounds equals the number of players, so the game ends after, for example, five rounds in a five‑player group. The winner is the one who accumulates the most points over the rounds. What makes Stich‑Meister stand out is the combination of a classic trick‑taking mechanic with a “rule‑changing” element that demands constant attention and adaptive strategy from the players. It’s perfect for those who enjoy card games that require quick thinking and player interaction, but don’t want to be bogged down by overly complex rules. The rule deck is where the real fun happens, as each decision can swing the game in favor of the player who knows how to use the right card at the right time.
GALLERY
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Mechanics
Categories
Publisher
2F-Spiele, AMIGO, Mandoo Games, SUNNY BIRD
Designer
Friedemann Friese
Artist
Lars-Arne "Maura" Kalusky, 別府さい (Sai Beppu)
How many players can play?
3 to 5 players.
How long does a game last?
Between 45 and 60 minutes.
What is the game’s complexity?
Moderate, requires attention to the changing rules each round.
What components are included?
Two 60‑card decks (one for playing cards and one for rules) and scoring tokens.
Who is this game suitable for?
Those who enjoy card games with strategy and social interaction.
How does the scoring card work?
It determines how many points each trick is worth that round; it can be 1, 2, or 3 points.