9.0
rating
Ludopedia
8.3
rating
BGG
Our Verdict
RECOMMENDED
Who loves deep strategy and Siberian intrigue? This expansion is for you.
Highlights
- New fur trading twists
- Modular design for replayability
- Rich thematic depth
- Strategic worker placement
- Solo-friendly content
Keep in mind
- Requires base game
- Complex planning needed
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About the game
What you do in a play session
Stroganov: Turukhan brings Siberia back to the table, offering four modules that change the base game's dynamics. Each module can be used alone or combined, creating strategic variations and surprise. The expansion focuses on trade, exploration, and diplomacy with local inhabitants while keeping the action-point and worker-placement mechanics intact.
Module 1, the "Siberian Chipmunk," introduces a type of fur tile that seems useless at first, but a wandering merchant can trade it for valuable advantages. Module 2, "Hunting Plans," gives players the ability to lower the Fur requirements requested by the Czar by using hunting markers. Module 3, "New Landscapes," adds two new terrain types; characters act as a wild terrain that grants permanent abilities, while sacred sites add a fifth category that yields victory points if certain conditions are met. Finally, Module 4, "Diplomacy Track," allows trading with locals by showing good faith; the more generous you are, the more advantages you gain over competitors.
The action-point mechanic keeps the pace fast, while worker placement introduces who-to-place decisions. The expansion offers depth for those already familiar with the base game, but remains accessible for new players who enjoy strategic planning. The Siberian theme, with its extreme climate and unique culture, gives a special charm to the experience, making each game a trade, hunt, and diplomacy adventure.
In short, Stroganov: Turukhan expands the Stroganov universe with experimentation, new collection mechanics, diplomacy, and the possibility to create different module combinations to keep the fun fresh. If you love exploration, trade, and strategic challenges, this expansion is a must-have for your collection.
Module 1, the "Siberian Chipmunk," introduces a type of fur tile that seems useless at first, but a wandering merchant can trade it for valuable advantages. Module 2, "Hunting Plans," gives players the ability to lower the Fur requirements requested by the Czar by using hunting markers. Module 3, "New Landscapes," adds two new terrain types; characters act as a wild terrain that grants permanent abilities, while sacred sites add a fifth category that yields victory points if certain conditions are met. Finally, Module 4, "Diplomacy Track," allows trading with locals by showing good faith; the more generous you are, the more advantages you gain over competitors.
The action-point mechanic keeps the pace fast, while worker placement introduces who-to-place decisions. The expansion offers depth for those already familiar with the base game, but remains accessible for new players who enjoy strategic planning. The Siberian theme, with its extreme climate and unique culture, gives a special charm to the experience, making each game a trade, hunt, and diplomacy adventure.
In short, Stroganov: Turukhan expands the Stroganov universe with experimentation, new collection mechanics, diplomacy, and the possibility to create different module combinations to keep the fun fresh. If you love exploration, trade, and strategic challenges, this expansion is a must-have for your collection.
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Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
BEST
Soundtrack
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Game Brewer, Dexker Games
Designer
Andreas Steding
Artist
Maciej Janik
Community
Data from BoardGameGeek
605owners
82wishlist
12want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
1 to 4 players.
What is the playtime?
60 to 120 minutes.
Is it suitable for beginners?
It is moderately complex; best for those familiar with worker placement and action points.
What components does the expansion include?
Four modules with new fur tiles, hunting markers, landscape cards, and a diplomacy board.
What is the theme of the expansion?
Siberia, trade, exploration, and diplomacy with local inhabitants.
Can it be played as a standalone?
No, it requires the base game.