7.9
rating
Ludopedia
7.7
rating
BGG
Our Verdict
If you enjoy fast-paced tactical battles where positioning matters, Khan Queso will surprise you with its “plague” mechanic that turns every move into a risk and reward.
Highlights
- Strategic “plague” power
- Expands champion options
- Maintains quick pace
- Seamless integration with core
- Challenge for veterans
Keep in mind
- Requires prior knowledge of Summoner Wars
- Dependent on promotional cards
- Limited new mechanics
WITH CAVEATS
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Having already dived into the world of Summoner Wars, the Khan Queso expansion brings a fresh champion that will shake up your tactics: the mercenary Khan Queso. This champion card enters the game as an elite unit, but its power isn’t just about raw strength. After moving, it spreads a plague around its adjacent units, forcing you to roll a die for each neighboring unit. With a result of 5 or higher, that unit takes a wound marker. This turns every movement into a strategic decision: positioning near allies can be both a protective tactic and a risk of self‑infliction.
The expansion adds more than just Khan Queso; it also introduces new card sets that broaden each faction’s options. Players still rely on dice‑rolling to decide battle outcomes, while grid movement keeps control of space paramount. Hand management remains central: deciding which cards to play before rolling can swing a game in seconds.
With 2 to 4 players, a game lasts about 30 minutes, preserving the fast pace typical of the series. The fantasy and combat themes stay intact, but the introduction of a champion with a “plague” ability adds a layer of unpredictability that challenges both newcomers and veterans. If you enjoy tactical choices that require thinking about positioning and risk, Khan Queso is a supplement worth trying.
The expansion adds more than just Khan Queso; it also introduces new card sets that broaden each faction’s options. Players still rely on dice‑rolling to decide battle outcomes, while grid movement keeps control of space paramount. Hand management remains central: deciding which cards to play before rolling can swing a game in seconds.
With 2 to 4 players, a game lasts about 30 minutes, preserving the fast pace typical of the series. The fantasy and combat themes stay intact, but the introduction of a champion with a “plague” ability adds a layer of unpredictability that challenges both newcomers and veterans. If you enjoy tactical choices that require thinking about positioning and risk, Khan Queso is a supplement worth trying.
GALLERY
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Mechanics
Categories
Families
Publisher
Cube Factory of Ideas, Filosofia Éditions, Galápagos Jogos, Plaid Hat Games
Designer
Colby Dauch
Artist
JJ Ariosa
How long does a game with Khan Queso last?
Roughly 30 minutes, similar to the base game, though times can vary with player experience.
How many players is the expansion designed for?
Works with 2 to 4 players, just like the core game.
Does the expansion introduce new rules or just cards?
It adds new cards and a unique champion ability but keeps the core rules unchanged.
Do I need the base game to play the expansion?
Yes, Khan Queso is an expansion for Summoner Wars and requires the base game.
What is Khan Queso’s “plague” and how does it work?
After moving Khan Queso, you roll a die for each adjacent unit; a result of 5 or more inflicts a wound marker on that unit.
Is the expansion suitable for beginners?
If you’re familiar with Summoner Wars, it adds extra challenge, but it can be complex for new players to the core game.
Where can I buy the expansion in Brazil?
It’s sold only with the Guild of Dwarves vs. Goblins in Galápagos, but can be found in specialty shops and online marketplaces.