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rating
Ludopedia
5.9
rating
BGG
Our Verdict
Who will love it? If you enjoy building and planning, Supertall is your steel-and-strategy playground.
Highlights
- Miniature vertical construction
- Fast-paced card decisions
- Direct "Take That" interaction
- City and sustainability themes
Keep in mind
- One point type can be zeroed by taxes
- Short playtime, deep strategy
- Simple components, essential play
RECOMMENDED
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Supertall places you at the heart of a city that grows upward. Instead of sprawling outward, developers here look up, building skyscrapers that defy gravity. In a 2‑to‑3 player game, each turn you draw a plan card that can be a residential, commercial, entertainment, or green block. You decide whether to put that block on your own tower, pass it to an opponent, or use a special ability the card offers. As the board expands, you notice that the city hall will heavily tax one of the block types, zeroing its value at the end of the game, so planning ahead is essential. When all cards are used, scoring is calculated by combining the number of each block type in each tower, but remember: one type can be worth zero. The player who earns the highest score—balancing construction strategy and “Take That” interactions—soars to the top of the skyline. The game is quick, with 20‑minute sessions, but it demands rapid tactical decisions and foresight about how the city hall will act. Components are simple: 18 plan cards, resource tokens, a building board, and a few construction dice. The art style is minimalistic, with illustrations that resemble Lego blocks at a realistic scale. Supertall is a micro‑game that blends hand‑management, set‑collection, and tile‑placement mechanics, all in a Print‑&‑Play format that can be printed at home. If you enjoy city‑building, strategic card play, and direct interactions, this title will keep you excited with every choice. Moreover, the “Take That” mechanic creates unexpected tension moments, forcing players to adapt their strategies in real time. The compact design lets you play anywhere, from a dinner table to a café.
GALLERY
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Mechanics
Categories
Families
Publisher
Button Shy
Designer
Nathaniel Levan
Artist
Marty Cobb
How many players?
2 to 3 players.
How long does a game last?
About 20 minutes.
What is the game’s complexity?
Medium; easy to learn but requires strategic decisions.
What components come with the game?
18 plan cards, resource tokens, a building board, construction dice, and a rulebook.
Who is the target audience?
Great for city‑building, card‑strategy, and quick micro‑game fans.
Does it have expansions?
No, but it was released as Print‑&‑Play and can be printed at home.
Do you need to buy additional components?
No, all necessary components are included.