8.5
rating
Ludopedia
6.4
rating
BGG
Our Verdict
A fast-paced, weirdly wonderful-race-to-empty-your-hand-style card game.
Highlights
- Quick-fire gameplay
- Great-take-that-mechanics
- Unique-quirky-art
- Easy-to-teach
Keep in mind
- High-player-interaction-may-upset-some
- Very-niche-aesthetic
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Brace your stomach and get ready to laugh, because Tapeworm is here to wreak havoc on your game night! Designed by the wonderfully weird Edmund McMillen, this isn's your typical cute card game. Instead, you're in a frantic race to be the first to empty your hand by building long, wriggling-colored-segments of-worm-chains.
The core loop is deceptively simple: draw cards and match colors to grow your intestinal inhabitant. But don's get too comfortable! The game is packed with-take-that mechanics that turn a friendly match into a chaotic scramble. You can use 'Cut' to sever an opponent's progress, 'Hatch' to force them to draw more-and-more cards, or even 'Swap'-hands with the leader just when they think they've won.
It's a game of high-speed-tension where-pattern-building meets pure-sabotage. Whether you're-strategizing your next move or-laughing at the sheer absurdity of the art-style, Tapeworm keeps everyone engaged until the very last card is played. It's fast, it's funny, and it's just a little bit gross—exactly how a great party game should be!
The core loop is deceptively simple: draw cards and match colors to grow your intestinal inhabitant. But don's get too comfortable! The game is packed with-take-that mechanics that turn a friendly match into a chaotic scramble. You can use 'Cut' to sever an opponent's progress, 'Hatch' to force them to draw more-and-more cards, or even 'Swap'-hands with the leader just when they think they've won.
It's a game of high-speed-tension where-pattern-building meets pure-sabotage. Whether you're-strategizing your next move or-laughing at the sheer absurdity of the art-style, Tapeworm keeps everyone engaged until the very last card is played. It's fast, it's funny, and it's just a little bit gross—exactly how a great party game should be!
GALLERY
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Mechanics
Categories
Families
Publisher
Studio71
Designer
Edmund McMillen
Artist
Krystal Fleming
How long does a game last?
Very fast! Expect sessions between 15 to 30 minutes.
Is it hard to learn?
Not at all. It's easy to pick up-but hard to master the-sabotage-timing!
Is it kid-friendly?
Yes, though the art style and humor are geared more towards teens and adults.
How many players?
It plays best with 2 to way-to-4 players.
Is there a lot of-conflict?
Yes! If you enjoy 'take-that'-style-mechanics, you will love it.