Terra Mystica: Fan Factions — How to Play

Feuerland Spiele, Capstone Games, Cranio Creations · Board game · 2025
1–2 Solo Weight 3.8/5

Step by step

Objective of the Game

In Terra Mystica: Fan Factions, players control unique factions with special abilities, competing to terraform the land, build structures, and expand their influence. The goal is to earn the most Victory points by founding towns, advancing on cult tracks, and fulfilling round-specific scoring objectives. The game ends after six rounds, and the player with the highest score wins.

Preparation (Setup)

To set up the game:

  • Place the main game board in the center.
  • Each player selects a Faction board and takes the corresponding components (e.g., Magic Lamp tokens for the Djinn, Glowing Rock tokens for the Geologists).
  • Place Bonus cards (4 more than the number of players).
  • Each faction places their starting Dwellings or Stronghold as specified (e.g., Atlanteans start with their Stronghold).
  • Prepare the Cult board, Scoring tiles, and Power bowls.

Consulte o manual para detalhes sobre esta seção.

Flow of the Game

The game progresses over six rounds, each divided into four phases:

  1. Income Phase: Players gain resources based on their income tracks.
  2. Action Phase: Players take turns performing actions (e.g., building, upgrading, using faction abilities).
  3. Cult Bonus Phase: Players receive bonuses based on their cult track positions.
  4. Cleanup Phase: Prepare for the next round (e.g., update scoring tiles).

Consulte o manual para detalhes sobre esta seção.

Actions and How to Play

Players can perform the following actions during their turn:

  • Transform and Build: Spend Spades to terraform and build structures.
  • Upgrade Structures: Pay resources to upgrade dwellings to trading posts, temples, or strongholds.
  • Use Faction Abilities: Each faction has unique actions (e.g., Architects build Bridges, Djinn swap cult markers with Magic Lamp tokens).
  • Pass: End your turn and select a new Bonus card.

Consulte o manual para detalhes sobre esta seção.

End of Game and Scoring

The game ends after six rounds. Players earn Victory points from:

  • Founded towns and town tiles.
  • Cult track positions.
  • Round-specific scoring tiles.
  • Faction-specific bonuses (e.g., Firewalkers gain points for structure groups).

The player with the highest score wins. Ties are broken by the player with the most remaining resources.

Tips for Winning

  • Plan your terraforming: Some factions (e.g., Geologists) have restrictions on terrain transformation—adapt your strategy accordingly.
  • Maximize faction abilities: Use unique actions early (e.g., Archivists gain extra Power from Bonus cards).
  • Balance expansion and scoring: Focus on round-specific objectives while expanding efficiently.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Terra Mystica: Fan Factions rulebook or browse it online with our AI rules assistant.
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