How to Play Tesla vs. Edison: Powering Up!

Artana · Board game · 2016
1–6 · best 5 Solo 60–120 min Weight 3.3/5
8.6 rating Ludopedia
7.7 rating BGG

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Step by step

Objective of the Game

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Preparation (Setup)

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Fluxo do Jogo

The game progresses through phases, with specific actions occurring at the start of each phase and during a regular turn. The game ends at the end of Phase 3.

Start of Phases 1, 2, and 3

  • Luminary auction and propaganda refresh.

Turn Structure

  1. Reveal Event Card: Apply its primary effect (text) and secondary effect (stock market icon).
  2. Select one action (a, b, c, or d), then select the required Luminary(s), perform the action, and finally exhaust Luminary(s).
  3. Bookkeeping: This is a multi-step process that occurs after all players have taken their actions.
    1. Adjust Present Fame to match Future Fame: The player with the highest Fame increases their stock a number of spaces on the stock track equal to the current Phase.
    2. Increase AC/DC patent-related stock: Check which Current Technology (AC or DC) is leading on the Fame track. The player with the highest level patent in that Current Technology increases their stock equal to the current Phase. If AC and DC are tied on the Fame track, then highest level patent holders in both AC and DC increase their stock equal to the current Phase.
    3. Adjust AC/DC Fame: Move the AC/DC marker on the Fame track one space closer to the center.
    4. Each company takes profits: Gain cash equal to the amount of profit listed beneath the stock’s position on the stock track.
    5. Visit Stock Market (in Present Fame order):
      1. Trade one (non-preferred) stock certificate for another [optional]. Pay or receive the difference in price. For Turns 1-5 only: Move the sold stock to the left one column, then increase purchased stock equal to the current Phase.
      2. Purchase one stock certificate [optional] (Note: cannot purchase the same stock sold in the previous step). For Turns 1-5 only: increase purchased stock equal to the current Phase.
    6. Flip all Luminaries.
    7. Advance turn marker.

Ações e Como Jogar

Players choose one of four main actions during their turn:

a) Claim a Project

This action requires one Luminary only.

  1. Check Requirements: Your Technology levels (Bulb and AC) or (Bulb and DC) must be greater than or equal to the project level (I-V).
  2. Pay Bank: The cost is calculated as (Project Profitability + Regional Reputation – Luminary Rating Discount).
    • P.P.: This is the amount shown on the project profitability track on the board.
    • R.R.: This costs $1,000 x Phase x number of cities skipped. Note: R.R. cost is $0 for the first project, a project in the same city, or an adjacent city.
    • L.R.D.: This is $1000 x Phase x $ value of Luminary.
  3. Check for Patent Fees:
    • Determine the level (I - V) and patent holder of the active player's Bulb Technology.
    • Determine the level (I - V) and patent holder of the active player's Current Technology (AC or DC, whichever is being used to claim the project).
    • In each case, if the patent is not held, or is held by the active player, no fee is paid. Otherwise, pay each fee to the player who holds the patent.
    • Each Patent Fee = $1000 x patent technology level.
  4. Adjust Player’s Stock on Track:
    • Increase stock a number of spaces on the stock track according to the project profitability chart. Reminder: double stock profitability amount for a level V project.
    • Increase or decrease stock according to the “technology fame” track modifier (if any).

b) Advance in Technology

This action can use more than one Luminary.

  1. Select Luminary(s) to meet the requirements.
  2. File Patent [Optional]: If your technology advances to a level with an unclaimed patent, and if your Luminary(s) can meet the patent $ requirements, you may claim the patent.
    • Patent $ Requirement = $1 for each technology level advanced.
    • Note: If you advanced more than one technology level, you cannot claim a patent in any space you skipped.
    • If a patent is claimed, increase stock on the track a number of spaces equal to the patent level (I – V).

c) Engage in Propaganda

This action requires one Luminary only.

  • Select a Luminary. Note: you may engage in Propaganda even if the selected Luminary’s value is zero (blank).
  • Adjust either the Future Fame Track or the Technology Fame Track by the Luminary’s value.
  • Choose a Propaganda card and adjust the appropriate track.
  • Gain Cash = Propaganda card $ value + [$1000 x Phase x $ value of Luminary].
  • Exhaust Propaganda card (if it's the last card, then turn all Propaganda cards face up again).

d) Develop HQ

This action requires one Luminary only.

  • Select a Luminary with the appropriate symbol (must have a value of at least 1).
  • Flip an HQ card and apply its effect.

Fim de Jogo e Pontuação

The game ends at the end of Phase 3. Victory Points are calculated to determine the winner.

Calculate Victory Points

Present Fame order breaks all ties.

  • VP for stock portfolio (total VP from preferred + other stock)
    1. Determine Stock VP value: highest price = 6VP, 2nd highest = 5VP, 3rd highest = 4VP, etc.
    2. Calculate VP from the preferred stock certificate = stock’s VP value x 4.
    3. Calculate VP from all other stock certificates owned = stock’s VP value x number of certificates.
  • VP for cash in hand: most cash = 6VP, 2nd most = 5VP, 3rd most = 4VP, etc.
  • VP for developed HQ cards: 1/2/3/4 cards = 1/3/6/10 VP.
  • VP for developed Works card: per text on Works card.

The winner is the player with the most victory points at the end of Phase 3.

Dicas para Vencer

  • Use Cash in hand for Claiming Projects and Buying Stock.
  • Use Cash in hand for Advancing Technology for extra movement when engaging in Propaganda.
  • Use Cash in hand for a Claim a Project discount, filing Patents, extra income during Propaganda, and Developing HQ Office Card.

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Rules manual

Official PDF file

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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Tesla vs. Edison: Powering Up!?
Consulte o manual para detalhes sobre esta seção.
How do you set up Tesla vs. Edison: Powering Up!?
Consulte o manual para detalhes sobre esta seção.
How do you play Tesla vs. Edison: Powering Up!?
The game progresses through phases, with specific actions occurring at the start of each phase and during a regular turn. The game ends at the end of Phase 3. Start of Phases 1, 2, and 3 Luminary auction and propaganda refresh. Turn Structure Reveal Event Card: Apply its primary effect (text) and secondary effect (stock market icon). Select one action (a, b, c, or d), then select the required Luminary(s), perform the action, and finally exhaust Luminary(s). Bookkeeping: This is a multi-step…
How does Tesla vs. Edison: Powering Up! end, and how do you score?
The game ends at the end of Phase 3. Victory Points are calculated to determine the winner. Calculate Victory Points Present Fame order breaks all ties. VP for stock portfolio (total VP from preferred + other stock) Determine Stock VP value: highest price = 6VP, 2nd highest = 5VP, 3rd highest = 4VP, etc. Calculate VP from the preferred stock certificate = stock’s VP value x 4. Calculate VP from all other stock certificates owned = stock’s VP value x number of certificates. VP for cash in hand…
What are some tips for winning Tesla vs. Edison: Powering Up!?
Use Cash in hand for Claiming Projects and Buying Stock. Use Cash in hand for Advancing Technology for extra movement when engaging in Propaganda. Use Cash in hand for a Claim a Project discount, filing Patents, extra income during Propaganda, and Developing HQ Office Card.
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