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rating
Ludopedia
6.8
rating
BGG
Our Verdict
RECOMMENDED
If you love spy games and want extra cards that shake things up, MaVericks arrive just in time.
Highlights
- Powerful, reusable cards
- Seamless integration with base game
- More strategic options
Keep in mind
- Costs both actions to play
- Doesn't grant points to opponents
- Kickstarter‑only availability
Rules manual not indexed yet
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About the game
What you do in a play session
The Agents: MaVericks is a Kickstarter‑only expansion that adds eight new cards to the core deck of The Agents. These MaVericks cards are shuffled into the main deck and act as powerful resources, but they require the player to spend both of their actions to play them from hand. Unlike regular cards, MaVericks do not award Influence Points (IPs) to opponents, which can shift the scoring dynamics. Once played, they are placed face‑up on the table, allowing any player to reactivate them on their turn, again paying the two actions. This creates a shared‑card mechanic that encourages vigilance and tacit negotiation among players. Integration is seamless – just shuffle the new cards into the existing deck and follow the standard rules of The Agents, no extra rules needed. The result is a boost in strategic variety, as MaVericks can serve as blockers or turn‑boosters depending on who reuses them. Perfect for 2‑5 players who enjoy quick 30‑minute games and light complexity (weight 1.5), the expansion adds replayability without steepening the learning curve. If you already love the blend of hand management and spy theme, MaVericks is a worthwhile upgrade for your collection.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Self-Published)
Designer
Saar Shai
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can use the expansion?
It works with the base game's range of 2 to 5 players.
How long does a game last with MaVericks?
The average playtime stays around 30 minutes, as the cards don't add extra phases.
Do I need to learn new rules?
No. Just shuffle the eight cards into the deck and follow the existing rules.
Do MaVericks cards give victory points?
No. They don't award Influence Points to opponents, but they can be reused to block or boost your own moves.
Can I play with MaVericks solo?
Yes, the cards work the same in solo mode, though the shared‑reuse mechanic is less relevant without other players.