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Objective of the Game
In The Taverns of Tiefenthal: Vacant Rooms, players are competing bartenders in Tiefenthal, where business is booming. They are trying to offer guests the best possible experience by investing in new ways to earn thalers and sell more beer. Nobles are arriving, willing to spend handsomely, and a sommelier has introduced fine wines to the village. Players must manage their taverns and efforts carefully to avoid running afoul of the Mayor's tourism initiatives.
Preparation (Setup)
Set the basic game up as usual.
Module A: Switching to Wine
- Place the Sommelier Cards between the Barbacks and Dishwashers.
- Place the Quack Doctor Cards between the Guest draw deck and the Guests costing 3 Beers.
- Each player takes a Wine Cellar and places it above their Tavern so that the Thaler in the top left corner is visible.
- Place 2 Wine Markers on your Wine Cellar.
- Return the remaining Wine Cellars and Wine Markers to the box.
Module B: One Room, Please!
- Each player takes a Guest Room and places it above their Tavern so that the Thaler in the top left corner is visible.
- Everyone takes a Reservation Marker (bed) and places it on the bed in the second chamber.
- Everyone takes a Priest and puts it on their (as yet empty) discard stack.
- Return the remaining Guest Rooms and Priests to the box.
Module C: The Life of a Bartender
- If you're playing with Module 3 from the basic game, each player places a Critic Card on their discard stack. Return any remaining Critics to the box.
- If you're not playing with all of the modules from the basic game, remove the respective Bartender Tiles from the game.
- Shuffle the remaining Bartender Tiles. The Starting Player draws 3 Bartender Tiles, selects 1 of them, and passes the remaining 2 on to the player to their left. This player now draws 1 new Bartender Tile and again selects 1 of the 3 Bartender Tiles. Continue like this until each player has taken a Bartender Tile.
- All players must turn over their Bartender Tile and place it to the left of their Guest Rooms. If not playing with Guest Rooms (Module B), place the Bartender Tile next to the Wine Cellar (or next to the roof if not playing with Module A either).
- The upgraded Reputation Track, upgraded Guestbook, and IOUs are only needed if a player has chosen the respective Bartender. Return them to the box otherwise.
- Play variation with Module 4 (Start Cards): Instead of the procedure described above, each player turns over one Bartender Tile and one Start Card. The Starting Player begins and takes either one Bartender Tile or one Start Card. Continue in a clockwise direction until all players have taken either one Bartender Tile or one Start Card. The player who chose last then starts and chooses the option they did not choose before. Continue in an anticlockwise direction until all players have one Bartender Tile and one Start Card.
Module D: The Mayor's Visit
- Shuffle the Order Tiles. Draw 3 at random and attach them to the start of the scroll with the task side visible. If you draw a task for a module you're not playing with, mix it back in and draw a new one.
- Draw 3 random Order Tiles from those remaining and attach them to the right of the tasks with the reward side visible. Replace Order Tiles if the rewards indicated are for a module you aren't playing with.
- Attach the end of the scroll on the right.
- Place an Order Marker to the left of each of the 3 tasks for each player so that the Victory Points aren't visible.
- Lay a Mayor ready for each player.
- Return any remaining Order Tiles, Order Markers, and Mayores to the box.
General Setup
- This expansion contains 36 additional Nobles. Add them to the Nobles for the basic game.
- If not playing with Module B, the Guest Rooms remain in the box.
- If playing with Module A, each player places a Wine Cellar above their Tavern and a Bartender Tile (if playing with Module C) or a face-down Bartender Tile (if not playing with Module C) to the left of it.
- If only playing with Module C (and not with Modules A and B), each player places a roof to the right of the Bartender Tile after setting up the game.
- If playing with Module B (Guest Room), each player must place a Guest Room above their Tavern.
- If also playing with Module A, each player receives a Wine Cellar and places this to the right of their Guest Room. Without Module A, each player takes 1 of the 4 roofs and places it to the right of their Tavern. The roof is merely for aesthetic purposes.
- If also playing with Module C, each player receives a Bartender and places this to the left of their Guest Room. Without Module C, each player takes any Bartender Tile and places it face down on the Guest Room.
- Return any remaining roofs to the box.
Flow of the Game
Consulte o manual para detalhes sobre esta seção.
Actions and How to Play
The Wine Cellar (Module A)
The Wine Cellar is a new feature in your Tavern. You may upgrade it for 9 Thalers and receive a Noble in return, as usual. You can reduce this cost by returning 1 or more Sommeliers to the Sommelier general supply. The cost is reduced by 3 Thalers for each Sommelier you give up.
Once you've upgraded your Wine Cellar, 1 additional Sommelier is automatically available to you in each subsequent turn, as if you had turned it over during Phase. You can only use it during this turn if you upgrade your Wine Cellar during Phase (for example, by using the bonus on the Turn Track). If you upgrade your Wine Cellar after Phase, you cannot use the upgraded Wine Cellar until your next turn.
The Quack Doctor (Module A)
Like the Sommelier, the Quack Doctor is a Tavern Card. You use Beer to recruit Quack Doctors. Pay 2 Beers to recruit a Quack Doctor. Then put it on your draw deck, as usual.
Important! If you acquire a Quack Doctor, you may not acquire a Guest during the same turn! This does not apply to Nobles, whom you may always acquire in return for Beer.
If you turn over a Quack Doctor during Phase, place it to the right of your Beer Storage, together with the Barbacks and Bards.
In Phase, you may activate a Quack Doctor in one of two ways:
- Either repeat the immediate action of a Guest in your Tavern. Then return the Quack Doctor to the Quack Doctor general supply. You may only copy each Guest once in this way per turn.
- OR You receive 1 Thaler. Then you don't have to return the Quack Doctor to the general supply. This Thaler does not count towards your reputation.
Example: Copy your Guest's immediate action (receive 3 Thalers) and return the Quack Doctor to the general supply OR receive 1 Thaler but do not return the Quack Doctor.
Remember: you may only purchase 1 of each type of Tavern Card during each turn!
The Sommelier (Module A)
The Sommelier is a new Tavern Card that you can obtain for 3 Thalers. Place Sommeliers you recruit directly on your draw deck, as usual.
If you turn over a Sommelier during Phase, place it to the right of your Wine Cellar.
Once all of the Tables are occupied, check whether you have 1 or more Sommeliers in your Tavern. If you have exactly 1 Sommelier, take 1 Wine Marker from your Wine Cellar and place it on the dice field of the last Guest to enter your Tavern and to take a seat at the Table on the far right. So you don't get to choose which Guest the Wine Marker is placed on!
If you have 2 (or more) Sommeliers, place 1 Wine Marker on each of the last 2 Guests to enter your Tavern, seated on the last 2 Tables from the right. If there are more than 2 Sommeliers in your Tavern, you may still only place 2 Wine Markers (on the last 2 Guests to arrive).
Example: There are 4 Guests in your Tavern and you've obtained 2 Sommeliers. Place a Wine Marker on the 2 Guests on the far right.
Wine Markers have the same function as dice. You cannot place another die on this Guest (during Phases / ).
During Phase, take the Wine Marker and return it to your Wine Cellar. In return, receive the reward indicated for that Guest (usually Thalers) as if you had placed an appropriate die on their action space.
Further rules for the Sommeliers:
- If you're playing with Module 3 of the basic game, the Thalers earned with Wine Markers count towards your reputation.
- A Guest with a Wine Marker on it may not be removed from the game.
- You may remove a Wine Marker at any time and return it to the Wine Cellar without serving the Guest to clear the die space. In this case, you may place 1 die on the Guest's die space during Phase.
The Guest Rooms (Module B)
The Guest Rooms allow you to invite Nobles to stay the night at your Tavern.
Place the first Noble you draw during Phase in 1 of the 4 chambers (so not on a Table!): slide them under one of the chambers so that their dice action is no longer visible. You are free to choose between all 4 chambers.
Once you've upgraded your Guest Room, you may place the first two Nobles you draw during Phase in 2 different chambers. Slide the second Noble under one of the 3 remaining available chambers.
Example: During Phase, you draw a Noble for the first time and decide to put them in the third chamber. You slide them under the chamber. If the Guest Room has already been upgraded, you're able to send the next Noble you draw to one of the other 3 chambers.
If you draw more Nobles during Phase, put them on a free Table in your Tavern or, if you have already drawn one or more Nobles, together with the Nobles that have already been placed on a Table, as usual.
Accommodating VIPs
During Phase (Server) or Phase (dice selection), the first time you place a die under your Tavern that shows the number of a chamber occupied by a Noble, immediately take the bonus action indicated there. In return, the die you placed under your Tavern is not used. If you have 2 Nobles in your Guest Rooms, you may also take a bonus action for each of them (as long as you place the appropriate dice under your Tavern).
You may also forfeit the bonus action.
Example: You have put a Noble in the third chamber. As soon as you place a die with a 4 under your Tavern, perform the bonus action indicated.
Important! Even if you take several dice of one value, the bonus for each room will only be executed once at the most!
Upgrading Guest Rooms
You may upgrade your Guest Rooms for 8 Thalers and receive a Noble in return, as usual. It isn't possible to reduce these costs with a special offer. If you upgrade the Guest Rooms during Phase (for example, by using the bonus on the Turn Track), you may put two Nobles in chambers during this turn. If you upgrade it after Phase, the upgraded Guest Rooms will not be valid until your next turn.
Bonus actions for the individual rooms:
- Immediately move your Safe Marker and your Beer Storage Marker forward 1 space, if possible.
- Immediately draw 1 card from your draw deck and place it in your Tavern as appropriate. Then place the Reservation Marker from the room on this card. This card counts the same as all other cards you put in your Tavern during Phase. During Phase, you can choose whether you want to place this card on your discard stack or your draw deck. Then put the Reservation Marker back in the second chamber.
The following applies for the card you've drawn:
- Place a Guest to the right of the tavern. They don't need a Table.
- If you've drawn a Server, immediately roll a die in your colour (if there is one left) and place it under your Tavern.
- If you've drawn a Sommelier (Module A), immediately place a Wine Marker on the first Guest from the right on whom there is not yet a Wine Marker (unless there are already 2 Wine Markers on Guests).
- Unfortunately, you can't use a Table immediately. Put it with the other Tables anyway, unused (you may not draw a replacement card).
- Place all remaining cards in your Tavern as usual.
You may remove Guests with a Reservation Marker from your Tavern by using the "Service denied!" effect and use Tavern Cards with Reservation Markers for a special offer. Return the Reservation Marker to the Guest Rooms in both cases.
- You may exchange one of your Guests. There are two options for this:
- Remove a Regular currently in your Tavern from the game and replace them with a Guest costing 3 Beers. Immediately place the new Guest on the Table that has just become available.
- OR Remove one Guest you previously obtained who is currently in your Tavern from the game and replace it with one of the four face-up Guests costing
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of The Taverns of Tiefenthal: Open Doors?
How do you set up The Taverns of Tiefenthal: Open Doors?
How do you play The Taverns of Tiefenthal: Open Doors?
Expansion for
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