8.0
rating
Ludopedia
7.0
rating
BGG
Our Verdict
Perfect for gamebook lovers who want to see Oz with a dark, steampunk twist.
Highlights
- Multiple characters with unique mechanics
- High replayability due to branching paths
- Very creative steampunk setting
- Immersive and fluid solo experience
Keep in mind
- Requires pen and paper for tracking
- Entirely dependent on language proficiency
RECOMMENDED
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Get ready to return to the Land of Oz, but forget the childhood fairy tale you know. Here, the atmosphere is much more tense and the vibe is fully steampunk! In 'The Wicked Wizard of Oz', you aren't just a spectator, but the protagonist of a perilous journey where every decision can lead you to glory or a tragic end. The enchanted world is under the threat of a sinister artificial intelligence, and it's up to you to face flying monkeys, giant insects, and robotic contraptions to save the day.
The real charm here is the variety of characters. You can take on the role of Dorothy, the Scarecrow, the Lion, the Tin Woodman, or even the Wicked Witch of the West and the Wizard himself. The best part is that each character doesn't just change the story's perspective, but brings their own mechanics, powers, and narrative paths. This means playing as one character is a completely different experience from playing as another, encouraging you to reread the book multiple times to uncover all the hidden secrets.
As an independent gamebook, you'll have a complete journey with a beginning, middle, and end in a single volume. The system uses dice rolls, paper, and pen to manage your attributes and combat, blending the feel of a solo RPG with the fluidity of an interactive narrative. You'll have to solve puzzles, face moral dilemmas, and carefully choose which risks are worth taking. If you love the idea of being the author of your own destiny in a fantastic and mechanically rich setting, this book is the perfect gateway. Will you manage to unravel the mysteries of the Wicked Wizard, or will you end up lost somewhere over the rainbow?
The real charm here is the variety of characters. You can take on the role of Dorothy, the Scarecrow, the Lion, the Tin Woodman, or even the Wicked Witch of the West and the Wizard himself. The best part is that each character doesn't just change the story's perspective, but brings their own mechanics, powers, and narrative paths. This means playing as one character is a completely different experience from playing as another, encouraging you to reread the book multiple times to uncover all the hidden secrets.
As an independent gamebook, you'll have a complete journey with a beginning, middle, and end in a single volume. The system uses dice rolls, paper, and pen to manage your attributes and combat, blending the feel of a solo RPG with the fluidity of an interactive narrative. You'll have to solve puzzles, face moral dilemmas, and carefully choose which risks are worth taking. If you love the idea of being the author of your own destiny in a fantastic and mechanically rich setting, this book is the perfect gateway. Will you manage to unravel the mysteries of the Wicked Wizard, or will you end up lost somewhere over the rainbow?
GALLERY
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Categories
Families
Publisher
Snowbooks, Muduko
Designer
Jonathan Green
Artist
Kevin Crossley
Do I need a Game Master to play?
Nope! It's a gamebook specifically designed for solo play, though you can play with friends if you prefer.
What do I need to have on hand to play?
Besides the book, you'll need dice, paper, and a pen to track your character's progress and your choices.
Is it hard to learn?
Not at all, the system is intuitive. If you've played any RPG or gamebook before, you'll feel right at home.
Can I play as different characters?
Absolutely! Each character (like Dorothy or the Tin Woodman) has unique powers and stories, which completely changes the experience.
Does the game have a definitive ending?
Yes, it's a standalone adventure with a beginning, middle, and end all contained in one volume.