What do you want to do now
Ask anything about Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion: rules, setup, components, complexity, price, or whether it fits your group.
Step by step
Game Objective
In this mini-expansion, the universe becomes even stranger with the emergence of Super Weapons, celestial relics of unknown origin. Players must send Satellites from their galaxies to explore the technology of these weapons or use their influence to launch attacks and destroy them. The objective is to accumulate victory points through the colonization of planets, the use and destruction of Super Weapons, and the collection of Satellites.
Setup
- Shuffle the Super Weapon Cards and place them face down in a pile next to the planet cards.
- After flipping the planet cards in the center of the table, flip the top card of the Super Weapon pile face up.
- Each player places 3 Satellites on their Galactic Panel, on top of the Dice Track, on the circled numbers (5, 6, and 7).
Game Flow
Refer to the manual for details on this section.
Actions and How to Play
Satellites
- When a player upgrades their empire to the level where a Satellite is, they immediately place the Satellite on a planet that has not yet been colonized.
- The Satellite remains on the planet until it is colonized.
- When a player colonizes a planet with a Satellite, the normal colonization rule applies, and the player places the Satellite on their Galaxy Token.
Super Weapons
Players can perform two actions with Super Weapons:
- Use its power: The player must add one of their acquired Satellites to the surface of the Super Weapon. This can be done at any time during the player's turn, and does not take an action to do so. Players cannot use the power of the Super Weapon by landing on its surface.
- Destroy it: The Super Weapon can be destroyed to gain 2 influence points.
- Use action 4 to place a ship on the Destruction Track of the Super Weapon.
- Then, with an action of or 1, the ship will advance along the track.
- When the ship reaches the end of the track, the Super Weapon is destroyed.
- The player turns the card sideways and places it under their Galaxy Token, near the colony section.
- After destroying the Super Weapon, the player gains 1 4 for each Satellite on the weapon's surface.
- The Satellites are removed from the game and another Super Weapon Card is revealed.
End of Game and Scoring
At the end of the game, each Satellite on your Galaxy Token (not counting those on the Dice Track) is worth 1 victory point. Satellite points do not count towards the end-game announcement.
After destroying a Super Weapon, the player announces their total points.
Tips for Winning
- Consider using your Satellites to activate the powers of Super Weapons at strategic moments, as this does not consume an action.
- Evaluate whether it is worth investing actions to destroy a Super Weapon, especially if there are many Satellites on its surface, as this can yield additional influence points.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion?
How do you set up Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion?
How do you play Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion?
How does Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion end, and how do you score?
What are some tips for winning Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion?
Expansion for
Published additional content