8.6
rating
Ludopedia
7.4
rating
BGG
Our Verdict
RECOMMENDED
If you enjoy wargames with a fantasy twist and area control, Titans might be your new obsession! The shared card mechanic is brilliant for planning and anticipating moves.
Highlights
- Strategic area control
- Unique card mechanic
- Fun asymmetric nations
- Well-integrated fantasy theme
Keep in mind
- High language dependency
- Interaction can be high
- Initial learning curve
Rules manual not indexed yet
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About the game
What you do in a play session
In 'Titans', 17th-century Europe is engulfed in endless wars, and hope seems to have vanished. But then, the ancient Spirits of Nations awaken, reigniting fervor in their people and summoning mythical warriors: the Titans! Prepare to lead a mighty army, with your Titan by your side, in an epic struggle to reclaim the continent and crown a new King of Kings.
The game stands out with its Order Card mechanic, a shared deck that dictates the available actions for all players. Each turn, you choose a card to recruit units, activate your nation's special powers, or move your troops across the map. The twist is that everyone sees the available cards and the upcoming ones, allowing for sharp strategic and tactical planning, anticipating opponents' moves.
With four distinct nations (Polish-Lithuanian Commonwealth, Russia, Sweden, and the Ottoman Empire), each with unique abilities and its own development path through Army Cards, replayability is guaranteed. Battles are resolved by combining dice, support cards, and Army Cards, where each player's strategy shapes their army's strength. Expand your domain, control territories, and win battles to accumulate victory points. The player with the most points at the end of the final round is crowned the winner. It's an area control game with a fantasy twist and plenty of interaction!
The game stands out with its Order Card mechanic, a shared deck that dictates the available actions for all players. Each turn, you choose a card to recruit units, activate your nation's special powers, or move your troops across the map. The twist is that everyone sees the available cards and the upcoming ones, allowing for sharp strategic and tactical planning, anticipating opponents' moves.
With four distinct nations (Polish-Lithuanian Commonwealth, Russia, Sweden, and the Ottoman Empire), each with unique abilities and its own development path through Army Cards, replayability is guaranteed. Battles are resolved by combining dice, support cards, and Army Cards, where each player's strategy shapes their army's strength. Expand your domain, control territories, and win battles to accumulate victory points. The player with the most points at the end of the final round is crowned the winner. It's an area control game with a fantasy twist and plenty of interaction!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Go On Board, Last Level, YOKA Games
Designer
Łukasz Woźniak
Artist
Piotr Krężelewski, Tomasz Kalisz
Community
Data from BoardGameGeek
1,058owners
382wishlist
32want to play
Frequently Asked Questions
Quick answers before you buy
How many players can participate in a game of Titans?
Titans is for 1 to 4 players. There is an expansion that allows for up to 5 players.
What is the average playtime?
Games can vary significantly, typically ranging from 80 to 160 minutes, depending on the player count and familiarity with the rules.
Is the game very complex? What is its weight?
The average weight on BoardGameGeek is around 2.48, indicating moderate complexity. It's not a super simple game, but the core rules are accessible, especially with the shared card mechanic.
Do I need to know English to play Titans?
Yes, unfortunately, the game has a high language dependency, especially on the army cards and some text on order cards and powers. A full translation is recommended for comfortable play.
What makes the nations different from each other?
Each of the 4 nations (Polish-Lithuanian Commonwealth, Russia, Sweden, Ottoman Empire) has distinct starting abilities and a set of Army Cards that can be acquired during the game, allowing each to develop uniquely. The Titans also have special abilities.
How do battles work?
Battles are decided by the combined total strength of battle dice specific to each unit, support cards played by players, and Army Cards. There's a dice-rolling element with the possibility of re-rolls.
Is this game more focused on direct combat or territory control?
Titans combines both! You need to control territories to score points, but to defend or expand your domain, combat is essential. Battles and area control go hand in hand.
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