Too Many Bones: Tink

Chip Theory Games, Dice Realm, Fox in the Box · Board game · 2017
1–4 · best 1 Solo 60–120 min Weight 4.3/5
9.3 rating Ludopedia
8.5 rating BGG
Buy · from US$ 19.99
9.3 rating Ludopedia
8.5 rating BGG
Our Verdict
HIGHLY RECOMMENDED

If you love cooperative bot-building and dice mechanics, Tink will excite you.

Highlights
  • Spiderbot construction
  • Tactical depth
  • High‑quality components
  • Deep mechanics
  • Cooperative experience
Keep in mind
  • High complexity
  • Requires focus
  • Longer playtime
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

If you're into robot battles, rolling dice, and teams that need to unite to win, the Too Many Bones: Tink expansion will get you excited. Tink, the bot engineer, arrives with a set of 21 custom dice, an 11.5‑gram chip, a closable dice holder, and a neoprene character mat, all to make the table even more stylish. What really sets it apart are the new tactical mechanics it brings: you can now build Spiderbots, little defense machines that protect the team from enemy attacks. Plus, there are attachments that let you further customize these bots, adding unique abilities and combat effects.

The challenge of Tink isn’t small. It’s considered the most complex Gearloc in the series, but the payoff is huge: building bots requires strategic planning, hand management, and resource control, all while you roll dice to determine the effectiveness of actions. The game still keeps the cooperative essence of Too Many Bones, with players needing to coordinate their moves to overcome the challenges that arise. The expansion fits perfectly into the base game’s flow, but it demands extra attention and can lengthen playtime, especially if you want to explore all the bot‑building possibilities.

If you’re looking for a cooperative experience with plenty of strategy, dice, and a new layer of machine building, Tink is what you need. Get ready to put your robot crew to the test, use your dice wisely, and master the battlefield with creativity. After all, in the world of Too Many Bones, what you build with your dice can be the difference between victory and defeat.

Expansion for

Published additional content

2 items

Best player count

BGG community vote

1–4 players
1 BEST
2 BEST
3 BEST
4 REC

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter Game: Too Many Bones Players: Games with Solitaire Rules
Publisher Chip Theory Games, Dice Realm, Fox in the Box, Frosted Games, Gameland 游戏大陆, Lavka Games, Lucky Duck Games, Portal Games
Designer Adam Carlson, Josh J. Carlson
Artist Anthony LeTourneau

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players can play?
It supports 1 to 4 players, just like the base game.
What is the approximate playtime?
Between 60 and 120 minutes, depending on how deeply you explore the building options.
What is the complexity level?
It’s considered the most complex expansion in the series, requiring focus and strategic planning.
What components come with the expansion?
21 custom dice, an 11.5‑gram chip, a dice holder, a neoprene character mat, and bot‑building components.
Who is the expansion meant for?
For those who enjoy cooperative play, machine building, and complex dice mechanics.
Do I need extra dice beyond the base game?
Yes, the expansion includes 21 new dice that are not part of the base game.
How does bot building work?
You select parts and attachments, combine them into Spiderbots, and use your dice to determine the effectiveness of actions and defenses during play.