Treasures & Traps: Expanded Realms 1

Studio 9 Incorporated · Board game · 2007
2–6 30 min Weight 1.9/5
1.0 rating Ludopedia
6.8 rating BGG
Buy
1.0 rating Ludopedia
6.8 rating BGG
Our Verdict
FOR GENRE FANS

Enjoyed Treasures & Traps and want more? This expansion adds new cards and an RPG flair with unique heroes. Perfect for those who know the base game and want some variety!

Highlights
  • More cards, more fun
  • Heroes with unique powers
  • Increases replayability
  • RPG-like feel
Keep in mind
  • Requires translation
  • Expansion for base game
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About the game

What you do in a play session

If you're digging the vibe of Treasures & Traps and want to amp up the adventure, this first expansion, 'Expanded Realms 1', is for you! It supercharges the main deck with more cards, ensuring every game has that extra spice of novelty. But the real star here is the Class Cards. These change the game, turning each player into a hero with unique abilities and attributes. It's like choosing your favorite character and diving headfirst into a quest with an RPG twist. This expansion doesn't reinvent the wheel, but it adds depth and replayability, especially for those who already master the base game and are looking for new ways to explore the Treasures & Traps universe. Get ready for new strategies and challenges, because with these cards, the fun is even more guaranteed and the experience more personalized. It's the kind of addition that makes you want to return for more matches, discovering new synergies and refining your tactics to outsmart opponents. A great pick for anyone wanting to broaden the horizons of the original game.

Best player count

BGG community vote

2–6 players
2 OK
3 OK
4 OK
5 OK
6 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Mechanics

Publisher Studio 9 Incorporated
Designer C. Aaron Kreader

Frequently Asked Questions

Quick answers before you buy

7 questions
Do I need the base game Treasures & Traps to play this expansion?
Yes, absolutely! 'Expanded Realms 1' is an expansion, so you need to own the base game Treasures & Traps to use the new cards and mechanics.
How many players does this expansion support?
The expansion maintains the player count of the base game, which is for 2 to 6 players. The fun continues in a group!
Does the game time change with the expansion?
The estimated game time for the base game is 30 minutes, and the expansion does not significantly alter this duration. It remains quick and dynamic!
Do the new Class Cards make the game more complicated?
The Class Cards add an interesting strategic layer, but they don't make the game excessively complex. They offer new ways to play while maintaining accessibility.
Is there significant language dependency in this expansion?
Yes, Ludopedia indicates considerable language dependency. It's recommended to have the card text translated for a smoother experience.
What is the main distinguishing feature of this expansion?
The main distinguishing feature is the Class Cards, which allow each player to take on the role of a hero with unique attributes and abilities, adding an RPG touch and more personalization to the games.
Does this expansion add new components besides cards?
The main focus of the expansion is new cards, both for the main deck and the Class Cards. There's no mention of other significant component types.