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rating
Ludopedia
5.2
rating
BGG
Our Verdict
Perfect for trick-taking fans looking for a modern twist and dynamic gameplay.
Highlights
- Very creative card boosting mechanic
- Fast and fluid game sessions
- Stylish skateboarding theme
- Great risk-reward balance
Keep in mind
- Can be punishing for beginners
- Requires a specific player count
RECOMMENDED
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Ever wondered what happens when you mix the tension of a trick-taking game with the adrenaline of skateboarding? That's exactly what Trick King delivers. Here, you're not just trying to win rounds; you're chaining together the best tricks to become the king of the park. The game features four suit colors and cards numbered from 5 to 13, following the classic rule where you must follow the lead suit.
But wait, there's a twist! The standout feature of Trick King is the ability to boost your cards. If you're holding a low number but want to snag the trick, you can discard cards from your hand face-down to add +1 to the value of the card you play. Want to turn a 10 into an 11? Easy, just burn one card. Want to beat even a 13? You can! However, be careful: every card you discard to increase your value is one less card in your hand, which might leave you unable to participate in the final trick of the game, which is often the most critical.
Additionally, there are the 'Grab' cards (numbered 10 and 11). They introduce a fascinating dynamic: if you lose a trick using a Grab card, you can recover a random card from the discard pile. This creates a constant psychological dilemma: is it worth losing now to strengthen your hand for later? It's a game of bluffing, calculation, and resource management where losing can actually be the smartest strategic move. If you enjoy fast-paced card games with a touch of psychological warfare and a stylish urban theme, Trick King is the perfect fit for your group.
But wait, there's a twist! The standout feature of Trick King is the ability to boost your cards. If you're holding a low number but want to snag the trick, you can discard cards from your hand face-down to add +1 to the value of the card you play. Want to turn a 10 into an 11? Easy, just burn one card. Want to beat even a 13? You can! However, be careful: every card you discard to increase your value is one less card in your hand, which might leave you unable to participate in the final trick of the game, which is often the most critical.
Additionally, there are the 'Grab' cards (numbered 10 and 11). They introduce a fascinating dynamic: if you lose a trick using a Grab card, you can recover a random card from the discard pile. This creates a constant psychological dilemma: is it worth losing now to strengthen your hand for later? It's a game of bluffing, calculation, and resource management where losing can actually be the smartest strategic move. If you enjoy fast-paced card games with a touch of psychological warfare and a stylish urban theme, Trick King is the perfect fit for your group.
GALLERY
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Mechanics
Categories
Families
Publisher
Atobor Games
Designer
Ukiuki
Artist
Midjourney AI
How long does a game take?
It's quite fast! Games usually last around 30 minutes, making it perfect for multiple rounds.
Do I need to know how to play Bridge or Spades?
If you're familiar with 'trick-taking' logic (following suit), you'll pick it up instantly. If not, the rules are straightforward.
Is the game complex?
The basics are simple, but the strategy of when to boost values and when to use the Grab mechanic adds a lot of depth.
How many players are needed?
The game is designed for 3 to 4 players.
What happens if I discard too many cards?
You increase your chance of winning the current trick, but you risk having no cards left for the final, crucial round.
Does the skateboarding theme affect the rules?
Yes! The 'Grab' tricks turn a loss into an opportunity to recover cards, mimicking a skater's recovery.