8.4
rating
Ludopedia
7.7
rating
BGG
Our Verdict
If you love war and espionage, V‑Sabotage will hook you. The big selling point? A blend of stealth, strategy, and infiltration narrative that keeps the adrenaline pumping.
Highlights
- Engaging stealth
- Modular board
- Intense cooperation
- Time pressure challenges
Keep in mind
- Requires detail focus
- Game length can be long
- Moderate complexity
RECOMMENDED
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V‑Sabotage, the successor to V‑Commandos, places you at the heart of World War II as a member of an elite tactical force. You and your teammates choose from pre‑configured missions or craft your own by mixing objective cards for a custom plan. The team can be built from American Raiders, British SAS, Devil’s Brigade, SOE, and other Allied resistance icons. The game starts in pitch‑black darkness: you don an enemy uniform, hide in the shadows, and creep up on the target. If discovered, the rule of “fight back with enemy weapons” kicks in: you fire with elite rifles and try to turn the tide in your favor. Tension rises when alarms trigger and more enemy troops arrive. The final goal is to complete the mission and escape before time runs out. The game uses a modular board that changes with each scenario, keeping replayability high. Action‑point mechanics control what each player can do on their turn, while line‑of‑sight adds a tactile stealth element. The experience is cooperative, but it can also be played solo, letting a single player test their planning skills. V‑Sabotage blends strategy, combat simulation, and espionage narrative into a package that demands quick thinking, careful planning, and, of course, a lot of courage to infiltrate enemy territory. If you enjoy war games with a focus on infiltration, V‑Sabotage offers an intense challenge and a tense atmosphere that keeps the adrenaline high from start to finish.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Triton Noir
Designer
Thibaud de la Touanne
Artist
Bruno Tatti, Vincent Filipiak
How many players is V‑Sabotage suitable for?
The game supports 1 to 4 players, allowing both solo and team play.
What is the typical playtime?
A session can range from 30 to 180 minutes, depending on the chosen mission and player experience.
What are the main components of the game?
The modular board, miniature pieces, objective cards, action tokens, dice, and line‑of‑vision markers make up the kit.
Is it suitable for beginners in war games?
Yes, the action‑point system and mission structure ease entry, while advanced players will enjoy the strategic depth.
Is there digital support or online versions?
Yes, V‑Sabotage has Tabletopia and VASSAL implementations, enabling online play with friends or AI.
What skills are crucial for success?
Tactical planning, line‑of‑vision awareness, time management, and leveraging each player’s unique powers are key.