1.0
rating
Ludopedia
7.6
rating
BGG
Our Verdict
FOR GENRE FANS
If you already enjoy Wandering Towers and want to add some extra spice to your games, this mini expansion with two new spells is a sure bet!
Highlights
- Spells with tactical impact
- Adds unpredictability
- Easy to integrate
- Ideal for fans of the game
Keep in mind
- Only 2 new spells
- Very small expansion
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Hey everyone! Ready to spice up your Wandering Towers game? This mini expansion brings two brand-new spells to liven up your sessions. First up, 'Retrieve A Card,' which is a lifesaver for those moments when you play the perfect card, only for it to go to the discard pile. Now you can snatch it back, even if it was your last play! Just remember, the hand limit still applies, okay? This spell is basically the souped-up version of 'Re-Use A Card.'
Then there's 'Movement Swap,' for those who love to turn the game on its head. You know that card that can move EITHER a tower OR a wizard? Now you can swap its destination! If the card was meant for the tower, it'll go after the wizard instead. If it was only for the wizard, the tower better watch out! It's pure strategy and unpredictability, perfect for surprising your opponents and creating unexpected plays. This expansion is small, but its tactical impact is significant, adding another layer of fun and challenge for Wandering Towers fans. It's the kind of thing that makes you think, 'How did I play without this before?'
Then there's 'Movement Swap,' for those who love to turn the game on its head. You know that card that can move EITHER a tower OR a wizard? Now you can swap its destination! If the card was meant for the tower, it'll go after the wizard instead. If it was only for the wizard, the tower better watch out! It's pure strategy and unpredictability, perfect for surprising your opponents and creating unexpected plays. This expansion is small, but its tactical impact is significant, adding another layer of fun and challenge for Wandering Towers fans. It's the kind of thing that makes you think, 'How did I play without this before?'
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Categories
Publisher
ABACUSSPIELE, Capstone Games, Rebel Sp. z o.o.
Designer
Michael Kiesling, Wolfgang Kramer
Artist
Michael Menzel
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many new cards or components come in this expansion?
This expansion adds just 2 new spell cards to the base game.
Do I need the base game Wandering Towers to use this expansion?
Yes, this is an expansion and requires the base game Wandering Towers to be played.
Are the new spells difficult to learn?
No, the rules for the two new spells are quite simple and easy to incorporate into your games.
Does this expansion significantly change the game's complexity?
No, it adds a tactical twist without substantially increasing the overall complexity of the game.
Who is this expansion best suited for?
It's perfect for players who already enjoy Wandering Towers and are looking for new strategic options to surprise opponents.
Is the 'Retrieve A Card' spell the same as 'Re-Use A Card'?
It's very similar, but the official description treats it as an updated version or with slight differences in hand rule application.
Is this expansion good for solo play?
Yes, the new spells can add interesting new dynamics even in solo games.