Warrior Knights: Crown and Glory

Fantasy Flight Games · Board game · 2007
2–6 · best 5, 6 120–240 min Weight 3.4/5
7.9 rating Ludopedia
7.7 rating BGG
Buy · from US$ 17.45
7.9 rating Ludopedia
7.7 rating BGG
Our Verdict
FOR GENRE FANS

Perfect for those who love political wargames and want to turn the base game into an epic, complex experience.

Highlights
  • Massive content with 200+ cards
  • New victory paths via Missions
  • King dynamic adds great tension
  • Greater tactical depth in combat
Keep in mind
  • Heavy reliance on translation
  • Significantly increases playtime
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

If you ever felt that the struggle for the throne in Warrior Knights needed more layers of betrayal and strategy, the Crown and Glory expansion is here to deliver. Forget simplicity; here, the fight for power becomes far more complex and visceral. The biggest game-changer is the ability for a player to actually claim the crown and feel the weight of responsibility (and the target on their back) while trying to retain the title of King as everyone else conspires to overthrow them.

The amount of content is massive, featuring over 200 new cards that shift the game's dynamic. You'll gain access to new actions that provide significantly more mobility and versatility for your troops, allowing for maneuvers that were previously impossible. For those who love fortifying their positions, new garrisons help protect your cities, while leveled towns provide crucial logistical support for your armies in the field.

But it's not all about brute force. The expansion introduces Nobles as a new strategic resource and specialized mercenaries who can turn the tide in decisive battles. The Fate deck has also been expanded, meaning combats can now be larger and the outcomes far more unpredictable and dramatic. Additionally, the new Mission cards open alternative paths to victory, so you don't have to rely solely on conquering every inch of land.

Prepare yourself for long and intense sessions where diplomacy and resource management are just as important as military tactics. This is the definitive addition for those who want to transform the base experience into a deep political and military simulation, where every decision can lead to eternal glory or total oblivion. Just keep in mind that since it's a text-heavy game, translation is essential to ensure no one gets lost in the new rules.

Best player count

BGG community vote

2–6 players
2 OK
3 REC
4 BEST
5 BEST
6 BEST

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Families

Components: Miniatures Mechanism: 4X
Publisher Fantasy Flight Games
Designer Corey Konieczka
Artist Tomasz Jedruszek

Community

Data from BoardGameGeek

1,930owners
181wishlist
80want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Do I need the base game to play?
Yes, this is an expansion. You need Warrior Knights to use all this content.
Does the game take a long time to finish?
Yes, be prepared. With the expansion, games can last from 2 to 4 hours, depending on the player count.
Is it very hard to learn?
The weight is medium-high (3.37). If you already know the base game, the curve is smooth, but for newcomers, the complexity increases significantly.
What's inside the box?
Over 200 new cards, including actions, mercenaries, missions, and an expanded Fate deck, along with new rules.
Who is this game for?
For groups who enjoy heavy strategy games, political intrigue, and war simulations with high player interaction.