8.3
rating
Ludopedia
7.8
rating
BGG
Our Verdict
RECOMMENDED
If you love Wildlands and want more tactical variety, this new crew is for you! With unique characters and the option to play as a faction or a dynamic challenge, the "Adventuring Party" breathes new life into your games.
Highlights
- Iconic new characters
- Strategic healing ability
- Dynamic encounter mode
- Great for replayability
Keep in mind
- Can add complexity
- Player elimination possible
- Requires base game
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About the game
What you do in a play session
Time to shake things up in Wildlands with the "The Adventuring Party" expansion! This new crew brings four classic adventurers – think thief, mage, cleric, and barbarian – ready to cause a ruckus. They can replace one of the original factions, and the best part is the cleric has a healing ability that can keep your team in the fight longer. Imagine healing your companions amidst the chaos!
But watch out: these adventurers don't just stand around waiting. They enter the fray in a different way. Instead of assigning map cards to each character individually, the player chooses five cards to pass to their neighbor and keeps the other five. When revealing a character, you can choose any location you have a map for, and Thom the Cleric's exclusive heal action lets you remove a damage token from a nearby character.
And if you fancy an extra challenge, the "Adventuring Party" can be used in the "Encounter" rules. In this mode, they appear on the board from the start, and at the end of each player's turn, a random card of theirs is revealed, performing an action that could involve stealing your crystals, attacking your units, or simply spreading chaos. It's a great addition for those who already enjoy Wildlands and want more variety, whether to play with a new faction or to add a dynamic and unpredictable obstacle to your games.
But watch out: these adventurers don't just stand around waiting. They enter the fray in a different way. Instead of assigning map cards to each character individually, the player chooses five cards to pass to their neighbor and keeps the other five. When revealing a character, you can choose any location you have a map for, and Thom the Cleric's exclusive heal action lets you remove a damage token from a nearby character.
And if you fancy an extra challenge, the "Adventuring Party" can be used in the "Encounter" rules. In this mode, they appear on the board from the start, and at the end of each player's turn, a random card of theirs is revealed, performing an action that could involve stealing your crystals, attacking your units, or simply spreading chaos. It's a great addition for those who already enjoy Wildlands and want more variety, whether to play with a new faction or to add a dynamic and unpredictable obstacle to your games.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Categories
Families
Publisher
Osprey Games
Designer
Martin Wallace
Artist
Yann Tisseron
Community
Data from BoardGameGeek
1,604owners
98wishlist
48want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game of Wildlands to play with "The Adventuring Party"?
Yes, absolutely! This is an expansion, so you need to own the base game of Wildlands to use the components and rules from "The Adventuring Party".
How many different adventurers come in this expansion?
The expansion includes four classic adventurers: a thief, a mage, a cleric, and a barbarian. Each has their own unique characteristics and abilities.
How does the healing ability work?
The Cleric (Thom) has an exclusive action that allows you to remove a damage token from himself or a character in an adjacent space. This can be crucial for keeping your team active.
Can I play with the "Adventuring Party" as a normal faction, or is there another mode?
You can use them as a faction, replacing one of the originals with their own hand and action mechanics. Additionally, they can be used in the 'Encounter' mode, where they act as game-controlled enemies.
Does the game get longer with this expansion?
Game time might vary slightly depending on how you use the expansion. Playing with them as a faction can add a bit more complexity to your decisions, but the encounter mode can streamline certain interactions.
Is this expansion for experienced players or beginners?
To get the most out of it, it's recommended to already have some familiarity with the base game of Wildlands. The expansion adds new strategic layers but doesn't drastically increase the overall complexity for those who already know the system.