Windmill Valley: Blooming Sails

Board&Dice, Giant Roc, HIT Games · Board game · 2025
1–4 · best 3 Solo 45–90 min Weight 3.0/5
8.7 rating Ludopedia
8.1 rating BGG
STEP BY STEP

Objective of the Game

In Windmill Valley: Blooming Sails, players expand their tulip trade by sailing to foreign ports. The goal is to strategically deliver Tulip Bulbs as crates to ports, enhance your farm, and maximize victory points (VP) through various rewards. The player with the most VP at the end of the game wins.

Preparation (Setup)

  1. Leave certain base game components in the box (unspecified in the context). Add the new Farm Enhancement cards (including the Starting Enhancement card) and Wheel Enhancement tiles to their pools. Use only the new Foreign Trade cards from this expansion.
  2. Cover the Calendar track on the Main board with the Overlay tile (choose regular or expert side).
  3. Place the Conduct Foreign Trade action tile and Water Level overlay tile on the Main board.
  4. Place the Trade sideboard next to the Main board.
  5. Sort Demand tiles by player count (2/3/4 players) and place one on each sideboard space. Shuffle and place 8 Port tiles on them in ascending order.
  6. Each player takes their colored Crates and Ship token, placing the Ship on the sideboard’s starting space.
  7. Fill the Main board’s single-tulip spaces with Single Patch tiles drawn from the bag. Place the remaining tiles next to the sideboard.
  8. Prepare the general supply with Double Tulip tiles, Contract tiles, and scoring tiles based on Port tiles in play.

Game Flow

The game follows the base rules with these key changes:

  • The Conduct Foreign Trade action now involves sailing and delivering crates to ports.
  • Players may spend Tools to move their Ship anytime during their turn.
  • Advancing on the Calendar track grants rewards based on the Ship’s position on the sideboard.

Consulte o manual para detalhes sobre esta seção.

Actions and How to Play

Conduct Foreign Trade

Choose one:

  1. Deliver Tulip Bulbs:
    • Place a Tulip Bulb on a Foreign Trade card (base rules).
    • Optionally, spend a matching Bulb to place a Crate in a port next to your Ship and gain the Port tile’s reward.
  2. Remove Bulbs: Clear all Bulbs from the card (base rules) and gain 1 Tulip in a missing color. No crates may be sent.

Other Key Actions

  • Build a Windmill: Adjacent to a Single Patch tile? Take it instead of a printed Tulip and place it on your farm.
  • Double Tulip Tiles: Place them like Bulbs, covering rewards and removing any Single Patch tiles beneath.
  • Ship Movement: Spend Tools to move your Ship freely along routes.

End of Game and Scoring

Final scoring follows base game rules, plus:

  • Players gain VP for delivered Crates (specific values depend on contracts or enhancements).

Consulte o manual para detalhes sobre esta seção.

Tips to Win

  • Use Tools flexibly to reposition your Ship and maximize Calendar rewards.
  • Prioritize Port tiles with high-value rewards like Double Tulips or scoring tiles.
  • Balance crate deliveries with farm enhancements to optimize VP from contracts.
OFFICIAL RULEBOOK
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