—
rating
Ludopedia
7.0
rating
BGG
Our Verdict
RECOMMENDED
Looking for a quick, animal‑themed trick‑taking game? Woodlanders delivers.
Highlights
- Fun trick‑taking mechanics
- Strategic pain‑suit twist
- Adorable components
- Fast, replayable rounds
Keep in mind
- Learning curve can be quirky
- Negative scoring may confuse
- Limited depth for hardcore players
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About the game
What you do in a play session
Woodlanders brings the forest back to the table with a card game that blends humor, strategy, and a touch of chaos. Three or four players gather to decide who will be the next “Warden” – the forest’s guardian – and, as usual, no one wants to take on the responsibility. Each species (badgers, deer, foxes, owls, and rabbits) has a representative, and they all refuse the role until only one remains. The goal is simple: win the rounds (tricks) and rack up points, but the way the trump is set gives the game a unique flavor.
In each round, players choose the suit they don’t want to be trump. That suit also becomes the “pain suit,” the card that triggers penalties. The deck has five suits, each containing four 1s, three 2s, two 3s, and one 4. You may play one or two cards of the same suit in a trick, but a 4 must be played solo. Whoever wins the trick takes all the cards played and scores one point per card, except when the pain suit appears: then the player only collects the pain‑suit cards and receives –1 point per card.
The trick‑taking mechanic with a pain suit creates interesting tactical decisions: you might try to win the trick with strong cards, but if the pain suit shows up, the point you earn turns into a loss. Thus, there’s a balance between aggression and caution. The game is quick, with playtimes of 20 to 40 minutes, and the rule of picking the suit you don’t want to be trump adds a surprise element that keeps everyone on their toes. The components are simple – just cards and score markers – but the forest theme and charming characters give it an extra flair that appeals to players of all ages.
In each round, players choose the suit they don’t want to be trump. That suit also becomes the “pain suit,” the card that triggers penalties. The deck has five suits, each containing four 1s, three 2s, two 3s, and one 4. You may play one or two cards of the same suit in a trick, but a 4 must be played solo. Whoever wins the trick takes all the cards played and scores one point per card, except when the pain suit appears: then the player only collects the pain‑suit cards and receives –1 point per card.
The trick‑taking mechanic with a pain suit creates interesting tactical decisions: you might try to win the trick with strong cards, but if the pain suit shows up, the point you earn turns into a loss. Thus, there’s a balance between aggression and caution. The game is quick, with playtimes of 20 to 40 minutes, and the rule of picking the suit you don’t want to be trump adds a surprise element that keeps everyone on their toes. The components are simple – just cards and score markers – but the forest theme and charming characters give it an extra flair that appeals to players of all ages.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
3
OK
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
New Mill Industries
Designer
Daniel Newman
Artist
Imogen Oh
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
3 to 4 players.
How long does a game last?
20 to 40 minutes, depending on experience.
What is the complexity level?
Easy, great for beginners and families.
What components are required?
A deck of 20 cards per player, score markers, and a small board.
Does the game have a theme?
Yes, set in a forest with animals vying for the Warden role.
Is it suitable for kids?
Yes, as long as they can follow simple rules.
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