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rating
Ludopedia
8.2
rating
BGG
Our Verdict
Perfect for those looking to vary Wroth's tactics with a touch of necromancy and magic.
Highlights
- Highly thematic resurrection mechanic
- Adds strategic depth to the game
- Well-executed coven theme
Keep in mind
- Requires base game to play
- Learning curve for the spells
RECOMMENDED
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If you're already immersed in the world of Wroth and feel like some dark magic is missing, the Venna expansion is here to shake up your table. Forget the idea of a conventional army; the Venna aren't just a people, but a mysterious coven dwelling in the depths of the North Woods. They serve as a sanctuary for those exiled from their kingdoms, providing a new sense of purpose through powerful arcane arts. However, as with any good fantasy pact, nothing is free: to find belonging and power, these exiles must strike dangerous deals with the darkness.
In-game, this translates to gameplay focused on spells and incantations that defy the common logic of the battlefield. While other factions might focus on brute force or military strategy, the Venna manipulate energies drawn from places most mortals prefer not to mention. The big game-changer here is the resurrection ability; the Venna don't accept the final defeat of their warriors, bringing fallen combatants back to continue the fight. This creates an interesting psychological pressure for opponents, who must now deal with enemies that simply refuse to stay dead.
This expansion expands the strategic options of the base game, introducing new ways to interact with the map and manage combat resources. If you enjoy controlling supernatural forces and like area control mechanics with a touch of necromancy, the Venna bring just the right amount of complexity without making the game too heavy. It's the perfect choice for those who want to diversify their conquest tactics and add a layer of mystery and danger to their Wroth sessions.
In-game, this translates to gameplay focused on spells and incantations that defy the common logic of the battlefield. While other factions might focus on brute force or military strategy, the Venna manipulate energies drawn from places most mortals prefer not to mention. The big game-changer here is the resurrection ability; the Venna don't accept the final defeat of their warriors, bringing fallen combatants back to continue the fight. This creates an interesting psychological pressure for opponents, who must now deal with enemies that simply refuse to stay dead.
This expansion expands the strategic options of the base game, introducing new ways to interact with the map and manage combat resources. If you enjoy controlling supernatural forces and like area control mechanics with a touch of necromancy, the Venna bring just the right amount of complexity without making the game too heavy. It's the perfect choice for those who want to diversify their conquest tactics and add a layer of mystery and danger to their Wroth sessions.
GALLERY
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Categories
Publisher
Chip Theory Games, Fox in the Box, Frosted Games, Lavka Games
Designer
Manny Trembley
Artist
Manny Trembley
Do I need the base game to play?
Yes, this is an expansion. You need Wroth to use the Venna faction.
Does the game become much more complex with this expansion?
Not drastically. It adds new abilities and spells, but maintains the base game's medium weight.
What is the main advantage of the Venna?
The ability to resurrect fallen warriors, allowing you to recover units on the field.
How many players can play with the expansion?
It maintains the 1-4 player count, simply adding another faction option.
Does the game time increase significantly?
Not significantly, as the turn structure remains the same, just with new action options.