Zombie Dice 2: Double Feature

Steve Jackson Games, Edge Entertainment, Galápagos Jogos · Board game · 2012
2–99 · best 4 10–20 min Weight 1.1/5
2.0 rating Ludopedia
6.6 rating BGG
STEP BY STEP

Game Objective

In this expansion of Zombie Dice 2: Double Feature, the theme revolves around finding more brains to devour! You must face new challenges brought by Hollywood heroes and Santa Claus to accumulate as many points as possible.

Preparation (Setup)

To start the fun, you must prepare the new dice according to the chosen game mode:

  • Big Action Movie: Remove 2 yellow dice from the tube and place the Hunk and the Babe in their place.
  • Santa Claus vs. Zombies: Remove 1 green die from the tube and place Santa Claus in his place.
  • DVD Trilogy: Remove two yellow dice and one green die and place the three new dice (Hunk, Babe, and Santa Claus) into the tube.

Game Flow

The game follows the standard turn structure. During your turn, you roll the dice and decide whether to continue trying to get more brains or to stop to secure what you have already collected.

An important rule about Santa Claus: if you go through all 13 dice and have to return them to the tube to continue playing, Santa Claus is not immediately returned, regardless of his result. He only returns to the game on the next player's turn.

Actions and How to Play

When rolling the dice, you will find new symbols that alter the dynamics of your turn:

Hero Symbols (Hunk and Babe)

  • Brain: You devoured the hero!
  • Double Brain: You devoured the hero and he counts as two brains (unless the Babe rescues him).
  • Shotgun: You were hit!
  • Double Shotgun: You were hit twice!
  • Footprints: The hero escaped. You must re-roll this die if you decide to continue playing.

Rescue: Heroes can rescue each other. If the Hunk rolls a shotgun and the Babe is in the brain pile (or if her die rolls a brain in the same roll), the Babe is rescued and returns to the tube. The Babe can do the same for the Hunk.

Santa Claus Symbols

  • Brain: You devoured Santa Claus!
  • Shotgun: Santa Claus shot first!
  • Footprints: Santa Claus ran away.
  • Double Brain: You didn't eat Santa Claus, but he brought you presents. Counts as 2 brains, if you stop before getting shot.
  • Energy Drink: You become a Fast Zombie. Keep this die in front of you. For the rest of your turn, all green Footprint dice you roll automatically become brains.
  • Helmet: You become a Protected Zombie. Keep this die in front of you. Now, it takes 4 shotgun hits to kill you.

Note about Santa Claus: In DVD Trilogy mode, heroes can rescue Santa Claus and he can also rescue them. However, Santa Claus's Double Brain result represents Christmas presents and cannot be affected or rescued by shotgun rolls on hero dice.

End of Game and Scoring

Refer to the manual for details on this section.

Tips for Winning

Refer to the manual for details on this section.

Rules videos

In English

OFFICIAL RULEBOOK
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