13 Minutes: The Cuban Missile Crisis, 1962

Jolly Roger Games, Ultra PRO, Frosted Games · Board game · 2017
2 · best 2 13 min Weight 2.0/5
13.0 rating Ludopedia
6.4 rating BGG
Buy
13.0 rating Ludopedia
6.4 rating BGG
Our Verdict

If you enjoy fast-paced, tension-filled two-player games with weighty decisions, this Cuban Missile Crisis microgame is for you! It's a true strategic "sudden death" match.

Highlights
  • Agonizing decisions in minutes
  • Intense historical theme
  • Super fast microgame
  • Two-player game
Keep in mind
  • Little room for error
  • Card dependent
  • Theme can be heavy
RECOMMENDED
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About the game
Get ready to relive the tension of the Cuban Missile Crisis in just 13 minutes! This microgame, 13 Minutes: The Cuban Missile Crisis, 1962, puts you and your opponent in the shoes of either Kennedy or Khrushchev, in a race against time to emerge from this predicament as the dominant superpower. With a card-driven gameplay system, every decision counts. You play only five strategy cards that will determine where you place your influence to secure majority control in different 'battlegrounds'. The twist is that each card played creates a new point of contention, making the 'world map' dynamic and unpredictable. It's a game that demands tough choices, where a misstep could lead you straight to global nuclear war! Inspired by microgame classics, it delivers the depth of agonizing decisions in a super-fast package. Perfect for those who want to feel the weight of the Cold War without spending hours at the table, ideal for that tense 'filler' or for introducing new players to strategy games with a historical theme.
Rules videos

In English

BEST PLAYER COUNT
2 BEST
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Game details

Families

Country: Cuba Historical Figures: Fidel Castro History: Cold War History: Cuban Missile Crisis Players: Two-Player Only Games
Publisher Jolly Roger Games, Ultra PRO, Frosted Games, Ludonova, Matagot, Pegasus Spiele
Designer Asger Aleksandrov Granerud, Daniel Skjold Pedersen
Artist Jacob Walker
Frequently Asked Questions
What is the exact playtime?
The game is designed to last exactly 13 minutes, making it one of the fastest and most tense microgames on the market.
How many players can participate?
This is a game exclusively for two players, ideal for strategic duels.
Is it very complicated to learn?
The rules are simple and straightforward, focusing on a few cards and actions. The complexity comes from the strategic choices and the imminent risk of war.
What comes in the box?
It usually includes a deck of strategy cards and influence markers, all designed around the theme of the Missile Crisis.
Who is this game recommended for?
It's perfect for those who enjoy two-player games, intense historical themes, and want a deep strategic experience in a very short time.
Do I need to know about the Missile Crisis to play?
It's not mandatory, but understanding the historical context greatly enriches the game's experience and tension.