Cover of the game 1865: Sardinia

1865: Sardinia

Gotha Games · Board game · 2011
Ludopedia
— Ludopedia
BoardGameGeek
7.4 BoardGameGeek
Players
2–4 · best 3
Play Time
240 min
Weight
Weight 3.9/5
Year
Year 2011
Minimum age
Minimum age 14+
Buy
— rating Ludopedia
7.4 rating BoardGameGeek
Our Verdict
FOR GENRE FANS

1865: Sardinia is a gem for 18xx lovers seeking a more fluid and clever experience. The introduction of automated investors creates a living market that constantly challenges your decision-making. It is a dense, strategic game perfect for those looking for a top-tier economic challenge without the excessive bureaucracy of other titles in the genre.

Highlights
  • Dynamic automated investors (Dragons)
  • Intuitive traffic system
  • Company absorption mechanics
  • Minor to major company evolution
Keep in mind
  • Very long playtime
  • Steep learning curve
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About the game

What you do in a play session

If you are a fan of the 18xx series, get ready: 1865: Sardinia adds a unique flavor to the genre, set on the island of Sardinia and Corsica. Here, the classic goal of building railways, managing stocks, and profiting from dividends comes with mechanics that give the game a distinct feel. Unlike other titles in the series, the traffic-based system simplifies revenue calculations, making the game flow more dynamically and less bogged down by heavy math when checking profits.

A major highlight is the presence of the 'Dragons'—automated foreign investors who trade stock certificates. They act between player turns, reacting to company performance based on a smart algorithm. This adds a layer of strategy, as you must keep an eye on company rankings to avoid being caught off guard by the market. Furthermore, the game features an absorption mechanism, allowing companies to acquire one another, and an evolution system where minor companies, starting with split shares, can grow into major powers by reaching historical destinations.

The game also innovates by treating private trains as assets that, when transferred, provide traffic bonuses. The traffic system is fascinating: you collect chips along the route and from mines, but revenue is capped by your trains' capacity. This creates a logistical puzzle where expanding the network and buying better trains is a constant balancing act. With a weight of 3.85, it is a perfect choice for those who enjoy dense economic games but are looking for a more refined experience with fewer bureaucratic hurdles than traditional 18xx titles. It is an excellent pick for anyone looking to challenge friends in a fierce competition for stock control and railway expansion.

Best player count

BGG community vote

2–4 players
2 REC
3 BEST
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Country: Italy Islands: Sardinia (Italy) Series: 18xx
Publisher Gotha Games
Designer Alessandro Lala
Artist Cory Williamson

Community

Data from BoardGameGeek

321owners
126wishlist
64want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Is the game very difficult to learn?
Like any 18xx, it has a learning curve, but the traffic system is friendlier than the series standard.
How long does a game take?
Grab some coffee! Expect around 4 hours of intense gameplay.
Do I need to know other 18xx games to play?
It helps a lot, but if you have experience with heavy economic games, you will pick it up quickly.
Do the 'Dragons' get in the way?
They are part of the challenge! They act as a living market that you need to learn how to manipulate.
Does it work well with 2 players?
It works, but it truly shines with 3 or 4 to make the stock market really competitive.
How does company absorption work?
It is a core mechanic where one company can acquire another, allowing for aggressive merger and expansion strategies.

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