6.0
rating
Ludopedia
6.9
rating
BGG
Our Verdict
RECOMMENDED
If you're already into the tactical, real-time vibe of 6: Siege, this expansion with two new maps is a great way to boost the fun and challenges!
Highlights
- New strategic maps
- Increases replayability
- Maintains real-time tension
- More tactical options
Keep in mind
- Requires base game
- Translation needed
Rules manual not indexed yet
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About the game
What you do in a play session
Get ready for the adrenaline rush! "6: Siege – Dead End" is that expansion that supercharges the base game, bringing two new, super tense maps: Oregon and Chalet. If you're into the tactical and frenetic vibe of Rainbow Six: Siege, you'll go wild here. The gameplay is real-time, simulating the pressure of a real assault where every second counts. You choose your team of 5 operators, each with their unique tricks and gadgets. Assembling this team is one of the highlights, with tons of possible strategic combinations. As the attacker, the goal is to blast your way through at any cost, blowing up walls and obstacles to reach the objective. As the defender, the idea is to turn the map into a fortress, anticipating and thwarting enemy plans. Oregon is more open, with long hallways that favor agile operators and those who like to plan long-range plays – watch out for snipers! Chalet is more claustrophobic and vertical, where no place is 100% safe and tactical movement is crucial for survival. This expansion adds more maps and challenges, maintaining the asymmetric and action-packed experience of the original game. It's for those seeking the tension of modern combat and the thrill of a video game on the tabletop. The need for card and component translation is moderate, so prepare a spreadsheet or translate the cards to keep up with the frantic pace!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Mythic Games
Designer
Carlos G.Q.
Artist
Henning Ludvigsen, Olivier Thill, Stéphane Gantiez
Community
Data from BoardGameGeek
534owners
11wishlist
3want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game "6: Siege" to play this expansion?
Yes, "6: Siege – Dead End" is an expansion and requires the base game "6: Siege" to be played.
How many players can participate with this expansion?
The expansion maintains the player count of the base game, supporting 2 to 4 players.
What is the average playtime for a game session?
Game time can vary significantly depending on familiarity with the rules and the tension of the timer, but expect around 60 minutes or more per session.
Does the expansion add new mechanics or just maps?
This expansion primarily focuses on adding two new maps (Oregon and Chalet) with unique tactical layouts and challenges, while keeping the core mechanics of the base game.
How complex is it to learn to play with the new maps?
The complexity of learning the new maps is moderate. The basic rules remain the same, but each map requires new tactical approaches due to its design and characteristics.
Is it necessary to translate cards or components?
Yes, there is a moderate language dependency. It is recommended to have the cards and components translated, either through a spreadsheet or printouts, to ensure a smooth experience.
Who is this expansion recommended for?
It is recommended for players who already own and enjoy the "6: Siege" base game and are looking for more scenario variety and tactical challenges to increase replayability.