7.0
rating
Ludopedia
7.4
rating
BGG
Our Verdict
FOR GENRE FANS
Perfect for those who own the base game and want to vary their strategy with a tactical bonus. The highlight is how it disrupts the draft flow.
Highlights
- Speeds up city construction
- Enables unexpected plays
- Guaranteed extra points
Keep in mind
- Requires the base game
- Can unbalance casual matches
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About the game
What you do in a play session
If you're a fan of 7 Wonders Duel, you know how brutal the fight for the right card in the pyramid can be. Now, imagine having a strategic 'shortcut' in the middle of that clash. The Messe Essen Convention Center is exactly that: a promotional Wonder card that adds an extra spice to your matches. Unlike standard wonders, it offers an immediate and powerful benefit the moment it is completed.
Upon finishing the construction of the Messe Essen, you gain the right to 'hijack' the board. You can take any card from the bottom row (the one lying flat on the table), even if it is still face-down. The best part? The chosen card enters your city for free! You don't need to pay its construction cost, only the cost of the Wonder itself. It's like having a VIP pass to grab that essential resource or that crucial military card your opponent was eyeing for their next turn.
Beyond this massive tactical advantage, the Wonder also grants 2 extra points at the end of the game, helping you secure the final score. It's a small addition, but one that can completely shift the game's pace, forcing players to rethink their drafting order. If you love optimizing every move and want to add a layer of unpredictability to your duel, this card is the missing piece. It turns board management into an even more strategic game of cat and mouse, where anticipation is the key to victory.
Upon finishing the construction of the Messe Essen, you gain the right to 'hijack' the board. You can take any card from the bottom row (the one lying flat on the table), even if it is still face-down. The best part? The chosen card enters your city for free! You don't need to pay its construction cost, only the cost of the Wonder itself. It's like having a VIP pass to grab that essential resource or that crucial military card your opponent was eyeing for their next turn.
Beyond this massive tactical advantage, the Wonder also grants 2 extra points at the end of the game, helping you secure the final score. It's a small addition, but one that can completely shift the game's pace, forcing players to rethink their drafting order. If you love optimizing every move and want to add a layer of unpredictability to your duel, this card is the missing piece. It turns board management into an even more strategic game of cat and mouse, where anticipation is the key to victory.
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Repos Production, Asterion Press
Designer
Antoine Bauza, Bruno Cathala
Artist
Miguel Coimbra
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to use this card?
Yes, this is a promotional card and works as an add-on for 7 Wonders Duel.
How does the free construction work?
Once the Wonder is completed, you pick any card from the bottom row and add it to your city at no cost.
Can I take the card even if it's face-down?
Yes! That's the main advantage: you can take a card blindly or gamble on something you suspect will be useful.
How many points does it give?
The completed Wonder grants 2 victory points at the end of the game.
Is it hard to use?
Not at all, it follows the same logic as other Wonders, just adding this special effect upon completion.
Who is this recommended for?
For 7 Wonders Duel players looking for new ways to interact with the board and surprise their opponent.