How to Play A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons

Fantasy Flight Games, ADC Blackfire Entertainment, Delta Vision Publishing · Board game · 2018
3–8 · best 6 120–240 min Weight 3.9/5
8.8 rating Ludopedia
8.4 rating BGG

What do you want to do now

Ask questions about the game

Ask anything about A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons: rules, setup, components, complexity, price, or whether it fits your group.

New conversation 0/1200
Example questions
Game page Prices, ratings and our review
Rules manual Official PDF file

Step by step

Objective of the Game

In A Guerra dos Tronos: Board Game - Mãe de Dragões, players take control of noble houses vying for dominance in Westeros. The goal is to conquer castles and strongholds while navigating alliances, betrayals, and the looming threat of the Night King. Victory is achieved by being the first player to control 7 castles/strongholds (or 8 when using the Feast for Crows expansion). In alliances, players collectively need 10 points to win.

Preparation (Setup)

1. Place the game board and assign each player a house (Stark, Lannister, etc.), including their starting units, house cards, and tokens.
2. Set up vassal factions for unused houses (if playing with fewer than 6 players).
3. Adjust starting positions per expansion rules (e.g., remove 1 Lannister footman from Riverrun and add 1 to King’s Landing).
4. Prepare the Westeros decks, removing specific cards if using expansions.
5. Place garrison tokens on home areas (King’s Landing’s garrison is permanent).
6. Players start with 3 gold and 5 power tokens (Lannister/Tyrell get 4 gold).

Flow of the Game

The game progresses through rounds, each with the following phases:

  1. Westeros Phase: Resolve global events (supply, mustering, clashes).
  2. Diplomacy Phase (from Round 2): Negotiate alliances or declare wars.
  3. Planning Phase: Place order tokens face-down.
  4. Action Phase: Resolve orders (march, raid, support, etc.).
  5. Hostage Phase (optional): Trade or execute captured house cards.
  6. Cleanup: Update tracks and reset alliances (except committed pacts).

Note: Expansions add steps like Marketplace or Night King events in later rounds.

Actions and How to Play

Diplomatic Statuses

  • War: Immediate if backstabbing occurs. No benefits.
  • Neutral: Default status; no penalties or rewards.
  • Alliance Pact: Lasts 1 turn; both gain 1 power token. Breaking costs 3 power or supply downgrade.
  • Committed Alliance: Lasts 2 turns; both gain 3 power tokens. Breaking costs 5 power or supply downgrade.

Special Orders & Units

Each house has unique abilities and units (e.g., Stark’s Direwolves, Targaryen’s Dragons). Consulte o manual para detalhes sobre esta seção.

Gold Mechanics

  • Used for bidding, hiring mercenaries, or bribing units.
  • Consolidate Power orders can collect gold (1 per turn max).
  • Raiding with the Raider star token steals 1 gold from adjacent enemies.

End of Game and Scoring

The game ends when a player controls 7 castles/strongholds (or 8 with Feast for Crows) at the end of a round. In alliances, players collectively need 10 points and must meet additional conditions (e.g., controlling homelands). If tied, the player highest on the Iron Throne track wins. The Night King campaign introduces alternate win/loss conditions (e.g., defeating White Walkers or losing King’s Landing).

Tips for Winning

  1. Leverage House Abilities: Use unique powers like Tyrell’s double income or Martell’s assassination orders strategically.
  2. Control King’s Landing: Grants the Iron Throne token and first position on its track, but may provoke wars.
  3. Manage Alliances Carefully: Committed alliances offer high rewards but are costly to break—plan betrayal timing.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons rulebook or browse it online with our AI rules assistant.
View Rulebook PDF

Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons?
In A Guerra dos Tronos: Board Game - Mãe de Dragões, players take control of noble houses vying for dominance in Westeros. The goal is to conquer castles and strongholds while navigating alliances, betrayals, and the looming threat of the Night King. Victory is achieved by being the first player to control 7 castles/strongholds (or 8 when using the Feast for Crows expansion). In alliances, players collectively need 10 points to win.
How do you set up A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons?
1. Place the game board and assign each player a house (Stark, Lannister, etc.), including their starting units, house cards, and tokens. 2. Set up vassal factions for unused houses (if playing with fewer than 6 players). 3. Adjust starting positions per expansion rules (e.g., remove 1 Lannister footman from Riverrun and add 1 to King’s Landing). 4. Prepare the Westeros decks, removing specific cards if using expansions. 5. Place garrison tokens on home areas (King’s Landing’s garrison is…
How do you play A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons?
Diplomatic Statuses War: Immediate if backstabbing occurs. No benefits. Neutral: Default status; no penalties or rewards. Alliance Pact: Lasts 1 turn; both gain 1 power token. Breaking costs 3 power or supply downgrade. Committed Alliance: Lasts 2 turns; both gain 3 power tokens. Breaking costs 5 power or supply downgrade. Special Orders & Units Each house has unique abilities and units (e.g., Stark’s Direwolves, Targaryen’s Dragons). Consulte o manual para detalhes sobre esta seção. Gold…
How does A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons end, and how do you score?
The game ends when a player controls 7 castles/strongholds (or 8 with Feast for Crows) at the end of a round. In alliances, players collectively need 10 points and must meet additional conditions (e.g., controlling homelands). If tied, the player highest on the Iron Throne track wins. The Night King campaign introduces alternate win/loss conditions (e.g., defeating White Walkers or losing King’s Landing).
What are some tips for winning A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons?
Leverage House Abilities: Use unique powers like Tyrell’s double income or Martell’s assassination orders strategically. Control King’s Landing: Grants the Iron Throne token and first position on its track, but may provoke wars. Manage Alliances Carefully: Committed alliances offer high rewards but are costly to break—plan betrayal timing.
Want to compare prices and check reviews? Find where to buy at the lowest price, price history, and our full game review.
View A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons