8.2
rating
Ludopedia
7.6
rating
BGG
Our Verdict
Perfect for those wanting to experience modern wargames without the slog of endless rules. A frantic and highly thematic asymmetric duel!
Highlights
- Simplified and elegant COIN system
- Hidden movement creates real tension
- Fast playtime for a wargame
- Folklore theme is brilliantly applied
Keep in mind
- High language dependence
- Strictly for two players
RECOMMENDED
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Get ready to step into Sherwood Forest! A Gest of Robin Hood places you in the center of a tense, asymmetric duel in 12th-century England. On one side, you have Robin Hood and his Merry Men, focused on stealing from the rich, inciting peasant revolts, and establishing a network of secret camps. On the other side, the Sheriff of Nottingham struggles to maintain order, collect taxes for Prince John, and hunt down the region's most wanted outlaw.
The game utilizes GMT's acclaimed COIN (Counter-Insurgency) system, but in a much more accessible and agile version, making it ideal for those who want to enter the world of wargaming without reading a manual the size of an encyclopedia. The dynamics are a true ideological 'tug of war' between Justice and Order, where every action moves the Royal Favor marker.
What makes the experience truly gripping are the hidden movement mechanics. While the Sheriff tries to corner Robin, the hero can vanish among the trees. Furthermore, the carriages transporting wealth to Nottingham are lucrative targets, but beware: some may be traps with hidden henchmen waiting for you! There is also the Travelers Deck, where Robin decides whether to play it safe or risk demanding larger 'donations,' adding that 'push your luck' element that keeps the table on edge.
Whether you are a veteran of war simulators or someone who has never played a wargame, the game delivers a tight tactical challenge in under an hour. It is the perfect blend of history, folklore, and strategy, where victory depends on who can better manipulate the peasant population and control the territory. Who will emerge victorious: Robin's righteous anarchy or the Sheriff's iron fist?
The game utilizes GMT's acclaimed COIN (Counter-Insurgency) system, but in a much more accessible and agile version, making it ideal for those who want to enter the world of wargaming without reading a manual the size of an encyclopedia. The dynamics are a true ideological 'tug of war' between Justice and Order, where every action moves the Royal Favor marker.
What makes the experience truly gripping are the hidden movement mechanics. While the Sheriff tries to corner Robin, the hero can vanish among the trees. Furthermore, the carriages transporting wealth to Nottingham are lucrative targets, but beware: some may be traps with hidden henchmen waiting for you! There is also the Travelers Deck, where Robin decides whether to play it safe or risk demanding larger 'donations,' adding that 'push your luck' element that keeps the table on edge.
Whether you are a veteran of war simulators or someone who has never played a wargame, the game delivers a tight tactical challenge in under an hour. It is the perfect blend of history, folklore, and strategy, where victory depends on who can better manipulate the peasant population and control the territory. Who will emerge victorious: Robin's righteous anarchy or the Sheriff's iron fist?
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
GMT Games, Udo Grebe Gamedesign
Designer
Fred Serval
Artist
Chechu Nieto, Robert Altbauer, Terry Leeds
Is it too difficult for someone who has never played wargames?
Not at all! It was specifically designed as an entry point. It's much simpler than traditional COIN games but still retains tactical depth.
How long does a game take?
Usually between 45 and 90 minutes, which is quite fast for this genre.
Can it be played with more than two people?
No, the game is strictly for 2 players, focusing entirely on the asymmetric duel.
Is the game language dependent?
Yes, there is high language dependence, so you'll need a translation or proficiency in English for cards and events.
What is the COIN system?
It's a 'Counter-Insurgency' system where two factions with completely different goals and capabilities fight for control of a region.