8.4
rating
Ludopedia
8.5
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you're already an Aeon's End fan craving more story and new mages, this expansion is a must-have! Get ready for more cooperative challenges.
Highlights
- Cool new mages
- Engaging story continuation
- More cooperative challenges
- Quality components
Keep in mind
- High language dependency
- Requires base game
- Complexity increases
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About the game
What you do in a play session
Get ready to dive back into the Aeon's End universe with another expansion that promises to heat things up! 'Into the Wild' isn't just another card pack; it's a direct continuation of the saga started in 'The New Age,' bringing a new story for those already hooked on the fight for survival. Here, you'll find a new Nemesis mat (yes, the one for the Nemesis, to add that extra thrill) and a card divider to keep everything organized. But what truly shines are the two new mages joining your team of defenders, each with their unique tricks and powers that will completely change how you approach combat. There are 17 brand-new Nemesis cards, ready to test your limits, 40 player cards to power up your deck, and 18 treasure cards that could be the key to victory (or a nice wasted turn, depending on luck!).
This expansion is a feast for those who already enjoy the deck-building system, hand management, and the tension of having variable player powers. The phase order and open drafting remain crucial elements, requiring you and your team to work in sync to overcome the challenges. The strategic weight is maintained, so expect difficult decisions and moments of pure adrenaline. It's important to note that, like other parts of Aeon's End, 'Into the Wild' requires a good grasp of the language, as the cards and narrative are essential to the experience. If you're looking for more content to expand the Aeon's End world and love a good cooperative challenge with a dash of sci-fi and fantasy, this expansion is a valuable addition to your collection.
This expansion is a feast for those who already enjoy the deck-building system, hand management, and the tension of having variable player powers. The phase order and open drafting remain crucial elements, requiring you and your team to work in sync to overcome the challenges. The strategic weight is maintained, so expect difficult decisions and moments of pure adrenaline. It's important to note that, like other parts of Aeon's End, 'Into the Wild' requires a good grasp of the language, as the cards and narrative are essential to the experience. If you're looking for more content to expand the Aeon's End world and love a good cooperative challenge with a dash of sci-fi and fantasy, this expansion is a valuable addition to your collection.
Expansion for
Published additional content
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
BEST
2
BEST
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Indie Boards & Cards, Action Phase Games, Frosted Games, Matagot, Portal Games
Designer
Kevin Riley
Community
Data from BoardGameGeek
3,846owners
214wishlist
44want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game 'Aeon's End' to play this expansion?
Yes, absolutely! 'Into the Wild' is an expansion and requires the base game 'Aeon's End' (or 'Aeon's End: The New Age,' depending on your collection) to be played.
How many players can participate?
Just like the base game, this expansion is for 1 to 4 players, maintaining the cooperative experience.
Is the game in English?
Yes, the game is published in English, and this expansion maintains that characteristic. A good understanding of the language is necessary to play.
What are the main components included in this box?
You'll find a new Nemesis mat, two new Mage mats, Nemesis cards, player cards, treasure cards, and a card divider to aid in organization.
Does this expansion add a lot of complexity to the game?
It adds new elements and strategies with the mages and Nemesis, but maintains the overall complexity of the Aeon's End system, which is already considered medium-high.
Is it a completely new story or does it continue something existing?
It's a direct continuation of the narrative introduced in 'Aeon's End: The New Age,' so it's ideal for those already following the story.