Cover of the game AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

DPH Games Inc · Board game · 2017
Ludopedia
— Ludopedia
BoardGameGeek
7.2 BoardGameGeek
Players
2–4 · best 4
Play Time
30–60 min
Weight
Weight 2.8/5
Year
Year 2017
Minimum age
Minimum age 12+
Buy
— rating Ludopedia
7.2 rating BoardGameGeek
Our Verdict
RECOMMENDED

If you enjoy games that blend tense strategy with a rich historical theme, this is a perfect choice. The experience is a cutthroat political simulation where every move is a calculated risk and betrayal is part of the routine. It is perfect for those who enjoy direct interaction and don't mind seeing their friends' plans crumble. A tightly-woven historical simulation.

Highlights
  • Immersive and dense historical theme
  • Well-integrated placement mechanics
  • Constant direct player interaction
  • Faithful simulation of real events
Keep in mind
  • Can spark table conflict
  • Abrupt ending requires adaptation
  • Medium-heavy complexity requires focus
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About the game

What you do in a play session

In Affliction: Salem 1692, you are transported to one of the darkest and most tense periods of American history. Forget the notion of a cozy cooperative game; here, hysteria is a tool and paranoia is your best fuel. The game simulates the Salem witch trials with surgical precision, where neighbors turned against neighbors, not just out of fear, but out of greed, revenge, and the pure desire for power. As one of the influential residents of the region, your goal is to manipulate the authorities—magistrates, judges, governors, and ministers—to protect your allies or ensure your rivals are arrested and their property seized. The worker placement mechanic is the heart of the experience: you send your messengers to whisper in the right ears, gathering influence and deciding who will be the next victim of the gallows or who will be lucky enough to be exonerated. The "Take That" element is constant and visceral; you will accuse, spread fear, and use spectral evidence to silence opponents, all while trying to keep your own reputation unscathed. The board is a faithful reflection of a society in collapse, where every decision to bring a colonist into your circle of influence brings victory points, but also calculated risks. The game shows no mercy: the match ends abruptly when key historical figures enter the scene, forcing you to manage your resources with an almost palpable urgency. If you enjoy games that mix heavy strategy with a dense historical theme and a touch of malice among friends, Salem 1692 is a perfect fit. It is a political simulation disguised as historical drama, where morality is just another resource to be spent. Prepare to choose sides, betray allies, and try to survive the collective hysteria without losing your head—or your reputation.

Rules videos

Learn by watching before you open the box

2 videos

Best player count

BGG community vote

2–4 players
2 REC
3 REC
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Crowdfunding: Kickstarter Digital Implementations: TableTop Simulator Mod (TTS) States: Massachusetts Theme: Witches
Publisher DPH Games Inc
Designer Dan Hundycz
Artist Lissanne Lake

Community

Data from BoardGameGeek

727owners
148wishlist
23want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Is the game very long?
No, it's quite snappy. Games last between 30 and 60 minutes, which is perfect for a game night.
How many people can play?
It works well for 2 to 4 players, with the interaction shining brightest at the full player count.
Is the game cooperative?
Not at all! It is a competitive game where you need to be smarter (and meaner) than your opponents.
Do I need to know the history of Salem to play?
You don't have to, but it helps with immersion. The game explains the context well through cards and mechanics.
Is it a very complex game?
It has a weight of 2.75/5. It's not a gateway game, but any intermediate player will pick up the rules quickly.
Is the game very punishing?
Yes, it's part of the theme. The 'Take That' is strong, so be prepared to have your plans hindered.

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