If you're already a fan of Alhambra and looking for more options and twists, this expansion is a real treat! It adds strategic layers without overcomplicating things.
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Highlights
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Four varied modules
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More strategy and options
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Flexible combinations
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Enhances the base game
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Keep in mind
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Can increase complexity
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Requires the base game
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About the game
What you do in a play session
Hey there, board game enthusiasts! Ready to spice up your Alhambra experience? The "The Thief's Turn" expansion (literally, The Hour of the Thieves) packs four distinct modules you can mix and match to your heart's content, just like a rule-bending culinary master! First up, the "Change" module introduces coins. You know how when you overpay for a building, you get change back? Now, those coins are actual currency you can use. Speaking of currency, the "Thieves" module lets you snag thief cards at the start. These little rascals allow you to grab available money cards out of turn – pretty neat, huh? But don't get too cocky! If you're into sprucing up your city's aesthetics, the "Walls" module lets you build wooden walls. Use them to extend your Alhambra or fill in those pesky gaps. Just make sure you find the right wall card in the money deck. Last but not least, the "Traveling Merchant" module populates your buildings with meeples! These new residents offer bonus points during scoring, but they require some clever planning with your city layout using merchant tiles. It's the perfect expansion for those who've mastered the base game and want to add more strategic depth and options.
Do I need the base game Alhambra to play with this expansion? expand_more
Absolutely! "The Thief's Turn" is an expansion and adds modules to the core game, so you'll need the original Alhambra.
How many players does this expansion support? expand_more
It supports the same player count as the base game, which is 2 to 6 players.
Does the expansion make the game much longer or more complicated? expand_more
It adds more options and a bit more complexity, but the modules are designed to integrate smoothly. Game time might increase slightly, depending on which modules you choose.
Can I use all the modules at once? expand_more
Yes! The great thing about this expansion is that you can mix and match the four modules however you like, creating different experiences each time you play.
Which module is the most interesting? expand_more
That's really up to personal preference! The "Change" module offers more dynamic resource management, "Thieves" adds unexpected player interaction, "Walls" allows for visual and strategic customization, and "Traveling Merchant" introduces a scoring element with spatial planning.
Does the expansion significantly alter the strategy of the base game? expand_more
It adds new strategic layers and possibilities, especially with the introduction of coins, thief actions, and bonus scoring. Experienced players will enjoy exploring these new tactics.
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