2.0
rating
Ludopedia
7.3
rating
BGG
Our Verdict
RECOMMENDED
If you already enjoy Alien Frontiers, this pack adds fresh cards that spice up your tactics.
Highlights
- New Alien Tech cards
- Useful Agenda cards
- Facility reference sheets
Keep in mind
- Requires base game
- Needs Factions cards
- Not a stand‑alone
Rules manual not indexed yet
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About the game
What you do in a play session
Alien Frontiers: Expansion Pack #2 arrives as the second slice of the massive promo that originated from the 4th edition Kickstarter. Instead of a single block, Game Salute split the material into six smaller packs, slowly releasing them to retail. This expansion adds four Alien Tech cards – Deflector Shield, Field Amplifier, Field Propagator and Fleet Interlink – which can be shuffled into the main deck to give new upgrade paths for your bases. It also includes two Agenda cards for use with the Factions module, five Facility Reference cards for quick rule look‑ups, and a blank Alien Tech card for custom creations. All of this fits neatly into Alien Frontiers' core mechanics: dice rolling, worker placement, and area majority/influence control, set in a sci‑fi territory‑building theme. With a light weight (2.44) and roughly 90‑minute playtime, the experience stays smooth, perfect for players who already know the base game and want extra variety without added complexity. If you love tweaking strategies and feeling the impact of each new card, this pack is a solid boost. Just remember it requires the base game components and the Factions cards, so it isn’t a stand‑alone product.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Clever Mojo Games, Game Salute
Designer
Tory Niemann
Artist
Mark Maxwell
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can use the expansion?
It works for 2 to 4 players, just like the base game.
What is the typical playtime with the pack?
The average game still runs about 90 minutes, since the components are additive.
Do I need anything besides the expansion?
Yes, you need the Alien Frontiers base game and, for the Agenda cards, the Factions cards as well.
Are there new rules introduced?
No new rules; the cards simply add options within the existing mechanics.
Are the cards in Portuguese?
The cards are printed in English; you’ll need a translation sheet or do it yourself if you want Portuguese.
Can I use the cards with other editions?
They’re designed for the 4th edition, but with some tweaking they can be adapted to earlier versions.