Loved Alien Frontiers and want more? This little pack adds a new faction with a cool mini vehicle and a game-changing card! If you enjoy more strategic options, you'll love it.
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Highlights
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New faction with unique mechanic
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REV miniature is a charm
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Seismic Detonator card is impactful
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Increases replayability
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Keep in mind
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Expansion for existing players
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Requires base game
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Can increase complexity
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Learn How to Play Step by StepCheck out our complete step-by-step rules guide.
If you're a fan of Alien Frontiers and felt like it needed an extra dash of fun and strategy, get ready for this! Faction Pack #1 introduces Xeno Explorations, Inc., a new faction that's here to shake up your game. These guys have a super special exploration vehicle, the REV (Remote Exploration Vehicle), which you'll use to explore Planet Maxwell in search of valuable territories. Imagine a cool little vehicle miniature that marks the territory Xeno has its sights on – that's it!
And to add a spicy action element, there's the Alien Tech card called Seismic Detonator. This thing is like a powerful weapon that can clear the map, but using it takes serious guts! The pack includes everything you need: the new faction board, alien tech cards, and any other components that make the game even more enjoyable.
With this expansion, the base game gains more replayability and new tactics to explore. If you enjoy managing your dice, competing for areas, and like a science fiction theme with a 'who will dominate what?' vibe, this expansion is a perfect fit. It adds an extra layer of complexity and interaction without making the rules too heavy, maintaining the flow we already know and love from Alien Frontiers. Get ready for new strategies and intergalactic challenges!
paletteArtistAlex Garrett, Karim Chakroun, Mark Maxwell
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Frequently Asked Questions
Quick answers before you buy
6 questions
Do I need the base Alien Frontiers game to play with this expansion? expand_more
Absolutely! This is an expansion pack, so you definitely need the base Alien Frontiers game to use the new cards and faction.
How many players does this expansion support? expand_more
This expansion adds content to the base game, so it supports the same player count as the original Alien Frontiers, which is 2 to 5 players.
Does the game's complexity increase significantly with this expansion? expand_more
It adds a new faction and a card with a powerful effect, which might slightly increase complexity. However, as it focuses on a specific aspect, it doesn't radically change the game's core rules.
What exactly comes in this pack? expand_more
You get a new faction board (Xeno Explorations, Inc.), a vehicle miniature (REV), a new Alien Tech card (Seismic Detonator), and any other components needed to use these new additions.
Is it worth it for casual Alien Frontiers players? expand_more
If you enjoy varying strategies and like the theme, it might be worth it. But if you play very infrequently, you might not notice as much difference as a more dedicated player.
What's the average playtime with this expansion? expand_more
The playtime remains similar to the base game, generally between 60 to 90 minutes, depending on player experience and the number of participants.
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