Cover of the game Apiary: Expanding the Hive

How to Play Apiary: Expanding the Hive

Stonemaier Games, Automa Factory, Feuerland Spiele · Board game · 2024
Players
1–5 · best 4
Players
Solo
Play Time
60–90 min
Weight
Weight 2.9/5
Year
Year 2024
Minimum age
Minimum age 14+
9.2 rating Ludopedia
8.3 rating BoardGameGeek

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Rules manual Official PDF file

Step by step

Objective of the Game

Consulte o manual para detalhes sobre esta seção.

Preparation (Setup)

Initial Setup

To integrate the Expanding the Hive expansion into the core game, follow these steps:

  • Permanently replace all 15 frames with the updated versions.
  • Permanently replace the Arti and Cecro faction tiles with their updated versions.
  • Permanently replace the Engineer and Pharmacist recruit tiles with their updated versions.
  • Permanently replace the Appendix with this updated version.
  • If you have a first-printing copy of Apiary (with #/25,000 printed on the front of the box), permanently replace the old explore token with the updated version. If you have a later printing, ignore this replacement component.
  • Add all other components contained in this expansion to their respective component stacks. These components (except for tokens) are marked with a specific icon. This includes 7 hive mats, 4 farm tiles, 3 carving tiles, 4 recruit tiles, 5 development tiles, 1 faction tile (Cedoni), 4 explore tokens, 15 seed cards, 3 dance tiles, and 6 dance tokens.

Starting Tiles

The 3-hex faction tile is now referred to as a "starting tile," which consists of 1 faction hex and 2 resource storage hexes. Adjacency benefits are intended to only consider the hex with the faction ability, not all 3 hexes of the starting tile.

Frames

During setup, shuffle the frames and place them into 2 approximately equal face-up stacks. When you acquire a frame, you may choose to acquire either face-up frame. If you take more than 1 frame in a turn, select them one at a time. For example, take the top frame from one stack, then you may choose either of the two face-up frames for your second selection, and so forth. If a stack ever runs out, do not refill it; for the remainder of the game, there will be only 1 face-up frame. Before taking an action, you may peek at unrevealed frames, but you must leave all frames in their current order and not shuffle them.

Each frame has one or more build bonuses. You gain the depicted bonus whenever you build a tile on a marked hex on one of your frames. All frames are worth 8 victory points if filled at the end of the game. The build bonuses on each frame are outlined in the Appendix.

Explore Tokens

During step 3 of setup, randomly place 1 face-up explore token on each planet spot in the planet grid (as per normal setup). Instead of returning excess explore tokens to the box, place them all in a face-down pile next to the planet grid.

Dance Tiles and Tokens

This expansion includes several new dance tiles. These new dance tiles provide their teacher with victory points instead of Queen's Favor when used by an opponent.

Two of the new dance tokens, Refinement and Success, provide you with a choice when using the applicable dance. Each time you use a dance with one of these tiles, you may choose either available item printed on the tile. If you use the same dance multiple times in a turn, you may alternate which resource is spent or gained as desired.

Additionally, the Discovery dance token lets you gain or spend explore tokens. If Discovery is on the left-hand side of a conversion, discard an explore token from your docking mat to pay that cost. If Discovery is on the right-hand side of a conversion, gain an explore token—either a face-up token from the planet grid or a face-down token from the explore token pile near the planet grid.

Official Seed Card Variant

Players may choose to play with the official seed card variant. This variant allows players to play at most 2 seed cards on their turn for their ability. Unlimited seed cards can still be discarded to gain resources or planted, per normal rules. This variant aims to reduce instances where a player quickly accumulates and plays a large number of seed cards in a single turn, creating an insurmountable advantage. Players should decide as a group whether to use this variant before the game begins.

Fluxo do Jogo

Consulte o manual para detalhes sobre esta seção.

Ações e Como Jogar

Acquiring Frames

Whenever you acquire a frame, you may choose to acquire either of the two face-up frames from the stacks. If you take more than 1 frame in a turn, you select them one at a time. If a stack runs out, you will only have one face-up frame to choose from for the rest of the game. You can peek at unrevealed frames before taking an action, but you must keep them in their current order.

Gaining Explore Tokens

Any time you have an ability that lets you gain an explore token without a location restriction, you may either select a face-up explore token from an unexplored planet spot or take a face-down explore token from the pile next to the planet grid.

  • If you select an explore token from an unexplored planet spot, place a planet tile face-up onto the space, but do not place or gain resources on the planet (this is not an Explore action).
  • If you select an explore token from the pile, flip the token over and gain the revealed benefit. As with any benefit, you may choose to decline it.

In either case, place the explore token on your docking mat (as usual). Note that the pile of explore tokens is not considered to be adjacent to any planet for purposes of the Navigator ability.

Hive Mats

Each hive mat has unique abilities and build bonuses:

  • THE AZ: Four marked hexes allow you to reserve 1 face-up tile of a specific type into your private reserve. You may build these tiles by taking an appropriate action (e.g., by placing a worker on the appropriate Advance or Carve action). One additional marked hex provides 1 pollen and 1 resource of your choice when covered. One marked hex provides 2 honey when covered. A final marked hex provides 2 Queen's Favor when covered. (Resource bonuses are not storage spots and cannot hold gained resources.)
  • THE GUM: When covered, four marked hexes allow you to pay any 1 resource of your choice to gain 1 nectar. One additional marked hex allows you to immediately plant one seed card from your hand when it is covered.
  • THE HEXAGON: Three hexes are blank and do not provide a build bonus. Three marked hexes allow you to take 1 carving at random from the box and add it to your private reserve. When you have filled all six of these hexes, you may immediately either build any 1 carving from your private reserve into the center space for free or gain 2 victory points. After choosing one option, discard all remaining carvings from your private reserve back to the box. This ability may only be activated once per game.
  • THE LANGSTROTH: Four marked hexes offer a build bonus discount for a specific tile type. If you build a matching tile on a marked hex, you may purchase that tile with the indicated resource discount. You must still perform an action with a worker of the appropriate strength to acquire the tile (or use a seed card), and all other build rules still apply. Building costs cannot fall below 0.
  • THE LAYENS: Four marked hexes provide basic resources when covered. Three additional marked hexes allow you to take Convert actions. One marked hex allows 3 Convert actions, one allows 2, and one allows 1. When performing these conversions, you may freely choose among all available Convert actions, including any dances that have been taught. If another player taught the used dance, they gain the reward printed below their cube. Do not place a worker to perform these conversions. (Resource bonuses are not storage spots and cannot hold gained resources.)
  • THE LOG: Four marked hexes offer a build bonus of a free worker. If you build on a marked hex and have fewer than four active workers, gain a strength-1 worker and place it in your active pool. If you already have four active workers, you forfeit the bonus. Additionally, three hexes provide resource build bonuses. (Resource bonuses are not storage spots and cannot hold gained resources.)
  • THE NATIONAL: Two marked hexes provide resources when covered. Two additional marked hexes allow you to collect 1 farm income from your hive when covered. If you place a farm onto one of these spaces, you may immediately activate its income, or activate the income on any other farm in your hive. The final marked hex allows you to retrieve all your workers from the board and your landing area. All workers age and collect income as usual. (Resource bonuses are not storage spots and cannot hold gained resources.)
  • THE POPPLETON: A marked hex offers a build bonus of building a development. If you build on the marked hex (the space that states "When you build here, build to the right for free"), you may build a tile on the indicated adjacent space for free. You must select and build the tile immediately, choosing any face-up tile on the Advance action (ignoring strength requirements) or in your reserve. Additionally, three hexes provide pollen and two provide 1 nectar.
  • THE SKEP: Marked hexes provide resource build bonuses. (Resource bonuses are not storage spots and cannot hold gained resources.)
  • THE SMITH: When covered, three marked hexes allow you to pay any 1 resource of your choice to gain 1 honey. One marked hex allows you to pay 1 pollen to gain 1 honey. Two marked hexes allow you to pay 1 nectar to obtain 5 victory points.
  • THE TOP BAR: Four marked hexes provide 1 pollen when covered. One hex provides 1 resource of your choice when covered. In addition, two hexes provide free frames when covered. When you build a tile on one of these 2 marked spaces, select 1 frame from a face-up stack and build it for free. The frame you build must share at least 1 side with the space that gave you the free build ability. (Resource bonuses are not storage spots and cannot hold gained resources.)
  • THE WARRE: Marked hexes provide build bonuses of resources, pollen, or nectar. (Resource bonuses are not storage spots and cannot hold gained resources.)

Factions

Each faction's starting resources are indicated by green circles on the resource spots. Place a matching resource token only on the highlighted icons during setup. If there are two highlighted resources inside a green circle, choose one to gain. All starting resources are also specified in the faction descriptions:

  • ANA: Start with 1 pollen, 1 nectar, and 3 workers (strengths 2, 1, 1).
  • ARTI (UPDATED): Start with 1 pollen, 1 nectar, and 3 workers (strengths 2, 1, 1). Whenever you place a strength-3 worker, you may pay 1 resource of your choice to treat that worker as if it were a strength-4 worker for all purposes. If you do, also gain 1 honey.
  • CAPEN: Start with 1 pollen, 1 nectar, 1 water, 1 coin, and 3 workers (strengths 2, 1, 1). Once per worker placement, if you bump an opponent's worker, you may gain any 1 basic resource or convert 1 basic resource into another.
  • CARPA (UPGRADED BEGINNER): Start with 2 pollen and/or nectar, 2 water, 2 coin and/or honey, and 4 workers (all strength 1). Carpa has no special power but starts with a lot of stuff!
  • CASI: Start with 2 honey and 2 workers (strengths 2 and 1). At any time, you may convert 1 honey into 3 resources of your choice. You may do this any number of times in a turn and do not need to take an action to do so.
  • CECRO (UPDATED): Start with 1 pollen and 2 workers (strengths 2 and 1). At the start of the game, add 1 face-up development tile to your hive at no cost.
  • CEDONI: Start with 1 pollen, 1 nectar, and 2 workers (strengths 2 and 1). For the first 4 frames you acquire, immediately activate up to 2 separate build bonuses on each frame. Frames added before upgrading are included in the 4-frame quantity but are not activated again when this faction is upgraded. On upgrade, immediately build 2 frames for free.
  • CYPRI: Start with 1 pollen, 1 nectar, and 3 workers (strengths 2, 1, 1).
  • IBER: Start with 1 pollen, 1 nectar, 1 water, and 3 workers (strengths 2, 1, 1). You may recall 1 worker at the start of each of your turns (increase its strength once; if it was a strength-4 worker, it hibernates). If the worker returns to your active pool, you may pay 1 resource of your choice to collect income from one of your farms.
  • JEMIT: Start with 1 honey and 2 workers (both strength 2). Whenever one of your workers hibernates, gain 2 honey AND 1 water.
  • LAMA (BEGINNER): Start with 1 pollen, 1 nectar, and 3 workers (strengths 2, 1, 1).
  • LIGU: Start with 3 workers (strengths 2, 1, 1), but no resources. In addition to doubling the effect of all farms played adjacent to the Ligu tile, at the end of the game double the victory points on all farms adjacent to the Ligu tile (regardless of whether they were placed before or after the upgrade took place).
  • NICA: Start with 2 pollen, 1 nectar, 3 water, and 3 workers (strengths 2, 1, 1). At any time, without taking an action, you may convert 2 water into 1 honey.
  • OREA: Start with 1 pollen, 1 nectar, 2 honey, and 2 workers (strengths 2 and 1). Whenever you acquire your 4th active worker, either gain 3 resources of your choice (chosen immediately) or 3 victory points.
  • POMON: Start with 1 pollen, 1 nectar, and 3 workers (strengths 2, 1, 1).
  • RIA (UPGRADED BEGINNER): Start with 1 pollen, 1 nectar, 1 water, and 3 workers (strengths 2, 1, 1). If one of your workers is bumped by an opponent, both you and that player gain two advancements on the Queen's Favor track.
  • SAHA: Start with 2

Rules manual

Official PDF file

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Frequently Asked Questions

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3 questions
What is the objective of Apiary: Expanding the Hive?
Consulte o manual para detalhes sobre esta seção.
How do you set up Apiary: Expanding the Hive?
Initial Setup To integrate the Expanding the Hive expansion into the core game, follow these steps: Permanently replace all 15 frames with the updated versions. Permanently replace the Arti and Cecro faction tiles with their updated versions. Permanently replace the Engineer and Pharmacist recruit tiles with their updated versions. Permanently replace the Appendix with this updated version. If you have a first-printing copy of Apiary (with #/25,000 printed on the front of the box), permanently…
How do you play Apiary: Expanding the Hive?
Consulte o manual para detalhes sobre esta seção. Acquiring Frames Whenever you acquire a frame, you may choose to acquire either of the two face-up frames from the stacks. If you take more than 1 frame in a turn, you select them one at a time. If a stack runs out, you will only have one face-up frame to choose from for the rest of the game. You can peek at unrevealed frames before taking an action, but you must keep them in their current order. Gaining Explore Tokens Any time you have an…
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