If you already enjoy Argent: The Consortium and want more replayability and options, this expansion is a must-have! It adds that extra layer of strategy and chaos we love.
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Highlights
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More content and options
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Expands Technomancy
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Increases replayability
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Ideal for base game fans
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Keep in mind
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Increases complexity
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Requires base game
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Can lengthen playtime
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Learn How to Play Step by StepCheck out our complete step-by-step rules guide.
Get ready to return to the University of Argent with 'Mancers of the University,' an expansion that supercharges the already intricate Argent: The Consortium! If you enjoy a good worker placement game with a dash of politics and unique powers, this expansion is for you. It introduces a new candidate for the chancellorship, new rooms that open up unprecedented strategies, and a ton of new spells, artifacts, and supporters to make everything even more chaotic and fun. The big highlight is Technomancy, a school of magic focused on observable phenomena and devices that manipulate the world's magical energy. Think alchemy for creating homunculi, mechanics that defy physics, and enchanted artifacts that boost your plans. This expansion not only adds content but also deepens the experience, offering more paths to victory and ensuring every game is a new academic adventure. With more customization and interaction options, 'Mancers of the University' is the perfect spice for those who are already fans of card play, influence, and dominating the university's areas.
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Gallery
Box and component photos
11 photos · from the community
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Tap any photo to open fullscreen. Photos submitted by the community or publisher.
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Rules manual
Official PDF file
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Rules manual — Argent: Mancers of the UniversityEnglish · PDF
Crowdfunding: KickstarterGame: Argent – The ConsortiumPlayers: Expansions Changing Player CountSetting: World of Indines
businessPublisherLevel 99 Games, Choo Choo Games
editDesignerTrey Chambers
paletteArtistEunice Abigael Tiu
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Community
Data from BoardGameGeek
2,725owners
110wishlist
40want to play
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Frequently Asked Questions
Quick answers before you buy
6 questions
Can this expansion be played on its own, or do I need the base game? expand_more
This is an expansion, so you ABSOLUTELY need the base game Argent: The Consortium to play with the new content from 'Mancers of the University'.
Does the game's complexity increase significantly with this expansion? expand_more
Yes, slightly. The expansion adds more cards, rooms, and a new type of magic (Technomancy), which increases the options and, consequently, the learning curve for newcomers.
How many players does this expansion support? expand_more
The expansion does not change the player count of the base game, which is for 2 to 6 players. It adds more content for all these configurations.
Does the playtime change much with the expansion? expand_more
It can change. With more options and strategies available, games might run a bit longer, especially during your first few plays with the expansion.
What are the main new features this expansion brings? expand_more
It introduces a new candidate, new rooms for the board, and a bunch of new spells, treasures, apprentices, and supporters, focusing on the Technomancy school.
Who do you recommend this expansion for? expand_more
We highly recommend it for those who already love Argent: The Consortium and want more variety, replayability, and strategic depth. If you think the base game is brilliant, you'll love this expansion!
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