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rating
Ludopedia
8.5
rating
BGG
Our Verdict
A must-have for those in the Carcosa cycle looking to expand deck options. The tension is palpable!
Highlights
- New cards with strong synergies
- Deepens the campaign narrative
- Maintains the cosmic horror atmosphere
Keep in mind
- Requires the Carcosa campaign
- Learning curve for newcomers
RECOMMENDED
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Get ready, because your descent into madness has just gained a new chapter. If you've already faced the horrors of the Ward Theatre in Arkham and survived the gloomy catacombs of Paris, it's now time to set foot on the island commune of Mont Saint-Michel. But don't be fooled by the scenery: the sky is darkening, sinister storms are approaching, and the feeling is that the world as we know it is hanging by a thread.
Black Stars Rise is an essential Mythos Pack for those playing 'The Path to Carcosa' campaign. Here, the mystery of the King in Yellow reaches its peak. You've already seen the face of the Stranger and felt the chill of the Pallid Mask; now, the spires of Carcosa are literally breaching dimensional barriers so that Hastur can claim his throne over everything.
What do you find in this pack? New player cards that promise relief with names like 'Stick to the Plan' or 'Ward of Protection'. But in Arkham, promises of comfort are usually dangerous lies. These cards bring new strategies and tools to try and survive the chaos, but remember: in Lovecraft's universe, the only thing worse than the truth is the insanity that comes with it. If you want to deepen your campaign's narrative and add more layers of complexity to your deck, this pack is the way to go. Will your investigators manage to stop the rise of the black stars, or will they be just a few more victims of the King in Yellow?
Black Stars Rise is an essential Mythos Pack for those playing 'The Path to Carcosa' campaign. Here, the mystery of the King in Yellow reaches its peak. You've already seen the face of the Stranger and felt the chill of the Pallid Mask; now, the spires of Carcosa are literally breaching dimensional barriers so that Hastur can claim his throne over everything.
What do you find in this pack? New player cards that promise relief with names like 'Stick to the Plan' or 'Ward of Protection'. But in Arkham, promises of comfort are usually dangerous lies. These cards bring new strategies and tools to try and survive the chaos, but remember: in Lovecraft's universe, the only thing worse than the truth is the insanity that comes with it. If you want to deepen your campaign's narrative and add more layers of complexity to your deck, this pack is the way to go. Will your investigators manage to stop the rise of the black stars, or will they be just a few more victims of the King in Yellow?
GALLERY
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Mechanics
Categories
Families
Publisher
Fantasy Flight Games, Asterion Press, Edge Entertainment, Galakta, Heidelberger Spieleverlag, Hobby World, Korea Boardgames
Designer
MJ Newman, Nate French
Do I need the base game to use this pack?
Yes, this is a Mythos Pack, meaning it adds cards to the base game and specifically complements 'The Path to Carcosa' campaign.
How many people can play?
The game supports 1 to 2 players, making it perfect for those who enjoy solo or duo experiences.
How long does a game take?
Sessions usually range from 60 to 120 minutes, depending on the scenario's complexity.
Is the game very difficult?
With a BGG weight of 3.7/5, it's considered complex. It requires hand management and strategic planning.
Does this pack add new scenarios?
No, Mythos Packs focus on new investigator cards and encounter cards for the cycle's existing scenarios.