9.1
rating
Ludopedia
8.6
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those looking to break the Arkham routine with a heist atmosphere and high tension. The casino theme brings a great freshness to the table!
Highlights
- Engaging heist movie vibe
- Multiple ways to win and lose
- Smart integration with The Scarlet Keys
- Dynamic and surprising narrative
Keep in mind
- High dependency on the base game
- Typical line complexity (steep curve)
Rules manual not indexed yet
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About the game
What you do in a play session
Get your disguises ready and sharpen your strategy, because the investigators' next destination is Monte Carlo! In 'Fortune and Folly', the elegance of the casinos hides something sinister: an establishment that has discovered how to manipulate luck itself to accumulate absurd wealth, putting its patrons' lives at risk. The group's goal is simple on paper but desperate in practice: infiltrate the casino, steal the 'Wellspring of Fortune' — a mystic relic that alters the odds of fate — and shut down this nefarious operation before it's too late.
This scenario pack brings a 'heist movie' vibe that deviates from the usual Arkham pattern. Instead of just surviving monsters in dark alleys, you and your partners must plan and execute a daring robbery. The game offers multiple paths to victory (and several creative ways to fail miserably), ensuring that every session is unique and full of unexpected twists. The tension here comes not just from fear, but from that feeling of 'will luck be on my side, or will I lose everything on this bet?'
A fantastic point is the versatility of this pack. If you just want a quick, isolated adventure, it works perfectly as a standalone scenario. However, if you are in the middle of a long campaign, you can insert it as a side-story to add depth to your world. In fact, if you are playing 'The Scarlet Keys' campaign, there are extra hooks and features that make the integration even more organic and rewarding. It's the perfect blend of suspense, hand management strategy, and that stomach-churning feeling of betting high against forces that don't understand the word 'fairness'.
This scenario pack brings a 'heist movie' vibe that deviates from the usual Arkham pattern. Instead of just surviving monsters in dark alleys, you and your partners must plan and execute a daring robbery. The game offers multiple paths to victory (and several creative ways to fail miserably), ensuring that every session is unique and full of unexpected twists. The tension here comes not just from fear, but from that feeling of 'will luck be on my side, or will I lose everything on this bet?'
A fantastic point is the versatility of this pack. If you just want a quick, isolated adventure, it works perfectly as a standalone scenario. However, if you are in the middle of a long campaign, you can insert it as a side-story to add depth to your world. In fact, if you are playing 'The Scarlet Keys' campaign, there are extra hooks and features that make the integration even more organic and rewarding. It's the perfect blend of suspense, hand management strategy, and that stomach-churning feeling of betting high against forces that don't understand the word 'fairness'.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
REC
2
BEST
3
BEST
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Fantasy Flight Games, Galakta, Galápagos Jogos, Hobby World, Korea Boardgames
Designer
Ian Martin, MJ Newman
Artist
Borja Pindado Arribas
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes, this is a scenario pack. You need the Arkham Horror: The Card Game base game for the essential rules and components.
Can I play solo?
Absolutely! The game supports 1 to 4 players, so the solo experience is fully viable.
How long does a session take?
Expect to spend between 60 and 120 minutes per scenario, depending on your group size and strategy complexity.
Is it too hard for beginners?
The weight is medium-high (3.8/5). If you're already familiar with the base game, you'll be fine; if you're new, I recommend learning the basic mechanics first.
Can I include this pack in any campaign?
Yes, it works as a side-story in any campaign, but it shines even more when used with 'The Scarlet Keys'.