2.0
rating
Ludopedia
7.1
rating
BGG
Our Verdict
A dark, noir dive perfect for Lovecraft fans and solo card game enthusiasts.
Highlights
- Impeccable horror atmosphere
- Solid management mechanics
- Quick and intense gameplay
Keep in mind
- Strictly solo experience
- Requires high focus
FOR GENRE FANS
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Picture yourself as a private investigator in a noir version of a cosmic nightmare. In Arkham Noir: Case #2 – Called Forth By Thunder, you step into the shoes of Howard Lovecraft—not the famous author, but the character navigating this chaotic investigation. Your client is Randolph Carter, a man of means who has clearly stumbled into something far more sinister than a simple dispute. With missing companions and mysterious deaths haunting the descendants of Dutch colonists, the stakes are clear: you need to pay the rent, and this case is your best shot, even if it means braving the supernatural storms ahead.
This is a dedicated solo card game where the atmosphere of mystery and horror is driven by tight hand management and set collection mechanics. What sets this second case apart is the introduction of new elements that crank up the tension. You'll now have to contend with storm cards and formula cards, which shift the investigation's pace and force you to constantly adapt your strategy. Drawing inspiration from the stories 'The Lurking Fear' and 'The Diary of Alonzo Typer', the game leans heavily into the classic detective aesthetic blended with Lovecraftian cosmic horror. If you enjoy solving puzzles while trying not to lose your mind (or be consumed by the unknown), this compact yet deep card game is your next challenge. It is a quick-to-play experience that demands total focus to ensure the mystery is solved before the next storm sweeps away your sanity.
This is a dedicated solo card game where the atmosphere of mystery and horror is driven by tight hand management and set collection mechanics. What sets this second case apart is the introduction of new elements that crank up the tension. You'll now have to contend with storm cards and formula cards, which shift the investigation's pace and force you to constantly adapt your strategy. Drawing inspiration from the stories 'The Lurking Fear' and 'The Diary of Alonzo Typer', the game leans heavily into the classic detective aesthetic blended with Lovecraftian cosmic horror. If you enjoy solving puzzles while trying not to lose your mind (or be consumed by the unknown), this compact yet deep card game is your next challenge. It is a quick-to-play experience that demands total focus to ensure the mystery is solved before the next storm sweeps away your sanity.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
1
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Ludonova, Arclight Games, asmodee, Edge Entertainment, Raven Distribution
Designer
Yves Tourigny
Artist
David Prieto, Yves Tourigny
Can I play with friends?
No, this game is specifically designed as a solo experience.
How long does a game take?
A session usually takes about 30-40 minutes, perfect for a quick challenge.
How difficult is it?
It has a moderate weight (2.3/5). It's easy to learn but requires strategy to win.
Do I need other games from the series?
This is Case #2, so it stands alone, though it is part of a series.
Is it overly complex?
The rules are straightforward, but managing the storm cards adds a rewarding layer of challenge.