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Full rulebook
Browse the manual or download the original PDFFull manual text available to read Open text
45min
14+
2-5
15 mn
2-4
6+
15 mn
2-4
6+
15 mn
2-4
6+
RICHARD GARFIELD
PAUL MAFAYON
A game by
Illustrated by
Ever since General Mafayette spotted a mysterious Great Cloud
from his airship, the New World isn’t the only mysterious land
waiting to be conquered. Now, the Bunny King has expanded your
missions of exploration. Returning laden with Wondrous Resources
might just help you secure the coveted title of “Big Ears”.
But that’s not all… Rabbit settlers fanning out across the New
World are organizing into Districts, and trade has begun to
flourish... Play your cards right and profit from the situation!
TM
GAME RULES
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Components
• 1 Great Cloud board
• 86 Rabbit figurines
(46 violet and 10 of each
color in the base game)
• 7 City figurines
- 2 Level 1 Cities
- 1 Level 2 City
- 1 Level 3 City
- 3 Carrotadels
• 20 Building tokens
- 14 Farm tokens
- 4 Rainbow tokens
- 2 Chimney tokens
• 30 Coin tokens
- 5 Coins worth 5
- 10 Coins worth 3
- 15 Coins worth 1
• 50 Exploration cards
- 29 Territory cards
- 2 Territory/Building cards
- 7 Building cards
- 10 Parchment cards
- 2 Action cards
This rulebook
describes the
game components
and setup specific to
this expansion. It also
presents the rules that
differ from the base game.
Setup
1. Set up the base game as normal,
except for the Exploration cards
(see point 4).
2. Next, place the Great Cloud board next to the New World
board. Place onto this board the 12 Wondrous Farm tokens,
2 of the Rainbow tokens (one of each color) and the 4 level
1, 2 and 3 Cities from the expansion.
3. Set aside the Coins, Carrotadels and
remaining tokens near the game
boards, within easy reach.
4. Shuffle together the Exploration
cards from the expansion and the
base game to form a draw pile, and
place it face-down next to the game
boards.
---
This game board shows the Great Cloud, featuring 31 spaces arranged in five rows. Each space is a Territory that you will be able to control and farm. You can place your Buildings on either the Great Cloud board or the New World board (subject to meeting the Building Requirements).
Territory coordinates
Each space on the Great Cloud board represents a Territory, defined by its coordinates and terrain type. All Territories are associated with a single Territory card. The coordinates of these spaces consist of a pictogram representing its row and a figure defining its position in the row.
Territory types
Sea, Forest and Field spaces produce the same Basic Resources as on the New World board. Nimbus spaces do not produce any Resources. The City spaces on the Great Cloud board are neutral until a player takes control of them. Rainbow spaces link the Great Cloud to the New World. Wondrous Resource spaces each produce a Unique Resource.
Great Cloud board
The number of cards dealt to players for each Round depends on the number of players, and is different than in the base game: In a 3-player game, pick 3 cards instead of 2 during phase A- Selection/Draft. In a 2-player game, form Reserves containing 12 cards.
Number of players | 2 | 4 | 3 | 5
---|---|---|---|---
Number of cards per Round | 12 | 12 | 15 | 10
Cards per player | 3
---
Rabbit figurines
The new color of Rabbit lets you play with a fifth player.
As the expansion inherently makes you play more Territory cards, the box includes an additional 10 Rabbits of each color.
It is not possible to play a 5-player game without using the cards in the expansion: the base game does not contain enough cards for five players.
The expansion includes 7 Cities: two level 1, one level 2 and one level 3 City, plus three Carrotadels.
• The level 1, 2 and 3 Cities in the expansion have set locations on the Great Cloud board and are obtained by playing the corresponding Territory cards.
• Carrotadels are Cities with a Strength of 5. Their Strength is not added to that of any other Cities in the same Fief during the Harvest phase. They are obtained by playing the corresponding Building cards.
City 3
Carrotadel
City 1
When you harvest in a Fief that contains a Carrotadel, there are two possibilities:
- If your Cities (excluding the Carrotadel) have a combined Strength greater than 5, ignore the Carrotadel.
- If your Cities (excluding the Carrotadel) have a combined Strength of 5 or less, ignore them. Your Fief has a Strength of 5.
Note: If you have two or three Carrotadels in the same Fief, always ignore the second and third ones.
City figurines
Parchments
The eight new Missions and two new Treasures introduce new strategic options. These cards function like the Parchments in the base game.
-General Mafayette-
5 for each row on the Great Cloud board in which you control more Territories than any other player.
The Strength of this Fief would be 3 without counting the Carottadel, so its real Strength is 5.
The Strength of this Fief is 7 without counting the Carottadel, so the Carottadel is ignored.
Example
Example 4
---
Rainbows
The two Rainbow cards are Territory/Building cards. Each corresponds to a pair of Rainbow
tokens and a space on the Great Cloud board. Each pair of tokens connects two of your
Territories in different Fiefs, as if they were adjacent (in the same way as the Sky
Towers in the base game).
When you play a Rainbow card, place one of your Rabbits on the matching Territory
space (which already contains a Rainbow token); then lay the card face-up in front of
you and place the second, matching Rainbow token on it.
You will be able to place this token during the Construction phase. Two special rules apply:
• it can only be placed on the New World board
• you can move it during each Construction phase (but must not remove it from the
board completely).
Chimneys
Each of the two Chimneys is built by playing a Building
card. They can only be built on the Great Cloud board.
During each Harvest phase, select a Basic Resource
present in the Fief that contains the Chimney. All
of your Fiefs that include one or more Territories
on the New World board now have access to that
Resource. During each Harvest phase, you may switch
this Basic Resource (among those available in the Fief
containing the Chimney).
Note: The Chimney effect applies only during the
Harvest phase. Chimneys do not produce additional
Resources. They therefore have no effect on
Missions such as the Carpenter or Bun-Shee.
-Rainbow-
Use this Rainbow token to connect
this Territory to one of your Territories
in the New Word. You may reposition
the Rainbow token on the New
World board during each
Construction phase.
-Chimney-
Select a Basic Resource available in
the Fief containing the Chimney.
All of your Fiefs in the New World
now have access to that Resource.
Farms
14 new Farms are available.
• A new type of Unique Resource has been introduced:
Wondrous Resources (). The 12 Wondrous Farms
have set locations on the Great Cloud game board
and are obtained by playing the corresponding Territory
cards.
Wondrous Resources act just like Luxury Resources
when determining the Wealth of your Fiefs.
• Two new Luxury Farms are available. They function in
the same way as the Luxury Farms in the base game
and are obtained by playing the corresponding Building
cards.
---
Coins
Coins give you at the end of the game, via the Trade score. Manage
your change using the and Coins. There are two ways to obtain
Coins:
• Each of the two Tax Collector Action cards immediately gives you two
Coins.
• Whenever you create a new District, collect a Coin. A District
is a Fief that contains two or more Rabbits.
Note: You only receive a Coin when you create a new District.
Do not take a Coin when you expand or modify an existing
District.
Examples: Coin Reward
-Tax Collector-
Collect 2 Coins.
+
+
+
Examples: No Coin Reward
You don’t get a Coin when you
extend an existing District.
You don’t get a Coin
when you move a
Rainbow token.
You get a Coin when you connect two Fiefs composed of
one Rabbit with a Rainbow or a Sky Tower.
---
Trade offers a new way to earn at the end of the game. To calculate your Trade score, multiply the value of your Coins by the total number of Unique Resources (i.e. Luxury Resources and Wondrous Resources) that you produce.
Number of Coins x Number of Luxury Resources x Number of Wondrous Resources = Trade score
Notes on Bunny Kingdom cards
Burgomaster, King of Thieves and Bun-Shee: Carrotadels count as Cities.
Diplomat et Explorer: Also score the edges and corners of the Great Cloud board.
-Burgomaster-
1 for each City you control.
-Diplomat-
1 for each Territory on the edge of the board you control.
-King of Thieves-
12 if you control at least 9 Cities.
-Bun-Shee-
2 for each City you control in Fiefs that produce no Resources.
-Explorer-
3 for each Territory you control in the corner of the board.
Terminology
Trade: Score calculated at the end of the game by multiplying the player’s coin value by their number of Unique Resources.
District: Fief containing two or more Rabbits.
Wondrous: Type of Unique Resource produced by certain Territories on the Great Cloud board.
Building requirements
This Building can only be placed on a Plain.
This Building can only be placed on the Great Cloud board.
This Building can only be placed on the New World board.
Example
Number of Coins x (Number of Luxury Resources + Number of Wondrous Resources) = Trade score
7 x (2+3) = 35
Note: There can never be more than one Building in a particular Territory. No Buildings may be placed on a space that already contains a Wondrous Farm or a Rainbow.
---
Credits
Designer: Richard Garfield
Illustrator: Paul Mafayon
Project manager: Timothée Simonot
Development and tuning: Skaff Elias, Guillaume Gille-Naves (Origames), Timothée Simonot
Graphic designer: Frédéric Derlon
3D artist: Julien Houillon
Translator: Andy Seaward
Proofing: Timothy Marcroft, Alain Wernert, Xavier Taverne, Delphine Brennan, Pierre-François Llorente et Romain François
Thanks to our playtesters: Koni Garfield, Igor Polouchine, Team IELLO and the Friday testers, Origames staff and tester groups.
www.iello.com
IELLO - 9, avenue des Érables - Lot 341 - 54180 Heillecourt - FRANCE
© 2019 Iello. All rights reserved.
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