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Video: How to Play
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Objective of the Game
In Bunny Kingdom: In the Sky, players are tasked by the Bunny King to explore and conquer the mysterious Great Cloud, a new land discovered by General Mafayette. The goal is to return laden with Wondrous Resources, organize rabbit settlers into Districts, and profit from flourishing trade. The ultimate aim is to secure the coveted title of "Big Ears" by playing your cards right and accumulating the most points.
Preparation (Setup)
- Set up the base game as normal, with the exception of the Exploration cards.
- Place the Great Cloud board next to the New World board.
- Place the 12 Wondrous Farm tokens, 2 of the Rainbow tokens (one of each color), and the 4 level 1, 2, and 3 Cities from the expansion onto the Great Cloud board.
- Set aside the Coins, Carrotadels, and remaining tokens near the game boards, within easy reach.
- Shuffle together the Exploration cards from the expansion and the base game to form a draw pile, and place it face-down next to the game boards.
Fluxo do Jogo
The game progresses in Rounds. The number of cards dealt to players for each Round depends on the number of players, and is different than in the base game:
- In a 3-player game, pick 3 cards instead of 2 during phase A- Selection/Draft.
- In a 2-player game, form Reserves containing 12 cards.
The number of cards per Round and cards per player are as follows:
- 2 players: 12 cards per Round, 3 cards per player.
- 3 players: 15 cards per Round, 3 cards per player.
- 4 players: 12 cards per Round, 3 cards per player.
- 5 players: 10 cards per Round, 3 cards per player.
The Chimney effect applies only during the Harvest phase.
Ações e Como Jogar
Territory Cards
Each space on the Great Cloud board represents a Territory, defined by its coordinates and terrain type. All Territories are associated with a single Territory card. The coordinates consist of a pictogram representing its row and a figure defining its position in the row. Territory types include Sea, Forest, Field, Nimbus, City, and Wondrous Resource spaces. Sea, Forest, and Field spaces produce the same Basic Resources as on the New World board. Nimbus spaces do not produce any Resources. City spaces on the Great Cloud board are neutral until a player takes control of them. Rainbow spaces link the Great Cloud to the New World. Wondrous Resource spaces each produce a Unique Resource.
Building Cards
You can place your Buildings on either the Great Cloud board or the New World board, subject to meeting the Building Requirements. There can never be more than one Building in a particular Territory. No Buildings may be placed on a space that already contains a Wondrous Farm or a Rainbow.
Parchment Cards
The eight new Missions and two new Treasures introduce new strategic options. These cards function like the Parchments in the base game.
Action Cards
There are two Tax Collector Action cards, each of which immediately gives you two Coins.
Rabbit Figurines
The new color of Rabbit lets you play with a fifth player. The expansion includes an additional 10 Rabbits of each color. It is not possible to play a 5-player game without using the cards in the expansion, as the base game does not contain enough cards for five players.
City Figurines
The expansion includes 7 Cities: two level 1, one level 2, and one level 3 City, plus three Carrotadels. The level 1, 2, and 3 Cities in the expansion have set locations on the Great Cloud board and are obtained by playing the corresponding Territory cards. Carrotadels are Cities with a Strength of 5. Their Strength is not added to that of any other Cities in the same Fief during the Harvest phase. They are obtained by playing the corresponding Building cards. When you harvest in a Fief that contains a Carrotadel: if your Cities (excluding the Carrotadel) have a combined Strength greater than 5, ignore the Carrotadel. If your Cities (excluding the Carrotadel) have a combined Strength of 5 or less, ignore them, and your Fief has a Strength of 5. If you have two or three Carrotadels in the same Fief, always ignore the second and third ones.
Rainbows
The two Rainbow cards are Territory/Building cards. Each corresponds to a pair of Rainbow tokens and a space on the Great Cloud board. Each pair of tokens connects two of your Territories in different Fiefs, as if they were adjacent. When you play a Rainbow card, place one of your Rabbits on the matching Territory space (which already contains a Rainbow token); then lay the card face-up in front of you and place the second, matching Rainbow token on it. You will be able to place this token during the Construction phase. It can only be placed on the New World board, and you can move it during each Construction phase (but must not remove it from the board completely).
Chimneys
Each of the two Chimneys is built by playing a Building card. They can only be built on the Great Cloud board. During each Harvest phase, select a Basic Resource present in the Fief that contains the Chimney. All of your Fiefs that include one or more Territories on the New World board now have access to that Resource. During each Harvest phase, you may switch this Basic Resource (among those available in the Fief containing the Chimney). The Chimney effect applies only during the Harvest phase and does not produce additional Resources.
Farms
14 new Farms are available. A new type of Unique Resource, Wondrous Resources, has been introduced. The 12 Wondrous Farms have set locations on the Great Cloud game board and are obtained by playing the corresponding Territory cards. Wondrous Resources act just like Luxury Resources when determining the Wealth of your Fiefs. Two new Luxury Farms are available, functioning in the same way as the Luxury Farms in the base game and obtained by playing the corresponding Building cards.
Coins
Coins give you points at the end of the game via the Trade score. Manage your change using the 1, 3, and 5 Coins. There are two ways to obtain Coins: each of the two Tax Collector Action cards immediately gives you two Coins, and whenever you create a new District, collect a Coin. A District is a Fief that contains two or more Rabbits. You only receive a Coin when you create a new District; do not take a Coin when you expand or modify an existing District. You get a Coin when you connect two Fiefs composed of one Rabbit with a Rainbow or a Sky Tower.
Fim de Jogo e Pontuação
Consulte o manual para detalhes sobre esta seção.
Trade Score
Trade offers a new way to earn points at the end of the game. To calculate your Trade score, multiply the value of your Coins by the total number of Unique Resources (i.e., Luxury Resources and Wondrous Resources) that you produce. The formula is: Number of Coins x (Number of Luxury Resources + Number of Wondrous Resources) = Trade score.
Parchment Scoring
- Burgomaster: 1 point for each City you control. Carrotadels count as Cities.
- Diplomat: 1 point for each Territory on the edge of the board you control. Also scores the edges of the Great Cloud board.
- King of Thieves: 12 points if you control at least 9 Cities. Carrotadels count as Cities.
- Bun-Shee: 2 points for each City you control in Fiefs that produce no Resources. Carrotadels count as Cities.
- Explorer: 3 points for each Territory you control in the corner of the board. Also scores the corners of the Great Cloud board.
- General Mafayette: 5 points for each row on the Great Cloud board in which you control more Territories than any other player.
Dicas para Vencer
Consulte o manual para detalhes sobre esta seção.
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