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Full rulebook
Browse the manual or download the original PDFFull manual text available to read Open text
The shooting star season starts in Alula, and, with it, the meteor showers. This festive period attracts a throng of colorful visitors and eager pilgrims. According to the elders’ tales, the meteors are responsible for Alula’s shifting earth. They influence the continent’s laws in quite strange ways...
New Quest requirements
When you count this card’s points, if you wish to score these points, you must immediately choose and destroy one of your Sanctuaries. The destroyed Sanctuaries are removed from the game and are not taken into account for further scoring.
You must have 5 or more Clues to score the corresponding points when scoring this card.
You must have 5 or more nighttime cards to score the corresponding points when scoring this card.
In this expansion, you will find Region cards with a grey Biome, the Mystical Havens. This is a fifth color, distinct from the rest. These Mystical Havens can already be found on some Sanctuaries from the base game, and they are also featured in Faraway - People from Below, the first expansion of the game, which allows to bring the player count to 7.
You must have 4 or more yellow cards to score the corresponding points when scoring this card.
Works the same way, but you must destroy two Sanctuaries to activate this scoring.
Game designers: Johannes Goupy & Corentin Lebrat
Art: Maxime Morin
Art direction - Layout: Benjamin Treilhou
Project lead: Clément Milker
Translation: Mathieu Rivero
Production manager: Donia Faiz
Distributed by: Blackrock Games
Publishing: Catch Up Games
All rights reserved - 2025
Credits
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Components and Setup
This icon denotes the components from this expansion.
15 Meteor Region cards, to be shuffled into the Region cards before setting up the game.
These cards have no special ability during the game; however, they behave a bit differently at the end of the game.
The Meteor Region cards share their exploration duration with some cards from the base game.
When 2 Region cards in play share the same exploration duration, treat the Meteor Region card’s as being higher than that of the other Region card.
exploration duration
So:
When you play a Meteor Region card with an Exploration duration identical to your previous card, you find a Sanctuary during phase 2.
If you had played the Meteor Region card before the other card, you would not have obtained a Sanctuary.
Likewise:
If two players play 2 cards with the same exploration duration in the same turn, the one who played the Meteor Region card will take their 3phase after their opponent.
scoring
The special ability of Meteor Region cards activates at the end of the game, just before scoring:
The Region cards that stay face up are taken into account when scoring points from other cards, as if they had been played after them.
However, they keep their position in your tableau.
Their quest will be scored when their turn comes, as you would score any other Region card.
Do not flip your Meteor Region cards face down!
They will be visible from the very start of scoring.
Furthermore, check if you have Region cards in your tableau with an exploration duration ending with the same number (same unit) as one of your Meteor Region cards (pink).
The Meteors also influence these cards, which also stay visible from the very start of scoring!
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Expansion for
Published additional content
Manual published by the publisher · for rules reference only. More about the game on BoardGameGeek and Ludopedia .