8.3
rating
Ludopedia
7.8
rating
BGG
Our Verdict
If you're already a fan of Faraway and want to spice up your games, this expansion is a sure bet! It adds some cool twists to the final scoring without overcomplicating the rules.
Highlights
- Surprising final scoring
- Easy to integrate
- Adds new strategies
- Quick and engaging
Keep in mind
- Impacts only at the end
- Depends on base game
- Requires base cards
RECOMMENDED
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Get ready for the meteor season in Alula with *Faraway: Under Starry Skies*! This expansion introduces 15 new Meteor cards that, when shuffled with the Region cards from the base game (and perhaps the first expansion), add a special twist to the final scoring. Forget in-game effects, because the magic happens during scoring! These cards remain face-up, much like Sanctuaries, and influence the scoring of your Region cards that share the last digit with them. It's a twist that can change everything! Furthermore, the Meteor cards introduce new scoring objectives, such as completing a set of four cards of the same biome or even sacrificing a Sanctuary card. With a quick playtime of 15 to 30 minutes and a light complexity (2/5), this expansion is perfect for those who already enjoy *Faraway* and want to add more strategy and surprises to their 2-6 player games. It's a fantasy-themed card game that utilizes mechanics like constrained bidding, simultaneous action selection, and hand management to create a dynamic and engaging experience. If you enjoy set collection and planning your scoring in advance, *Under Starry Skies* will win you over!
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Catch Up Games, BoardM Factory, Evrikus, GateOnGames, KOSMOS, MINDOK, Pandasaurus Games
Designer
Corentin Lebrat, Johannes Goupy
Artist
Maxime Morin
Do I need the base game *Faraway* to play with this expansion?
Yes, absolutely! *Under Starry Skies* is an expansion, so you'll need the base game *Faraway* to use these new cards.
How many players can participate with this expansion?
The expansion maintains the player count of the base game, so you can play with 2 to 6 people.
How long does a game take with this expansion?
Games remain quick, typically between 15 and 30 minutes, depending on players' familiarity with the rules.
Does the game's complexity increase significantly with this expansion?
The complexity is considered low (2/5 on BGG). It adds new ways to score but doesn't overload the basic rules.
Do the Meteor cards have effects during the game?
No, the main point is that Meteor cards only influence scoring at the end of the game, adding an element of surprise.
Can I mix this with cards from other *Faraway* expansions?
Yes! The description mentions you can mix the Meteor cards with the Region cards from the base game and also from the first expansion, if you have it.