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Setup
1. Place the Board in the center of the table.
2. Separate the Development Cards by type
and period (color and back number). Shuffle
each deck (formed by 8 cards) separately.
Create 4 different decks (one for each type
of card) by placing third period cards on the
bottom, second period cards in the
middle, and first period cards on the top.
Place the decks next to the board, near
the towers.
3. Separate the Excommunication Tiles
by period (back number), shuffle them
separately, then draw one tile from each
stack and place them in the appropriate
space on the board. (Place the leftover tiles
back in the box.)
4. Place the resources and coins next to the
board. They form the general supply.
Small resources count as 1. Large resources
count as 5. Resources are considered to
be unlimited. (If you run out, find a way to
take note of the resources you receive).
5. Place the 3 Dice next to the Board.
6. In a 2-player game, place all the
Covering Tiles in the appropriate spaces
(with the 3 and 4 symbol).
In a 3-player game, place the 2 small
Covering Tiles in the appropriate spaces
(with the 4 symbol).
~2~
---
7 Each player chooses a color and receives:
a A Personal Board
b 1 Personal Bonus Tile. (In the basic game, all players use this side.)
c 3 Family Members of their color and the uncolored Family Member with the sticker of their color
d 3 Excommunication Cubes
e 4 Marker Discs. Place 1 disc each on the 0 step of the Victory Points track, Military Points track, and Faith Points track, respectively. Place the last disc on the Turn Order track.
Victory Points track Military Points track Faith Points track Turn Order track
f 2 wood, 2 stone, 3 servants
8 Randomly choose the turn order and place the marker discs on the Turn Order track.
9 The first player receives 5 coins, second player receives 6 coins, third player receives 7 coins, fourth player receives 8 coins.
~3~
---
There are 5 different areas where you can place your Family
Members. Different rules are applied to the action spaces in
different areas.
Towers for Development Cards
There are 4 Towers, each with 4 floors. On every
floor, there is an action space that allows the player
to take the corresponding card and, if present,
some bonuses.
The Cards
There are 4 different types of Development Cards:
Territories (green), Buildings (yellow), Characters
(blue), and Ventures (purple).
All cards, Territories excepted, have a cost indicated
in their upper left corner. When you have to take a
card (as an effect of a Family Member placed or another
card's immediate effect), you must always pay its cost.
Most cards have an immediate effect. This is
indicated in the middle part of the card, beside
the flash symbol. You may receive resources,
Points (Victory, Military or Faith) or bonus actions.
These bonus actions could be taking a card
without placing a Family Member or performing
a Harvest/Production action. (See page 8).
Most cards have a permanent effect. This is
indicated in the lower part of the card. Each type
of card has a permanent effect that is activated in
a different way.
Cost
Immediate
Effect
Name
Permanent
Effect
@ Territories
Territories don't have a cost, but it is not that simple
to conquer new territories. To take a new Territory
Card, you must place it in the first free space on the
left of your Personal Board (in the lower line).
The first 2 spaces are always available. The others
will become available when your military power
increases. On every space of the lower line of your
Personal Board (except the first 2), you can see the
number of Military Points required to place a card
there. You don't have to spend Military Points. You
only have to have them in the moment you place
the card. (After you have placed a card, the requirement is
covered and you can forget it.)
Territories are an important source of goods. Their
permanent effects are activated with a Harvest
action. (See Activating permanent effects at page 8.)
In addition, they provide Victory Points at the end
of the game in relation to the total number of
Territory Cards you have. (See End of the Game and
Final Scoring on page 11.)
Take the depicted
number of
resources or
Points
= Pay the resources or Points on the left to
receive the resources or Points on the right,
only one time per activation (if there are two
arrows, you must choose which one to execute)
= You get a discount of the
resources on the right when
you take a specific type of
Card
= Perform a specific
action at a specific
value without placing
a Family Member
= Receive the coins
or Victory
Points on the left for each
number of Cards or Military
Points on the right you have
= When you are performing a specific
action (Harvest, Production, or Taking
a specific Card), increase your action
value by the depicted number of dots
~5~
---
Immediate Effects examples:
Immediate Effects examples:
can perform an action at value 4 to take
a card of any type without placing a
action value with servants and cards
tower is already occupied and take the
bonus resources from the third/fourth
Perform an action at value 6 to take a
Building card without placing a Family
can pay servants to increase the action
value. (If you have cards that modify the
Receive 2 Victory Points for each
Character Card next to your Personal
Receive 3 different Council Privileges.
Characters’ permanent effects are activated in
(usually when you are performing
another action). Some of them give a bonus to the
Permanent Effects examples:
Whenever you perform an action
to take a Character card (through a
Family Member or as an effect of
the card you take is reduced by 1 coin.
Whenever you perform a Harvest
action (through a Family Member or
the value of the action by 2.
you take a Development Card from
towers (through a Family Member or
the end of the game in relation to their total number.
Immediate Effects examples:
can perform a Harvest action at value 4
Buildings
Buildings always cost resources
(wood, stone, servant, coin). When you
spend the required resources and
return them to the general supply.
If you don’t have the required
Place the Building in the appropriate space on your
Personal Board (in the upper line) from left to right.
Buildings provide resources or allow you to exchange
a resource for either another resource or Points. Their
permanent effects are activated with a Production
action.
Permanent Effects examples:
Characters
Characters only ever cost coins. When you acquire a
and return them to the general supply. If you don’t
Place the card in a line beside your Personal Board
(in the lower right corner).
Some Characters’ immediate effects may give you
the ability to perform a bonus action without using
applied normally to that action.
Stronghold
Dame Farmer
~6~
Stonemason’s Shop
---
Activating permanent effects
receive resources and Points from the activated
your Personal Bonus Tile.
supply and decide to spend them to increase your action
from your Personal Bonus Tile; 3 wood from the Forest;
2 Military Points and 2 servants from the Manor House;
and 1 Victory Point and 2 stone from the Marble Pit.
has an activation value of 6 and your action has a value of 5.
receive bonuses from your Personal Bonus Tile.
All the resources you want to use to activate the
exchanging effects (those effects that change a resource
into another) must already be present in your
personal supply before starting the activation.
use from your personal supply on the cards that
will use those resources before activating.
Harvest and Production Area
Both of these areas are divided into two action
only one Family Member. The larger action space
on the right may contain any number of Family
Members.
The Family Member you want to place here
must have a value of 1 or higher. The second
section gives a penalty of -3 to the action value.
activate an action at value 1 or higher.
Players may not place two of their colored
Family Members in the two action spaces of
uncolored Family Member.
The value of the Family Members you place
here determines the value of the action. Their
value can be increased by spending servants or
by cards’ effects.
Harvest activates the corresponding personal
bonus and the permanent effects of all
those Territories that have a value equal to or
lower than your Harvest action value.
Production activates the corresponding personal
bonus and the permanent effects of all Buildings
Buildings that have a value equal to or lower
than your Production action value.
Personal bonus is indicated
on your Personal Bonus Tile
beside your Personal Board.
This bonus is activated with an
activated when you perform a
Harvest/Production action.
Carpenter’s Shop Treasury Fortress
~8~
Marble Pit Manor House
Forest
---
C Vatican Report
This phase only occurs in rounds 2/4/6. There
is no round marker in the game. You must look
at the Development Cards to calculate the
round, if you don't remember it. If the cards on
the top of the decks are a different period than
the cards on the board, then it is an even round.
During this phase, players must show their
support to the Church through their Faith Points.
Each period has a certain amount of Faith
Points required: 3/4/5 Faith Points for Period
1/2/3, respectively. This is indicated on the
Faith Points track.
There are 3 different possibilities:
If a player does not have the Faith Points
required at the end of a Period (their marker on
the Faith track isn't on the required step), they are
not able to support the Church and will suffer
an Excommunication. Excommunicated
players must place one of their cubes on the
Excommunication Tile of the current period.
From now on, they will suffer the negative
effects of their excommunication. They leave
their disc on the Faith Points track where it is.
If they decide to support the Church, they
must spend all their Faith Points to prevent
themselves from receiving an excommunication.
However, the Pope will thank them with a
certain amount of Victory Points. The players
receive the Victory Points indicated on the
step of the Faith track they are currently on.
Then they move their marker back to the first
step of the Faith track.
(Suffering an excommunication will give you
negative effects for the rest of the game, but
it preserves your Faith Points.)
At the end of the 6th Round, the players who
do not have the Faith Points required, after
suffering excommunication, gain the Victory
Points indicated on the step of the Faith track
they are currently on. Then they move their
marker back to the first step of the Faith track.
For a detailed description of Excommunication
Tiles, see the Quick Reference Guide.
After the Actions phase of round 2, the red player has 2
Faith Points and does not have the 3 Faith Points required
by the first Period Vatican Report. They suffer the first
Period Excommunication. They leave their disc where it is.
The green player has 3 Faith Points and can decide whether
or not to support the Church.
If not, they suffer
Excommunication
and leaves their disc
where it is.
If they support the
Church, they gain
3 Victory Points and
move their disc back
to the 0 space of the
Faith track.
~10~
---
D End of the Round
At the end of the round, perform the following
actions.
Take all the faceup Development Cards from
the board. They won't be used again in this
game.
Change the Turn Order following the order
of the Family Members placed in the Council
Palace. The player who placed first becomes
first player for the next round. Place their
disc on the first space of the Turn Order,
and so on with other players. If some players
didn't place a Family Member in the Council
Palace, they remain in their relative order.
Uncolored Family Members count for the
Turn Order as well. If a player placed more
Family Members here, the first on the left
is counted for Turn Order. If there are no
Family Members in the Council Palace, leave
the Turn Order as it is.
Players then move their Family Members
from the Board to their Personal Board.
You are now ready to start the following round.
End of the Game
and Final Scoring
The game ends at the end of the sixth round,
after the End of the Round phase. You can now
calculate the Final Scoring.
Players will score Victory Points for the following
results, indicated by this symbol →.
Thanks
Virginio and Flaminia: We would like to thank
everybody who played the game and helped in making
it better, in particular: Marco Pranzo, Gabriele Ausielio,
Tommaso Battista, Davide Pellacani, Davide Malvestuto,
Jamil Zabarah, Riccardo Rabissoni, Francesca
Vilmercati, Filippo Di Cataldo, Luca and Livia Ercolini,
Alessandro Lansuisi, Carlo Lavezzi, Claudia Dini, Walter
Nuccio. Special thanks to Antonio Tinto and Stefano
Lupertino: together with them in Acchittocca, we learned
to create games.
Conquered Territories: 1/4/10/20
Victory Points for 3/4/5/6 Territory Cards
on your Personal Board.
Influenced Characters: 1/3/6/10/15/21
Victory Points for 1/2/3/4/5/6 Character
Cards next to your Personal Board.
Encouraged Ventures: The sum of all
Victory Points on the Venture Cards next to
your Personal Board.
Military Strength: If there
is a tie between first players,
they all gain 5 Victory Points
and nobody gains 2 Victory
Points. If there is a tie between
second players, they all gain 2
Victory Points.
Collected Resources: 1 Victory Point for
every 5 resources of all types. (Add all the
resources together, then divide the result by 5.)
The player with most Victory Points is the winner.
In case of a tie, the player more advanced on
the Turn Order is the winner.
Simone: I would like to thank Samantha Milani,
Marco & Simona, Francesco Stifani, Andrea Frizzo,
Roberto Pelici and Simone Scalabroni, Rolling Gamers
and Spazio Ludico associations; special thanks to Daniel
Marinangeli for his many playtests and to Ido Traini for
the "fourth Family Member" rule.
Cranio Creations: We would like to thank Paolo Mori
who let us use the "Lorenzo il Magnifico" name; special
thanks to Alessandro Corsi who took care of the historical
review and prepared the Leaders' description.
~11~
---
Leaders Cards
Francesco Sforza
Francesco Sforza è uno dei più grandi condottieri e signori di Milano. Fu un abile stratega e un uomo di grande ambizione.
Requirement: 5 Venture Cards
Once Per Round ability: Francesco Sforza allows you to perform this action value only by spending servants; you can’t increase it with Farmer or Peasant
MaSaBelsaizFponhfv’
Lucrezia Borgia
Lucrezia Borgia è una figura controversa della storia italiana. Figlia di Papa Alessandro VI, fu coinvolta in intrighi politici e scandali.
Requirement: 6 Development Cards of the same type
Permanent ability: Con Lucrezia Borgia, puoi usare una volta per round l'abilità di un'altra carta Leader giocata da un altro giocatore.
Ludovico Ariosto
Ludovico Ariosto è uno dei più grandi poeti italiani. La sua opera più famosa è "Orlando Furioso", un poema epico che narra le avventure di Orlando e degli altri cavalieri della corte di Carlo Magno.
Requirement: 5 Character Cards
Permanent ability: Con Ludovico Ariosto, puoi usare una volta per round l'abilità di un'altra carta Leader giocata da un altro giocatore.
Federico da Montefeltro
Federico da Montefeltro fu un condottiero e signore di Urbino. Fu un mecenate delle arti e delle scienze, e il suo castello di Urbino divenne un centro culturale di primaria importanza.
Requirement: 5 Territory Cards
Once Per Round ability: 3 coins. You may perform this action regardless of its related die.
Filippo Brunelleschi
Filippo Brunelleschi fu un architetto e ingegnere italiano. È considerato uno dei pionieri del Rinascimento, e la sua opera più famosa è la cupola del Duomo di Firenze.
Requirement: 5 Building Cards
Permanent ability: E ,dmE zdfùnE DlapE ndE uFpfzE AE tdcfuE …DpfE bdmE FgltpE bdmeE RlicgbE
Members in a Tower that is already occupied.
Lorenzo de’ Medici
Lorenzo de’ Medici, detto il Magnifico, fu un politico, diplomatico e mecenate italiano. Fu uno dei più importanti signori di Firenze e un grande promotore delle arti e delle scienze.
Requirement: 35 Victory Points
Permanent ability: Copy the ability of another Leader Card already played by
lfdnDpeEFglbpe’E]ftpEbdmEzptczpEnDpEl.cgcnbEndEtdFbqEcnEtlfùnE.pEtDlf[pz’
Sigismondo Malatesta
Sigismondo Pandolfo Malatesta, detto il Pandolfo, fu un condottiero e signore di Rimini. Fu un uomo di grande cultura e un mecenate delle arti.
Requirement: 7 Military Points and 3 Faith Points
Permanent ability:E,dmeEmftdgdepzERlicgbEPpi.peEDluElE .dfmuEdr ELAEdfEcnuEalgmp’E
I,dmE tlfE cfteplupE cnuE algmpE .bE uFpfzcf[E upealfnuE deE cr E bdmE DlapESDleltnpeE SlezuE …cnDE
zCufFaccaLzv’
Sisto IV
Sisto IV fu un papa italiano. Fu un uomo di grande cultura e un mecenate delle arti. Fu anche un abile politico e un grande promotore della pace.
Requirement: L Mttw7 L dstcV7 L hticd7 rcw L dVearcsd
Permanent ability: ptv Bric 1 rwwisitcro kihsteP 5ticsd MfVc Ptv dv;;tes sfV
Church in a Vatican Report phase.
Girolamo Savonarola
Girolamo Savonarola fu un frate domenicano italiano. Fu un predicatore infuocato e un riformatore religioso. Fu anche un politico e un leader del popolo fiorentino.
Requirement: sèEtdcfu
Once Per Round ability: Gain 1 Faith Point.
Cesare Borgia
Cesare Borgia, detto il Valentino, fu un condottiero e politico italiano. Figlio di Papa Alessandro VI, fu un uomo di grande ambizione e di grande crudeltà.
Requirement: G 2viowicB ’rewd7 l. hticd7 rcw . mrisf 5ticsd
Permanent ability: ptv wtcRs cVVw st drsidnP sfV 6ioisreP 5ticsd eV4vieVuVcs MfVc
you take Territory Cards.
Michelangelo Buonarroti
Michelangelo Buonarroti fu un artista italiano. Fu uno dei più grandi scultori, pittori e architetti di tutti i tempi. La sua opera più famosa è il David, la Pietà e gli affreschi della Cappella Sistina.
Requirement: 10 stones
Once Per Round ability: Receive 3 coins.
Santa Rita
Santa Rita da Cascia fu una monaca italiana. Fu una donna di grande fede e di grande carità. Fu anche una mistica e una taumaturga.
Requirement: 0 mrisf 5ticsd
Permanent ability:E NltDE ncipE bdmE eptpcapE …ddzqE undfpqE tdcfuqE deE upealfnuE luE lfE
ciipzclnpEprrptnErediEhpapgdFipfnESlezuEIfdnErediElfEltncdfEuFltpvqE bdmE eptpcapEnDpE
resources twice.
Giovanni dalle Bande Nere
Giovanni de’ Medici, detto Giovanni dalle Bande Nere, fu un condottiero italiano. Fu un uomo di grande coraggio e di grande valore militare.
Requirement: 12 Military Points
Once Per Round ability:EUptpcapEsE…ddzqEsEundfpqElfzEsEtdcf’
Cosimo de’ Medici
Cosimo de’ Medici, detto il Vecchio, fu un politico e banchiere italiano. Fu il fondatore della dinastia Medici e uno dei più importanti signori di Firenze.
Requirement: 2 Character Cards and 4 Building Cards
Once Per Round ability: Receive 3 servants and gain 1 Victory Point.
Leonardo da Vinci
Leonardo da Vinci fu un artista, scienziato e inventore italiano. Fu uno dei più grandi geni di tutti i tempi. La sua opera più famosa è la Gioconda, l'Ultima Cena e il Codice Atlantico.
Requirement: 4 Character Cards and 2 Territory Cards
Once Per Round ability: Perform a Production action at value 0. (You can increase
this action value only by spending servants; you can’t increase it with Artisan or Scholar
MaSaBelsaizFponhfv’
Bartolomeo Colleoni
Bartolomeo Colleoni fu un condottiero italiano. Fu un uomo di grande valore militare e di grande coraggio.
Requirement: 2 Venture Cards and 4 Territory Cards
Once Per Round ability: Gain 4 Victory Points.
Sandro Botticelli
Sandro Botticelli fu un pittore italiano. Fu uno dei più grandi artisti del Rinascimento. La sua opera più famosa è la Nascita di Venere e la Primavera.
Requirement: 10 woods
Once Per Round ability: Gain 2 Military Points and 1 Victory Point.
Ludovico III Gonzaga
Ludovico III Gonzaga, detto il Turco, fu un condottiero e signore di Mantova. Fu un uomo di grande cultura e un mecenate delle arti.
Requirement: 15 servants
Once Per Round ability: Receive 1 Council Privilege.
Ludovico il Moro
Ludovico Sforza, detto il Moro, fu un condottiero e signore di Milano. Fu un uomo di grande ambizione e di grande crudeltà.
Requirement: éEVpeecndebESlezuqEéESDleltnpeESlezuqEéE;mcgzcf[ESlezuqElfzEéECpfnmepE
Cards
Permanent ability:E ,dmeE tdgdepzE RlicgbE Ppi.peuE DluE lE algmpE dr E BqE ep[lezgpuuE dr E
zCaunF naBozahF huLavF AtegF LoiF uiLnaofaF zCaunF SoBgaF GIF flaihuiPF fanSoizfF enF uc F IegF CoSaF
SDleltnpeESlezuE…cnDEnDcuEprrptn’v
Pico della Mirandola
Giovanni Pico della Mirandola fu un filosofo e umanista italiano. Fu uno dei più grandi pensatori del Rinascimento. La sua opera più famosa è l'Oratio de hominis dignitate.
Requirement: 4 Venture Cards and 2 Building Cards
Permanent ability: When you take Development Cards, you get a discount of
AEtdcfuE Icr E nDpE tlezE bdmE lepE nlàcf[EDluEtdcfuE cfEcnuE tdun’vE VDcuE cuE fdnElEzcutdmfnEdfE nDpE
coins you must spend if you take a Development Card from a Tower that’s already
occupied.
E dmeE tdgdepzE RlicgbE Ppi peuE DluE lE algmpE dr E BqE ep lezgpuuE dr E zCaunF naBozahF huLavF AtegF LoiF uiLnaofaF zCaunF SoBgaF GIF flaihuiPF fanSoizfF enF uc F IegF CoSaF SDleltnpeESlezuE cnDEnDcuEprrptn v Pico della Mirandola Giovanni Pico della Mirandola fu un filosofo e umanista italiano Fu uno dei più grandi pensatori del Rinascimento La sua opera più famosa è l Oratio de hominis dignitate Requirement 4 Venture Cards and 2 Building Cards Permanent ability When you take Development Cards you get a discount of AEtdcfuE Icr E nDpE tlezE bdmE lepE nlàcf EDluEtdcfuE cfEcnuE tdun vE VDcuE cuE fdnElEzcutdmfnEdfE nDpE coins you must spend if you take a Development Card from a Tower that s already occupied
---
Each time you gain Military Points (from action spaces or from your Cards), consider each time you gain Military Points.
Each time you take a Territory Card (through the action space or as your action), your action receives a -4 reduction of its value. Increase the action value and you must apply your Card’s effects.
Each time you receive coins (from action spaces or from your Cards), you receive 1 fewer coin. (If you receive 0 coins, you still receive 1 fewer coin.)
Each time you take a Building Card (through the action space or as your action), your action receives a -4 reduction of its value. Increase the action value and you must apply your Card’s effects.
Each time you receive servants (from action spaces or from your Cards), you receive 1 fewer servant.
Each time you take a Character Card (through the action space or as your action), your action receives a -4 reduction of its value. Increase the action value and you must apply your Card’s effects.
Each time you receive wood or stone (from action spaces or from your Cards), you receive 1 fewer wood or stone.
Each time you take a Venture Card (through the action space or as your action), your action receives a -4 reduction of its value. Increase the action value and you must apply your Card’s effects.
1 Victory Point for every 5 Victory Points you have. (For example, if you have 26 Victory Points, you gain 5 Victory Points.)
Each time you perform a Harvest action (through the action space or as your action), your action receives a -4 reduction of its value. Increase the action value and you must apply your Card’s effects. (If you place in the second action space, you still spend servants to increase the action value and you must apply your Card’s effects.)
1 Victory Point for every Military Point you have. (For example, if you end the game with 12 Military Points, you gain 12 Victory Points.)
Each time you perform a Production action (through the action space or as your action), your action receives a -4 reduction of its value. Increase the action value and you must apply your Card’s effects. (If you place in the large action space, your action value increases by 1 (and 4 servants to increase it by 2, etc.).)
1 Victory Point for every wood and stone on your Building Cards’ costs. (For example, if all your Building Cards cost 7 wood and 6 stone, you lose 13 Victory Points.)
All your colored Family Members receive a -1 reduction of their value each time you place them. (For example, if your Family Member with the black die symbol has a value of 4.)
Each time you place your last Family Member.
1 Victory Point for every resource (wood, stone, coin, servant) in your supply on your Personal Board. (For example, if you have 3 wood, 1 stone, 4 coins, and 2 servants, you lose 10 Victory Points.)
Excommunication Tiles
---
In this expansion, players have new possibilities to expand their family's influence throughout Italy during the Renaissance.
You will have access toyour family power, as well as the ability conquer new territories, influence new characters, sponsor new
buildings, and encourage new ventures. Youwill also have new leaders to call on for support. Furthermore, you will have a new
player in the game! These new mechanics will greatly changethe game each time you play.
Components
Components for the 5th player
1 Player Board
4 Family Members
(3 colored and 1 uncolored pawns)
5 Auction Tiles
1 Council Tile
2 Adaptation
Tiles
1 Special
Tower Tile
1 Personal
Bonus Tile
3 Excommunication
Cubes
3 Excommunication Tiles
4 Marker Discs
30 Special
Tokens
20 Leader Cards
3 Special Faith Tiles
48 Special Development Cards
(numbered from 97 to 144)
30 Resources
(wood, stone, seervants)
10 Family Tiles
5 stickers
Before the first game, you have to
apply stickers on the new Family Members
(cylindric pawns). Apply 3 stickers with a colored
die on the 3 pink pawns. Apply the sticker with
a neutral die and a 0 on the uncolored pawn.
Apply the sticker with a brown background and
a 3 on the brown pawn.
Designers: Virginio Gigli & Flaminia Brasini
with Simone Luciani
Illustrations: Klemens Franz, atelier198
Typesetting: Andrea Kattnig, atelier198
Editor: Giuliano Acquati
---
To play Lorenzo il Magnifico Houses of Renaissance, follow the base game setup with the following changes.
Setup
1. Place the Special Tower Tile next to the
board. Place the New Council Tile on the
board, creating a new Council Row.
5. In a 2-4 players game, use the 234 tile.
In a 5 players game, use the 5 tile. Draw
a leftover Special Development Card. Place
the Adaptation Tile on the corresponding
Tower on the board.
2. Separate the Special Development Cards by
Period (the number on their back) and draw 8
random cards for each Period. Prepare the
Special deck as usual (third Period cards on the
bottom, second Period cards in the middle, and
first Period cards on the top). Place the Special
deck next to the Special Tower Tile.
3. Add the 3 new Excommunication Tiles to
the base game tiles before drawing which
ones you will play.
4. Place the Special Tokens facedown next to
the supply.
In this example, you draw a building in a 5-player game.
Place the Adaptation Tile in the yellow tower.
Place the remaining Special Development
Cards in the box, you won't use them.
6. Each player chooses a color and receives the
starting components of that color.
Players DON'T receive resources (wood
and stone).
7. The first player receives 0 coins, the second
player receives 1 coin, the third player
receives 2 coins, the fourth player receives 3
coins and the fifth player receives 4 coins.
In Houses of Renaissance you will find new components, each with specific rules.
Family Tiles
In this expansion, each player starts the game with
a Family Tile. These represent your family and give
you a special ability during the game. (For a detailed
description of Family Tiles, see the Quick Reference
Guide.) Before the first round, players will hold
an auction to determine which Family Tile they
receive. The auction also determines their starting
resources.
Draw a number of Family Tiles and Auction Tiles
equal to the number of players. Randomly place
each Family Tiles over an Auction Tile. Auction
Tiles show 6 offering lines, each with an offering
space and the related starting resources.
Going in Turn Order, each player makes an
offering to make an offering, place 1 of your
Family
Members (no matter which one) in a free offering space
on an Auction tile.
~16~
---
Rules for placing your Family Member are as
follows:
G If the Auction Tile is empty, you can place your
Family Member in any space you want.
G If the Auction Tile is already occupied by another
Family Member, you must place yours in a higher
offering space. In this case, the other player
must immediately move their Family Member
in another offering space (on the same or another
Auction Tile), following the same rules. This can
cause multiple movements.
New Leaders
Add the new Leader Cards to the cards of the base
game, or decide which set to be used. Draft the
Leader Cards following the advanced rules in the
base game.
(For a detailed description of new Leader Cards, see the
Quick Reference Guide on page 19.)
In this expansion, some Leader have a new special
action ability. These Leaders provide
action space that only the player who has played
the Leader Card can use. The Leader action
spaces follow all the basic rules for placing Family
Members.
Special Tokens
The red player makes an offering for this Family Tile. Then, the
blue player makes a higher offering for the same Family Tile. The
red player must immediately make another offering. They can
decide to place their Family Member in a higher offering space
on the same Auction tile, or they can place it in an offering space
on their choice on another Auction tile.
Note: If a player places their Family Member in
the highest offering space of an Auction Tile, they
are sure to get the related Family Tile.
Offerings continue until every player has their
Family Member on a different Auction Tile.
Every player receives the Family Tile and
the starting resources indicated by
offering line where they have their Family Member.
In this example, the red player receives 4 servants, 2 wood, and 2
coins. The blue player receives 5 coins, 2 servants, and 3 wood.
The pink player receives 2 coins, 1 stone, 4 servants, and 1 wood.
~17~
This expansion introduces a new type of resource:
the Special Tokens. Special Tokens are considered
to be a resource like any other (wood, stone, servants,
coins). Every time an action, an immediate effect
or a permanent effect give you 1 or more Special
Tokens, draw them from the supply and place them
in front you. You are allowed to look at what is on
the token, but you don't have to show the other
players until necessary.
Note: You can now receive a Special Token as a
Council Privilege.
During your turn, before or after placing your
Family Member, you may discard any number
of Special Tokens to immediately receive
the bonus listed on them. Discarded tokens are
placed faceup in a separate area of the supply. If
you draw the last token from the supply, shuffle all
discarded tokens and form a new facedown supply.
Some Special Development Cards have Special
Tokens as a cost. Some have them as a resource you
have to pay in their permanent effect. In both cases,
simply pay the number of Special Tokens needed,
no matter what symbol is on it. Some Leader Cards
have Special Tokens as a requirement. Here you
just need to have them in your personal supply.
At the end of the game, Special Tokens in your
supply aren't worth Victory Points on their own. Just
remember to discard them to receive what is shown
on them before the final scoring. (You cannot discard
Special Tokens that have been placed on the cards.)
---
Special Tower
The Special Tower Tile provides 4 new action spaces to gain Special Development Cards.
The Tower follows all the rules of the base game. During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top. During the Special Tower event, place their Family Members in the action spaces of the Special Tower. The Special Tower follows all the rules (if you place on the third and fourth floor, you immediately receive Special Development Cards). During the Special Tower event, draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom
the Special Tower The Special Tower follows all the rules if you place on the third and fourth floor you immediately receive Special Development Cards During the Special Tower event draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom to top During the Special Tower event place their Family Members in the action spaces of the Special Tower The Special Tower follows all the rules if you place on the third and fourth floor you immediately receive Special Development Cards During the Special Tower event draw 4 Special Development Cards from the top of the corresponding deck and place them in the Special Tower spaces from bottom
---
New Leaders
Alfonso V d’Aragona
Requirement: 6 Military Points and 0 Faith Points
Permanent ability: Alfonso V d’Aragona’s ability is to gain 1 Military Point and 1 Faith Point.
Palla Strozzi
Requirement: 4 Territory Cards and 5 Faith Points
Once per Round ability: Perform a Harvest action at value 3. With this action you can activate only 1 Territory Card.
Alfonso I d’Este
Requirement: 10 coins and a MAXIMUM of 1 servant
Permanent ability: Alfonso I d’Este’s ability is to gain 1 coin and 1 Military Point.
Ladislao VII Jagellone
Requirement: 10 Victory Points and a MAXIMUM of 1 Building Card
Immediate effect: Aura of 5 coins and 1 Military Point.
Ercole I d’Este
Requirement: 4 Faith Points and a MAXIMUM of 1 coin and 1 Military Point
Permanent ability: Alfonso V d’Aragona’s ability is to gain 1 Military Point and 1 Faith Point.
Massimiliano I d’Asburgo
Requirement: 4 Territory Cards and 4 Building Cards
Action ability: Only you can use this action space with a minimum value of 6. When you place one of your Family Members here, gain 3 coins and 3 Victory Points.
Ferdinando d’Aragona
Principe certamente prudentissimo et di grandissima estimatione, con tutto, che molte
Requirement: 4 coins and 7 Military Points
Permanent ability: Alfonso V d’Aragona’s ability is to gain 1 Military Point and 1 Faith Point.
Guglielmo de’ Pazzi
Requirement: 2 Military Points and 4 coins
Action ability: Only you can use this action space with a minimum value of 4. When you place one of your Family Members here, gain 3 coins and 3 Victory Points.
Martin Lutero
Requirement: 4 coins, 4 Faith Points, 4 Character Cards and 7 Military Points
Permanent ability: Upon immediate arrival.
Piero della Francesca
Requirement: 4 Special Tokens and 10 Victory Points
Action ability: Only you can use this action space with a minimum value of 3. When you place one of your Family Members here, gain 3 coins and 3 Victory Points.
Tomas de Torquemada
Requirement: 3 Building Card and 5 woods
Once per Round ability: Discard a Character Card to gain 3 Faith Points.
Erasmo da Rotterdam
Requirement: 4 Venture Cards and 3 Character Cards
Action ability: Only you can use this action space with a minimum value of 5. When you place one of your Family Members here, gain 3 coins and 3 Victory Points.
Pietro Bembo
Requirement: 3 Character Cards and 3 Faith Points
Action ability: Only you can use this action space with a minimum value of 3. When you place one of your Family Members here, gain 3 coins and 3 Victory Points.
Marsilio Ficino
Requirement: 2 Faith Points, 2 coins and 7 Victory Points
Once per Round ability: Draw 2 Special Tokens and choose 1 to keep. Discard the other Special Token.
Paracelso
Requirement: 3 Territory Cards and 3 stones
Permanent ability: Upon immediate arrival.
Beatrice d’Este
Requirement: 5 Development Cards of which MAXIMUM 1 Character Card and a MAXIMUM of 1 coin
Once per Round ability: Discard 1 Special Token to receive 5 coins OR gain 5 Victory Points.
Leon Battista Alberti
Requirement: 3 Venture Cards and 10 servants
Once per Round ability: Perform a Production action at value 3. With this action you can activate only 1 Building Card.
Giulio II
Requirement: 9 Development Cards with a MAXIMUM of 3 different types
Once per Round ability: Gain 3 coins, 3 Faith Points or 3 Victory Points.
Lucia da Narni
Requirement: 6 Development Cards of which MAXIMUM 1 Territory Card and MAXIMUM 2 Special Tokens
Once per Round ability: Gain 1 Faith Point and 2 Victory Points.
Bramante
Requirement: 2 Victory Points, 2 Faith Points, 2 coins and 2 Military Points
Action ability: Only you can use this action space with a minimum value of 1. When you place one of your Family Members here, perform a Production or a Harvest action at the value of the placed Family Member. (You can increase this action value by spending servants or if you have a Character Card with this effect.)
---
Family Tiles
Each time you gain
Development cards from the
Special Tower tile,
you lose 5 Victory Points for each
Development card you have
beyond the fourth in each type.
New Excommunication Tiles
Da Montefeltro
Each time you spend wood and/or stone to
activate this tile, you gain 1 extra resource of the type
you spend on this tile. When you receive a
Council Privilege, you may take
all the resources from this tile instead of
receiving the Council Privilege.
Aragonesi
When you activate this tile, you may
immediately perform a Harvest action at a
value of -1 of the activation value of the Card
you are activating. This is not considered
spending servants or if you have a Character
Card with this effect.
Malatesta
Each time you take a Venture Cards that
requires Military Points but you don't spend
them.
Este
When you activate this tile, you may
exchange how many times you want.
Medici
When you activate this tile, you may
activate a Development Card from the
Supply for free. You may not activate
Development Cards from the Supply for free
if you have already activated a Development
Card from the Supply for free this turn.
Sforza
Activate this tile. You may take
2 Leader Cards and place them faceup next
to this tile. You may then activate
the 2 Leader Cards. Immediately play 1
Leader Card from your hand and then play
the other.
Gonzaga
At the end of the Actions phase of each
round, you may take one Development Card
available on the board
for free. You must then
pay the cost illustrated on the card.
Orsini
Every time you get a complete set of 4
Development Cards of the same color, you
receive a different award. First set:
draw 2 leftover Leader cards. Second set:
take 1 Venture Card and pay its
requirements. Third set: gain 10 Victory
Points. Fourth set: gain 15 Victory Points.
Colonna
At the beginning of the game you receive
the brown Family Member with a value
of 1. This Family Member can be used to activate
any action space. This is not considered to be
a Family Member that has been used this turn.
Della Rovere
Place the Faith tiles on the corresponding step
on the Faith track. When your Marker
reaches the end of the track, you
receive the indicated bonus. However, each
time you get excommunicated you lose 5
Victory Points.
Gonzaga
~20~
---
Pazzi Conspiracy
A special expansion including a
deck of Development Cards, new
Leaders and new Family Tiles!
Components
24 Development Cards 4 Leader Cards 2 Family Tiles 5 Visconti Tokens
Development Cards Setup
Follow the normal setup, but replace point 2 with this
new Development Card decks building procedure:
2a. Separate the Development Cards from the
base game by type and period (color and book
number). Then, separate all the Development
Cards from The Pazzi Conspiracy by type
and period as well.
2b. Shuffle all the cards of the same type and
period together, forming 12 small stacks of
cards.
2c. Draw 8 cards from each stack to create 4
decks of Development Cards following the
usual procedure from the base game (third
period on bottom, second in the middle and first on
top, one deck per type). Put all the remaining
Development Cards in the box: they will not
be used in this game.
Variants
If you want to play with randomly generated
decks, but you prefer to have more control
on the game, look at all the selected cards
before shuffling and stacking them to build
the 4 decks.
If you want to build your own deck of
Development Cards: select the cards you
like from both the base game and The Pazzi
Conspiracy deck. Be sure to have a total of 8
cards for each period and type!
Compatibility with House of the Renaissance: The Pazzi Conspiracy does not change the "Houses of
Renaissance" expansion. If you play with that expansion, the cards from The Pazzi Conspiracy must not
be shuffled with those of the fifth tower.
~21~
---
#145
Immediate: receive 5 coins.
Harvest: if you perform a Harvest action
1 Victory Point
#146
Immediate: receive 3 woods and 3 stones.
Harvest: if you perform a Harvest action
2 Victory Points
#147
Immediate: receive 1 wood and 1 servant.
Harvest: if you perform a Harvest action
woods OR 3 servants.
#148
Immediate: receive 1 Military Point and
1 Faith Point.
Harvest: if you perform a Harvest action
Military Points OR 1 Faith Point.
#149
Immediate: receive 2 woods and 2 stones.
Harvest: if you perform a Harvest action
woods OR 3 stones.
#150
Immediate: receive 2 coins and 2 servants.
Harvest: if you perform a Harvest action
Victory Point and 3 Faith Points.
#151
Immediate: receive 1 stone.
Permanent: ignore the -3 penalty when
using the larger action space on the right
of the Production area.
#152
Immediate: receive 1 wood.
Permanent: ignore the -3 penalty when
using the larger action space on the right
of the Harvest area.
#153
Immediate: perform a Production action
belonging to one other player of your
choice. You may pay 2 coins to
increase the value of the action.
Permanent: your Production actions are
always increased by 1.
#154
Immediate: perform a Harvest action
belonging to one other player of your
choice. You may pay 2 coins to
increase the value of the action.
Permanent: your Harvest actions are
always increased by 1.
#155
Immediate: receive 5 coins. Then
each of your opponents must discard
1 Territory or 1 Building Card of their
choosing.
Note: if players don’t have any card of
the required type, they discard nothing. Leaders already played stay in
play. Players don’t lose instant rewards already
collected from the discarded cards.
#156
Immediate: receive 5 coins. Then
each of your opponents must discard
1 Character OR 1 Venture Card of their
choosing.
Note: see above #155.
New Development Cards
~22~
---
#157
Immediate: receive 3 Victory Points.
Production: if you perform a Production
Imediat: de tItrIcv3tiVt.tiytPiy3ntsivtmIat pay 1 Victory Point to receive 1 Council Privilege.
#158
Immediate: receive 2 Council Privileges.
Production: if you perform a Production
Imediat: de tItrIcv3tiVt.tiytPiy3nttuIstft Victory Point for each of your opponents; e 3ant 3Im t iuuia3aet Pvpet 1dr3t sivt ot Coins OR 3 Victory Points #1578965002734
Note: you have to pay the full amount of Victory Points. Opponents need to pay e 3t Vvcct IPivaet iVt Cidapt lt ie 3y: dp3nt they have to pay VPs.
#159
Immediate: receive 5 Victory Points.
Production: if you perform a Production
Imediat: de tItrIcv3tiVt.gt iytPiy3ntsivtmIat discard 1 of your Character Cards to receive 7 Victory Points.
Note: Leaders already played stay in 1IP3nt3r3atdVte 3stcip3te 3dytuy3y32vdpde3pht Players don’t lose instant rewards already collected from the discarded card.
#160
Immediate: receive 2 Military Points.
Production: if you perform a Production
Imediat : de t It rIcv3t iV t ;t iyt Piy3nt sivt can pay 1 Military Point for each of your iuuia3aepOt e 3ant 3Im t iuuia3aet Pvpet give you 2 servants OR 3 Victory Points
#1578965002734
Rie3Ntp33tI5ir3t7fgLh
#161
Immediate: receive 5 Victory Points.
Production: if you perform a Production
Imediat : de t It rIcv3t iV t ot iyt Piy3nt sivt receive the reward from an empty space of the Market (you choose) OR 1 Council Privilege.
#162
’PP3wdIe3Nty3m3dr3tLtMdmeiystkidaeph
Production: if you perform a Production
Imediat: de tItrIcv3tiVt;tiytPiy3ntsivtmIat discard 1 Leader card you have already played (not from your hand) to receive 6 Victory Points.
#163
Cost: 1 Military Point for each of your opponents.
Immediate: each of your opponents must give you 1 wood OR 1 stone OR 1 coin OR 1 servant9#1578965002734
#164
Immediate: draw 2 Leader Cards.
End of the game: receive 2 Victory Points for each Leader you have played.
#165
Cost: 2 Military Points for each of your opponents.
Immediate: each of your opponents must give you 2 woods OR 2 stones OR 2 coins OR 2 servants #1578965002734
#166
Immediate: receive 3 coins.
End of the game: receive 2 Victory Points for each Building Card you have played.
#167
Cost: 3 Military Points for each of your opponents.
Immediate: each of your opponents must give you 3 woods OR 3 stones OR 3 coins OR 3 servants #1578965002734
#168
Immediate: you can perform an action at value 7 to take a Development Card
Iv:ma3V:oameday3meam:PdVr of any type without placing a Family Member. Pay 3 additional coins if the tower is already occupied and take the bonus resources from the third/ fourth oor.
New Development Cards
~23~
---
Della Scala
Visconti
Designers: Virginio Gigli & Flaminia Brasini
with Simone Luciani
Illustrations: Della Scala Visconti
Typesetting: Della Scala Visconti
Editor: Giuliano Acquati
We want to thank Elisabetta Micucci for creating
the layout of this new edition and Riccardo
Raffo for the graphic design.
New Leaders
Raffaello Sanzio
Della Scala Visconti
Requirement: 1 or more Coins
Once per Round ability: Exchange 1 Victory Point for 3 Coins or 1 Coin for
3 Victory Points.
Carlo VIII
Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: Synergies: 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Por que perguntar ao BoardGamesBot
Em vez de folhear o manual inteiro- Respostas precisas Baseadas exatamente neste manual, com a página de origem.
- Economize tempo Ache a regra em segundos, sem folhear 24 páginas.
- A qualquer hora Tire dúvidas no meio da partida, direto do celular.
- 100% grátis Crie sua conta grátis e comece a usar agora.
Como funciona
Três passos até a resposta- 1 Faça sua pergunta Digite sua dúvida sobre as regras deste jogo.
- 2 Crie sua conta grátis Leva 20 segundos — é só para guardar seu histórico.
- 3 Receba a resposta A IA encontra a regra exata e cita a página do manual.
Outros Jogos que Você Vai Gostar
Baseado em mecânicas e tema
Manual publicado pela editora · uso para consulta de regras. Mais sobre o jogo em BoardGameGeek e Ludopedia .